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		<title>Ben Leskey's Blog: games</title>
		<description>games posts from Ben Leskey</description>
		<link>https://benleskey.com/blog/tags/games</link>
		<language>en-us</language>
		<copyright>2026 Ben Leskey</copyright>
		<lastBuildDate>Sun, 09 Aug 2026 17:32:30 +0000</lastBuildDate>
		<pubDate>Sun, 09 Aug 2026 17:32:30 +0000</pubDate>
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		<item>
	<title>Arcana Technoclysm ported to Cataclysm: Bright Nights</title>
	<description>&lt;div&gt;&lt;p&gt;
  I have ported my Arcana Technoclysm mod from
  &lt;a href=&quot;https://cataclysmdda.org&quot;&gt;Cataclysm: DDA&lt;/a&gt; to
  &lt;a href=&quot;https://cataclysmbn.org/&quot;&gt;Cataclysm: Bright Nights&lt;/a&gt;. The port is
  now available as
  &lt;a href=&quot;https://benleskey.com/blog/../aka/cbn-arcana-technoclysm&quot;&gt;Arcana Technoclysm for Cataclysm: Bright Nights&lt;/a&gt;.
&lt;/p&gt;

&lt;p&gt;
  Arcana Technoclysm is a mod building on top of the base Arcana mod. Arcana
  Technoclysm adds some new magical-technical locations and items to the game,
  including summonable vehicles and electrical power sources.
&lt;/p&gt;

&lt;p&gt;
  The parent Arcana mod is no longer developed for DDA, so I ported my mod to
  Bright Nights where Arcana is included in the repository.
&lt;/p&gt;
&lt;/div&gt;</description>
	<category>software</category><category>games</category><category>cdda</category><category>cbn</category>
	<link>https://benleskey.com/blog/cbn_arcana_technoclysm</link>
	<guid isPermaLink="true">https://benleskey.com/blog/cbn_arcana_technoclysm</guid>
	<pubDate>Wed, 05 Aug 2026 12:00:00 +0000</pubDate>
</item>
<item>
	<title>D&amp;D random tables</title>
	<description>&lt;div&gt;&lt;p&gt;A collection of random tables&lt;/p&gt;
See &lt;a href=&quot;https://benleskey.com/page/dndtables&quot;&gt;dndtables&lt;/a&gt;
&lt;/div&gt;</description>
	<category>games</category><category>dnd</category>
	<link>https://benleskey.com/page/dndtables</link>
	<guid isPermaLink="true">https://benleskey.com/blog/dndtables</guid>
	<pubDate>Sun, 01 Jun 2025 12:00:00 +0000</pubDate>
</item>
<item>
	<title>DCSS deities on the surface</title>
	<description>&lt;div&gt;&lt;ol class=&quot;toc&quot;&gt;&lt;/ol&gt;

&lt;a href=&quot;https://crawl.develz.org/&quot;&gt;Dungeon Crawl: Stone Soup&lt;/a&gt; has a large pantheon, but in the dungeon their abilities and themes are heavily combat-focused. What might they be like on the surface of the world?

&lt;h2 id=&quot;ashenzari&quot;&gt;Ashenzari the Shackled&lt;/h2&gt;
&lt;p&gt;
	Ashenzari is the chained god of secrets and curses.
	It is said that Ashenzari is eternally bound to the sky.
	On the surface, Ashenzari is the patron of secrets and hidden knowledge.
	In rural areas Ashenzari is said to offer divining knowledge of deep water springs and rich coal mines, always in exchange for a curse.
	In the city Ashenzari is evoked by politicians seeking secrets and those trying to pry out the hidden dalliances of their spouse. The knowledge Ashenzari offers is great, but something must be cursed for Ashenzari to reveal.
&lt;/p&gt;

&lt;h2 id=&quot;beogh&quot;&gt;Beogh the Brigand&lt;/h2&gt;
&lt;p&gt;
	Beogh is the god of the wanderers and outcasts. Native deity of the orcish race, Beogh does not discriminate.
	All those who seek to scrape a living on the borders of society may offer their worship to Beogh.
	Outlaw farmers outside the jurisdiction of a king pledge their fidelity to Beogh, hoping to stave off raids by other ne&#x27;er-do-wells and keep their harvest for themselves.
	All manner of rogues and thugs use the tenuous tie of Beogh-worship to avoid conflict within their ranks; this is a form of honor even among thieves.
	An offering or supplication to Beogh is usually of social purpose.
&lt;/p&gt;

&lt;h2 id=&quot;cheibriados&quot;&gt;Cheibriados the Contemplative&lt;/h2&gt;
&lt;p&gt;
	Cheibriados is most often called upon by the elderly seeking to slow the passage of time and enjoy what years they have remaining.
	Mighty kings have given great offerings to preserve their kingdoms, and farmers dreading the arrival of winter have begged Cheibriados to hold back the changing of the seasons.
&lt;/p&gt;

&lt;h2 id=&quot;dithmenos&quot;&gt;Dithmenos the Shadowed&lt;/h2&gt;
&lt;p&gt;
	If Beogh is the god of social outlaws, then Dithmenos is the god of the loners.
	All deeds that must be kept hidden are best done under a prayer to Dithmenos.
	Small shrines in the cities are visited at the witching hour by desperate men seeking not forgiveness but a cloak to hide their sins.
	It is said that those who wear the symbol of Dithmenos are never sorry for what they&#x27;ve done, and neither will they have to be sorry for being caught.
&lt;/p&gt;

&lt;h2 id=&quot;elyvilon&quot;&gt;Elyvilon the Healer&lt;/h2&gt;
&lt;p&gt;
	All peoples of the world pray to Elyvilon the healer. The symbols of Elyvilon are found in every city, over every hearth, for Elyvilon gives health and life to a world struggling with pain and darkness.
&lt;/p&gt;

&lt;h2 id=&quot;fedhas_madash&quot;&gt;Fedhas Madash&lt;/h2&gt;
&lt;p&gt;
	Fedhas Madash was originally the god of the Elvish people, but over time all people have come to offer their crops and services in exchange for rich harvests and long-preserved food. When Fedhas Madash is angry, all suffer, but when Fedhas Madash is pleased, civilization blooms.
&lt;/p&gt;

&lt;h2 id=&quot;gozag ym sagoz&quot;&gt;Gozag Ym Sagoz&lt;/h2&gt;
&lt;p&gt;
	Gozag Ym Sagoz was brought from the underworld by the Gnomes and the Dwarves, but Humans found Gozag a pleasant companion in business and trade, for like Gozag, humanity enjoys the sound of clinking gold coins. All merchants and politicians will whisper a few words to Gozag on occasion, and to many the temples of Gozag Ym Sagoz are the pinnacle of their social circles.
&lt;/p&gt;

&lt;h2 id=&quot;hepliaklqana&quot;&gt;Hepliaklqana the Forgotten&lt;/h2&gt;
&lt;p&gt;
	It is said that the humans remember their ancestors most out of all races of the world, because of their uniquely short lifespans and struggle to remember the past. Hepliaklqana might, therefore, be said to be a human god, but this is far from the truth. Anyone who wishes to remember the past will make an offering to Hepliaklqana, and the most devoted priests and faithful bards can recall in great detail long histories and storied individuals, albiet at the cost of their own health.
&lt;/p&gt;
&lt;p&gt;
	Stories have been told of misers who forgot the location of their hidden gold and made offering to Hepliaklqana, only to find their deceased ancestors standing at the very spot and calling to join them in death.
&lt;/p&gt;

&lt;h2 id=&quot;ignis&quot;&gt;Ignis the Dying Flame&lt;/h2&gt;
&lt;p&gt;
	In ages past, Ignis was the god of humans. They found fire in the wilderness, and there Ignis burned like a flame. But now humanity has moved past the primal fire, and their concerns are with the likes of Gozag Ym Sagoz and Vehumet. Ignis is a fading god, and Ignis&#x27;s flames will soon die out, but in hovels and distant villages there are still fires burning in service to Ignis, and there they are more warm and comforting than the furnaces of the city.
&lt;/p&gt;

&lt;h2 id=&quot;jiyva&quot;&gt;Jiyva the Shapeless&lt;/h2&gt;
&lt;p&gt;
	The slimes and creatures of chaos worship Jiyva: lycanthropes, aberrations, horrors from beyond. It is said that Jiyva is not from this plane of existence, but dallies here on some cosmic interlude. Those who make petition of Jiyva are seeking some change in their lives or their bodies, and more often than not the strange priests of Jiyva are happy to oblige. If Elyvilon fails, then the most desperate will turn here next.
&lt;/p&gt;

&lt;h2 id=&quot;Kikubaaqudgha&quot;&gt;Kikubaaqudgha&lt;/h2&gt;
&lt;p&gt;
	Kikubaaqudgha gives knowledge and power to those who practice necromancy. In all civilized realms Kikubaaqudgha-worship is banned, but small bone pyres and hidden shrines can be found in the dark places of the world.
&lt;/p&gt;

&lt;h2 id=&quot;Lugonu&quot;&gt;Lugonu the Unformed&lt;/h2&gt;
&lt;p&gt;
	Lugonu is, like Jiyva, from far off. But unlike Jiyva, Lugonu desires to change not only the bodies of creatures, but the world itself. At times Lugonu has been called upon during war, to scour the earth, or during times of great disaster, to reshape nature. But there is little that Lugonu does for those who supplicate, and much that Lugonu does for Lugonu.
&lt;/p&gt;

&lt;h2 id=&quot;Makhleb&quot;&gt;Makhleb the Destroyer&lt;/h2&gt;
&lt;p&gt;
	An ancient god of violence, Makhleb is keeper of the fiendish keys. Those who wish to cause chaos and summon demons to do their will call upon the name of Makhleb. A man seeking revenge might give up his sanity in exchange for strength, and a general desiring victory might gain preternatural charisma from a visit to the blood-temple of Makhleb.
&lt;/p&gt;

&lt;h2 id=&quot;Nemelex&quot;&gt;Nemelex Xobeh&lt;/h2&gt;
&lt;p&gt;
	The gambler&#x27;s god, Nemelex Xobeh is also a favorite of the merchants. Shysters, stock brokers, and investors willing to take risks will at times make sacrifice to Nemelex or consult the cards to see what might be in their future.
&lt;/p&gt;

&lt;h2 id=&quot;Okawaru&quot;&gt;Okawaru the Warmaster&lt;/h2&gt;
&lt;p&gt;
	Every soldier knows the name of Okawaru, and adventurers and knights alike will devote much time to this study. The strength of Okawaru, in the heat of battle, may be the difference between living and dying.
&lt;/p&gt;

&lt;h2 id=&quot;Pakellas&quot;&gt;Pakellas&lt;/h2&gt;
&lt;p&gt;
	Pakellas is the patron of artificers and scientists. Those who create machines and magical devices call upon Pakellas to support their efforts, and the temples of Pakellas are great libraries and laboratories of learning.
&lt;/p&gt;

&lt;h2 id=&quot;Qazlal&quot;&gt;Qazlal Stormbringer&lt;/h2&gt;
&lt;p&gt;
	The great dragon, Qazlal is a bolt of thunder in the sky and a gentle mist on a spring evening. Farmers and sailors beg Qazlal to change the course of nature&#x27;s fury, and it is said among the merchant captains that no good voyage begins but with the crew in a temple to Qazlal.
&lt;/p&gt;

&lt;h2 id=&quot;Ru&quot;&gt;Ru the Awakened&lt;/h2&gt;
&lt;p&gt;
	Like Ashenzari, Ru demands sacrifice in exchange for knowledge. But Ru&#x27;s sacrifices are not of posessions or curses laid upon your belongings. Ru demands your body and mind, and the knowledge received is metaphysical. Those who worship Ru seek enlightenment or cannot find peace in any other way. All those who sacrifice will receive the secrets of the universe, but the weight of Ru&#x27;s revelation is often too much to bear.
&lt;/p&gt;

&lt;h2 id=&quot;Sif&quot;&gt;Sif Muna the Loreminder&lt;/h2&gt;
&lt;p&gt;
	Magical secrets live within the heart of Sif Muna. All wizards worship Sif Muna, and the loremasters flock to the temples of Sif Muna for ancient tomes and crumbling scrolls preserved by her power.
&lt;/p&gt;

&lt;h2 id=&quot;Trog&quot;&gt;Trog the Wrathful&lt;/h2&gt;
&lt;p&gt;
	Trog is a hunter&#x27;s god. Those who worship Trog do so in the wilderness, summoning the courage and stamina for a long hunt, be their quarry man, beast, or monster.
&lt;/p&gt;

&lt;h2 id=&quot;Uskayaw&quot;&gt;Uskayaw the Reveler&lt;/h2&gt;
&lt;p&gt;
	Uskayaw demands a party! Every joyful gathering can be made better with an invocation of Uskayaw, and the temples of Uskayaw are filled with music and drums even in the dimmest hours of the night.
&lt;/p&gt;

&lt;h2 id=&quot;Vehumet&quot;&gt;Vehumet&lt;/h2&gt;
&lt;p&gt;
	Vehumet is the god of magic energy. Where Sif Muna controls the forces of the arcana, Vehumet is the force itself. Ignis is the god of the fire, Vehumet is the god of the energy behind the fire. Vehumet is not personable, but where power is needed, whether in a great engine or in a work of magic, folk are wise to call upon Vehumet.
&lt;/p&gt;

&lt;h2 id=&quot;Xom&quot;&gt;Xom the Unpredictable&lt;/h2&gt;
&lt;p&gt;
	Xom is a trickster, but even those who visit a shrine to Xom&#x27;s insanity will find it a toss of the coin whether they will be helped or hindered. Many fey are bound to Xom, or Xom to they, and it is said that the greatest fey creatures are Xom&#x27;s own spawn, albiet slightly more sane.
&lt;/p&gt;

&lt;h2 id=&quot;Yredelemnul&quot;&gt;Yredelemnul the Dark&lt;/h2&gt;
&lt;p&gt;
	Yredelemnul is the dreadful god of death. The domain of Yredelemnul is cold, and concerned with matters of ghosts and reanimation. If one has need to call upon Yredelemnul, it may be to offer a ripe harvest of battle, or to lay claim upon a spirit ere it leaves the world.
&lt;/p&gt;
&lt;p&gt;
	Some fear that Yredelemnul is the force awaiting all life after it has died, but Yredelemnul does not hold sole sway over these matters. Yredelemnul is concerned with the bones and echoes of that which is deceased. It is said that Elyvilon, Hepliaklqana, and Ru hold equal part in death: Elyvilon brings comfort, Hepliaklqana records the memory and deeds, Ru guides the spirit out of the world into the brilliant horizon, and Yredelemnul vainly rages that life may thus be held so sacred. Only the most vile deeds and horrific abuses lead away from the Three Guardians and to the black torch.
&lt;/p&gt;

&lt;h2 id=&quot;Zin&quot;&gt;Zin the Law-Giver&lt;/h2&gt;
&lt;p&gt;
	Where Elyvilon is forgiving and merciful even to the evil, Zin demands justice. Magistrates are wise to invoke Zin&#x27;s name, but let them beware if they fall into corrupt deeds. An innocent man would do well to offer tithe at the temple of Zin before appearing in court, and woe betide one who swears falsely before Zin&#x27;s clerics.
&lt;/p&gt;

&lt;h2 id=&quot;tso&quot;&gt;The Shining One&lt;/h2&gt;
&lt;p&gt;
	The forces of darkness, corruption, and evil are met with The Shining One. Paladins of The Shining One destroy demons and the undead where they find them, and are mortal enemies of Yredelemnul, Lugonu, and their ilk. If a dark presence finds its way into the corner of an attic, it is a cleric of The Shining One who will drive the specter away.
&lt;/p&gt;
&lt;/div&gt;</description>
	<category>dcss</category><category>games</category><category>dnd</category>
	<link>https://benleskey.com/blog/dcss_gods_surface</link>
	<guid isPermaLink="true">https://benleskey.com/blog/dcss_gods_surface</guid>
	<pubDate>Thu, 20 Mar 2025 12:00:00 +0000</pubDate>
</item>
<item>
	<title>DCSS win: Powerfully lucky DsCj</title>
	<description>&lt;div&gt;&lt;p&gt;I had an amazing &lt;a href=&quot;https://crawl.develz.org/&quot;&gt;Dungeon Crawl: Stone Soup&lt;/a&gt; win with a great heap of luck. I played a Demonspawn Conjurer with a heap of lucky mutations and incidents, including:&lt;/p&gt;

&lt;ul&gt;
	&lt;li&gt;Three early acquirement scrolls and a potion of experience&lt;/li&gt;
	&lt;li&gt;Worshipping Vehumet from a faded altar - the perfect conjurer god&lt;/li&gt;
	&lt;li&gt;Mutating magic regeneration early&lt;/li&gt;
	&lt;li&gt;Mutating paralyzing spells&lt;/li&gt;
	&lt;li&gt;Mutating spirit shield, which 2nd level comes with HP regen converted to MP regen when low on MP&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;By the end of the game, it felt like I needed almost no downtime: with Vehumet and all my sources of MP regen I could spam 4th level spells indefinitely: &lt;i&gt;Iskenderun&#x27;s Mystic Blast&lt;/i&gt; is very powerful when you can cast it every turn for free, and &lt;i&gt;Plasma Beam&lt;/i&gt; was my next spell of choice. I wonder if demonspawn mutations are affected by skills or stats, because almost everything I mutated just made the caster playstyle stronger.&lt;/p&gt;

&lt;p&gt;A few more notes:&lt;/p&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;i&gt;Maxwell&#x27;s Capacitive Coupling&lt;/i&gt; is a great spell. I&#x27;d cast it once, often paralyzing the enemy due to my mutations, then regenerate almost all the MP it took to cast by the time it fired off and obliterated the nearest foe. I deleted four orbs of fire in a row using just this spell.&lt;/li&gt;
	&lt;li&gt;&lt;i&gt;Brom&#x27;s Barrelling Boulder&lt;/i&gt; combined with &lt;i&gt;Iskenderun&#x27;s Mystic Blast&lt;/i&gt; let me destroy enemies with great MP efficiency without them ever touching me once.&lt;/li&gt;
	&lt;li&gt;&lt;i&gt;Plasma Beam&lt;/i&gt; once again takes the title of most used spell: it delivers unparalleled damage and is a beam spell!&lt;/li&gt;
&lt;/ul&gt;


The &lt;a href=&quot;https://cbro.berotato.org/morgue/Nornya/morgue-Nornya-20240929-025228.txt&quot;&gt;morgue file from CBRO&lt;/a&gt; is included below:

&lt;pre&gt;
 Dungeon Crawl Stone Soup version 0.33-a0-150-g660b845a87 (webtiles) character file.

Game seed: 7918535747107592263

1682178 Nornya the Scorcher (level 27, 206/206 HPs)
             Began as a Demonspawn Conjurer on Sept 28, 2024.
             Was the Champion of Vehumet.
             Escaped with the Orb
             ... and 3 runes on Sept 29, 2024!

             The game lasted 03:30:18 (70863 turns).

Nornya the Scorcher (Demonspawn Conjurer)          Turns: 70863, Time: 03:30:18

Health: 206/206    AC: 29    Str:  4    XL:     27
Magic:  47/47      EV: 15    Int: 29    God:    Vehumet [******]
Gold:   2531       SH: 27    Dex: 17    Spells: 3/66 levels left

rFire   + + .        w - staff of air
rCold   + . .        Y - +5 kite shield {reflect}
rNeg    . . .        P - +3 troll leather armour {Snorg}
rPois   +            (helmet unavailable)
rElec   +            c - +2 cloak of Dim Light {rPois Regen+ rCorr Slay+2}
rCorr   +            A - +2 pair of gloves
SInv    .            W - +1 pair of boots of Autumn {rElec Stlth+}
Will    +++..        r - amulet of magic regeneration
Stlth   +            N - ring &quot;Hyelac&quot; {rPois rF++ rC+ AC+4 Str-4}
HPRegen 2.14/turn    e - ring of the Tortoise {AC+8}
MPRegen 1.00/turn

%: reflection, guardian spirit
@: studying Axes
A: horns 3, large bone plates 3, hurl damnation, torment resistance 1, magic
shield, magic regeneration, magic link, demonic magic 3, demonic willpower,
agile 1
0: Orb of Zot
}: 3/15 runes: decaying, serpentine, silver
a: Hurl Damnation, Renounce Religion


You escaped.
You worshipped Vehumet.
Vehumet was exalted by your worship.
You visited 9 branches of the dungeon, and saw 47 of its levels.
You visited the Abyss 2 times.
You also visited: Bailey.

You collected 8794 gold pieces.
You spent 6263 gold pieces at shops.

Inventory:

Armour
 c - the +2 cloak of Dim Light (worn) {rPois Regen+ rCorr Slay+2}
   (You bought it in a shop on level 1 of the Elven Halls)

   Slay+2:     It affects your accuracy &amp;amp; damage with ranged weapons and melee
   (+2).
   rPois:      It protects you from poison.
   Regen+:     It increases your rate of health regeneration.
   rCorr:      It protects you from acid and corrosion.
 A - a +2 pair of gloves (worn)
 P - a +3 troll leather armour (worn) {Snorg}
 W - the +1 pair of boots of Autumn (worn) {rElec Stlth+}
   (You bought it in a shop on level 1 of the Elven Halls)

   rElec:      It insulates you from electricity.
   Stlth+:     It makes you more stealthy.
 Y - a +5 kite shield of reflection (worn)
Magical Staves
 a - a staff of fire
 b - a staff of conjuration
 w - a staff of air (weapon)
 I - a staff of earth
Jewellery
 e - the ring of the Tortoise (right hand) {AC+8}
   (You took it off a deep elf high priest on level 3 of the Elven Halls)

   [ring of protection]

   AC+8:       It affects your AC (+8).
 k - a ring of positive energy
 r - an amulet of magic regeneration (around neck)
 N - the ring &quot;Hyelac&quot; (left hand) {rPois rF++ rC+ AC+4 Str-4}
   (You found it on level 1 of the Elven Halls)

   [ring of protection]

   AC+4:       It affects your AC (+4).
   Str-4:      It affects your strength (-4).
   rF++:       It greatly protects you from fire.
   rC+:        It protects you from cold.
   rPois:      It protects you from poison.
Wands
 s - a wand of iceblast (45)
 x - a wand of mindburst (17)
 C - a wand of digging (21)
 M - a wand of paralysis (41)
 T - a wand of polymorph (26)
 V - a wand of quicksilver (22)
Scrolls
 m - 22 scrolls of teleportation
 p - 6 scrolls of amnesia
 q - 5 scrolls of fog
 u - 8 scrolls of blinking
 v - 12 scrolls of poison
 y - a scroll of summoning
 B - 2 scrolls of silence
 E - 5 scrolls of torment
 J - 6 scrolls of noise
 K - 5 scrolls of immolation
 L - a scroll of revelation
 R - 5 scrolls of fear
 X - 7 scrolls of vulnerability
Potions
 d - 7 potions of lignification
 f - 21 potions of curing {@q1}
 h - 7 potions of mutation
 i - 11 potions of enlightenment
 j - 3 potions of haste
 l - 3 potions of cancellation
 n - 13 potions of heal wounds
 z - 4 potions of attraction
 F - 5 potions of magic
 H - 6 potions of brilliance
 O - 8 potions of might
 Q - 7 potions of ambrosia
 U - 4 potions of invisibility
 Z - 5 potions of resistance
Miscellaneous
 g - a tin of tremorstones (2/2)
 o - a box of beasts
 D - a phantom mirror
 G - a lightning rod (4/4)
 S - a phial of floods


   Skills:
 + Level 14.7 Fighting
 - Level 8.6 Staves
 + Level 12.3 Armour
 + Level 12.4 Dodging
 - Level 1.7 Stealth
 - Level 15.0 Shields
 - Level 20.0 Spellcasting
 - Level 11.6 Conjurations
 - Level 4.0 Translocations
 - Level 20.0 Fire Magic
 - Level 20.0 Air Magic
 - Level 15.0 Earth Magic
 - Level 4.0 Alchemy
 + Level 14.2 Evocations


You had 3 spell levels left.
You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Airstrike             Air            60%        2d(9-25)  0%          4
b - Arcjolt               Conj/Air       55%        1d65      1%          5
c - Hellfire Mortar       Fire/Erth      46%        3d14      1%          7
d - Iskenderun&#x27;s Mystic   Conj/Tloc      65%        2d13 (+2d71%          4
e - Ignition              Fire           49%        3d14      3%          8
f - Freezing Cloud        Conj/Ice/Air   47%        6-21      1%          5
g - Plasma Beam           Fire/Air       60%        2x1d76    1%          6
h - Brom&#x27;s Barrelling Bo  Conj/Erth      82%        2d12      1%          4
i - Bombard               Conj/Erth      41%        9d7       1%          6
j - Maxwell&#x27;s Capacitive  Air            60%        &amp;#8734;         3%          8
B - Blink                 Tloc           100%       N/A       1%          2
E - Vhi&#x27;s Electric Charg  Tloc/Air       100%       N/A       1%          4

Your spell library contained the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Lehudib&#x27;s Crystal Spear  Conj/Erth      41%        10d10     45%         8
 Fire Storm               Conj/Fire      44%        8d11      93%         9
 Shatter                  Erth           43%        3d33*     97%         9
 Foxfire                  Conj/Fire      100%       2x1d9     0%          1
 Sandblast                Erth           100%       2d20      0%          1
 Shock                    Conj/Air       100%       1d9       0%          1
 Static Discharge         Conj/Air       100%       3-8/arc   0%          2
 Swiftness                Air            100%       N/A       0%          3
 Apportation              Tloc           100%       N/A       1%          1
 Freeze                   Ice            100%       1d10      1%          1
 Kiss of Death            Conj/Necr      100%       2d13      1%          1
 Magic Dart               Conj           100%       1d8       1%          1
 Sting                    Conj/Alch      100%       1d9       1%          1
 Mercury Vapours          Alch/Air       100%       N/A       1%          2
 Searing Ray              Conj           100%       2d8       1%          2
 Hailstorm                Conj/Ice       58%        3d11      1%          3
 Mephitic Cloud           Conj/Alch/Air  98%        N/A       1%          3
 Passwall                 Erth           86%        N/A       1%          3
 Stone Arrow              Conj/Erth      100%       3d13      1%          3
 Volatile Blastmotes      Fire/Tloc      100%       2d18      1%          3
 Frozen Ramparts          Ice            58%        1d9       6%          3
 Slow                     Hex            100%       N/A       7%          1
 Soul Splinter            Necr           100%       N/A       7%          1
 Summon Small Mammal      Summ           100%       N/A       7%          1
 Call Imp                 Summ           58%        N/A       11%         2
 Ensorcelled Hibernation  Hex/Ice        58%        N/A       11%         2
 Grave Claw               Necr           58%        2d11      11%         2
 Call Canine Familiar     Summ           29%        N/A       22%         3
 Confusing Touch          Hex            29%        N/A       22%         3
 Ozocubu&#x27;s Armour         Ice            29%        N/A       22%         3
 Summon Ice Beast         Ice/Summ       29%        N/A       22%         3
 Tukima&#x27;s Dance           Hex            29%        N/A       22%         3
 Vampiric Draining        Necr           29%        2d8       22%         3
 Fulminant Prism          Conj/Alch      32%        3d15      1%          4
 Petrify                  Alch/Erth      71%        N/A       1%          4
 Summon Blazeheart Golem  Fire/Summ      72%        N/A       1%          4
 Summon Lightning Spire   Summ/Air       92%        3d12      1%          4
 Iskenderun&#x27;s Battlesphe  Conj           77%        2d13      1%          5
 Conjure Ball Lightning   Conj/Air       55%        3x3d20    1%          6
 Irradiate                Conj/Alch      32%        3d22      2%          5
 Silence                  Hex/Air        46%        N/A       3%          5
 Olgreb&#x27;s Toxic Radiance  Alch           51%        N/A       4%          4
 Borgnjor&#x27;s Vile Clutch   Necr/Erth      32%        N/A       9%          5
 Permafrost Eruption      Ice/Erth       32%        2x4d8     13%         6
 Dimensional Bullseye     Hex/Tloc       20%        N/A       30%         4
 Animate Dead             Necr           29%        N/A       56%         4
 Dispel Undead            Necr           29%        3d13      56%         4
 Martyr&#x27;s Knell           Necr/Summ      29%        N/A       56%         4
 Hoarfrost Cannonade      Ice/Alch       20%        3d7/3d15  65%         5
 Spellforged Servitor     Conj/Summ      29%        N/A       78%         7
 Curse of Agony           Necr           29%        N/A       89%         5
 Metabolic Englaciation   Hex/Ice        14%        N/A       89%         5
 Summon Mana Viper        Hex/Summ       29%        N/A       89%         5
 Gell&#x27;s Gavotte           Tloc           25%        2d(22-33) 91%         6
 Fulsome Fusillade        Conj/Alch      32%        (3-5)d13  98%         8
 Sculpt Simulacrum        Ice/Alch       20%        N/A       99%         6
 Death Channel            Necr           14%        N/A       100%        6
 Haunt                    Necr/Summ      14%        N/A       100%        7
 Monstrous Menagerie      Summ           14%        N/A       100%        7


Dungeon Overview and Level Annotations

Branches:
Dungeon (15/15)            Temple (0/1) D:5            Lair (5/5) D:11
  Swamp (4/4) Lair:2        Snake (4/4) Lair:2        Slime (0/5) Lair:4
    Orc (2/2) D:9             Elf (3/3) Orc:2        Vaults (5/5) D:13
  Crypt (0/3) Vaults:3     Depths (4/4) D:15            Zot (5/5) Depths:4
 Bailey (visited)

Altars:
Ashenzari
Cheibriados
Dithmenos
Gozag
Hepliaklqana
Kikubaaqudgha
Nemelex Xobeh
Okawaru
Qazlal
Ru
Trog
Uskayaw
Vehumet
Wu Jian
Xom
Yredelemnul
Beogh
Jiyva

Shops:
D:1 *   D:3 *(*   D:5 *[[((   D:8 *   D:10 *   D:13 (   Orc:2 [:(*
Elf:1 **[(   Elf:2 !   Snake:3 :=:   Vaults:1 ?   Vaults:4 ([(*
Vaults:5 !?!!   Depths:1 *

Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4
Abyss: Depths:2 Depths:3 Depths:4
Pandemonium: Depths:2
Ziggurat: Depths:2
Trove: Vaults:1 (give +3 storm dragon scales)

Annotations:
D:15 4 transporters
Elf:2 2 transporters, 5 runed translucent doors, Pokonic1&#x27;s ghost, adept MiFi
Depths:3 twalesijr&#x27;s ghost, veteran MiBe


Innate Abilities, Weirdness &amp;amp; Mutations

You have a pair of large horns on your head.
You are completely covered in large bone plates. (SH +8)
You can hurl damnation.
You are resistant to unholy torment.
When hurt, damage is shared between your health and your magic reserves.
You regenerate magic rapidly.
When low on magic, you restore magic in place of health.
Spells you cast and wands you use may paralyse nearby enemies.
You punish those that try to bend your will. (Will+)
You are agile. (Dex +4, Str/Int -1)

Message History

You feel charge building up...
You regained 2 mp, and now have 44/47 mp.
You feel charge building up...
The blizzard demon crackles with melancholic malice.
The bolt of lightning misses you.
The electricity discharges through the blizzard demon!!!
The blizzard demon vaporises in an electric haze!
You kill the blizzard demon!
Vehumet accepts your kill.
You feel your power returning.
A shadow demon comes into view.
MP restored: 47
Casting: Maxwell&#x27;s Capacitive Coupling (dangerous; 3% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
You feel a surge of power! You begin accumulating electric charge.
(Press . to continue charging.)
Malevolent energies surge around you. You feel charge building up...
You now have 40/47 mp.
You feel charge building up... You block the shadow demon&#x27;s attack.
You feel charge building up...
The shadow demon hits you but does no damage.
The electricity discharges through the shadow demon!!!
The shadow demon vaporises in an electric haze!
You kill the shadow demon!
Vehumet accepts your kill.
You feel your power returning.
You regained 2 mp, and now have 44/47 mp.
You climb upwards.
There is a stone staircase leading down here.
Magic restored.
You see here a serpent talisman.
There is a stone staircase leading up here.
You climb upwards.
There is a stone staircase leading down here.
Things that are here:
a +0 club; a goblin skeleton
There is a staircase leading out of the dungeon here.
MP restored: 47
You can&#x27;t go down here!
You have escaped!

    #....####.......
    #)#.##  ##......
   ##.###    ##.....
####...####   ##...#
#..#...#..#    ##&#x27;##
#.##...##.#     #.#
#.........####  #.##
####.#.####..####.#.
 #@#.#.#.###........
 #...+...# ####.....
 #########    ##...#
               ##.##
                ####


There were no monsters in sight!

Vanquished Creatures
  7 dread liches
  4 ancient liches
  4 orbs of fire (Zot:5)
  Mennas (Vaults:3)
  Xtahua (Vaults:5)
  5 juggernauts (Depths:2)
  Sojobo (Vaults:5)
  9 Killer Klowns (Zot:5)
  Saint Roka (Vaults:5)
  A curse toe (Zot:4)
  the Lernaean hydra (Swamp:4)
  Margery (Vaults:5)
  6 caustic shrikes
  The ghost of Qephaces the Devastator, a veteran GnGl of Jiyva (Zot:4)
  A bone dragon (Depths:4)
  14 golden dragons
  3 electric golems
  A Brimstone Fiend (Zot:4)
  17 tentacled monstrosities
  6 liches
  Jorgrun (Orc:1)
  Wiglaf (Snake:3)
  Mlioglotl (Swamp:1)
  3 walking earthen tomes
  A searing wretch (Vaults:5)
  26 Orb Guardians
  11 quicksilver dragons
  5 undying armouries (Vaults:5)
  3 deep elf blademasters (Elf:3)
  An acid blob (Depths:3)
  2 walking divine tomes (Depths:2)
  3 deep elf master archers
  3 sphinxes
  11 titans
  Frances (Swamp:2)
  2 ancient champions (Vaults:3)
  9 death cobs
  2 nagarajas (Snake:4)
  Aizul (Swamp:3)
  17 storm dragons
  11 tengu reavers
  Donald (Swamp:3)
  A fenstrider witch (Swamp:3)
  11 shadow dragons
  2 azure jellies (Depths:3)
  Roxanne (D:14)
  A rockslime (Depths:3)
  4 iron dragons
  12 frost giants
  5 protean progenitors
  4 fire giants
  2 draconian knights
  7 draconian scorchers
  8 draconian monks
  6 draconian shifters
  6 deep elf elementalists
  14 deep elf sorcerers
  A ghost moth (Zot:5)
  11 vault wardens
  8 draconian annihilators
  4 orc warlords
  12 draconian stormcallers
  2 broodmothers
  20 very ugly things
  3 spriggan defenders
  20 ironbound preservers
  3 ironbound thunderhulks
  2 balrugs
  2 formless jellyfish (Vaults:1)
  23 stone giants
  10 yellow draconians
  18 green draconians
  2 void oozes (Depths:3)
  2 eleionomae
  3 vampire knights
  A juggernaut skeleton (Abyss:5)
  17 purple draconians
  21 black draconians
  12 deep elf demonologists
  12 white draconians
  2 deep elf annihilators (Elf:3)
  11 deep elf death magi
  13 red draconians
  17 dire elephants
  3 bunyips
  2 spark wasps
  3 blizzard demons
  Azrael (Snake:3)
  4 war gargoyles
  Snorg (Lair:3)
  6 fire dragons
  A crystal guardian (Vaults:2)
  5 entropy weavers
  13 yaktaur captains
  A merfolk impaler (Depths:3)
  15 ettins
  Josephine (D:14)
  A shambling mangrove (Swamp:3)
  5 deep elf high priests (Elf:3)
  The ghost of Hygef the Cleaver, a journeyman MiBe of Trog (Orc:1)
  3 great orbs of eyes
  3 salamander tyrants
  Erolcha (Orc:1)
  2 peacekeepers
  39 vault guards
  8 ice dragons
  Harold (Lair:1)
  4 rakshasas
  2 occultists
  2 ghost crabs
  5 anacondas
  4 spriggan air magi
  26 hydras
  2 ogre magi (Orc:2)
  A spriggan skeleton (Depths:3)
  4 boulder beetles
  A catoblepas (Lair:1)
  17 dancing weapons
  A centaur warrior (D:15)
  4 alligators
  11 deep troll earth magi
  11 two-headed ogres
  5 ironbound frosthearts
  9 deep troll shamans
  2 spriggan berserkers
  3 tengu warriors (D:15)
  8 naga warriors
  5 hell hogs
  14 naga sharpshooters
  6 orc high priests
  Sonja (Lair:3)
  3 sun demons (Depths:4)
  12 shock serpents
  3 skysharks
  12 spriggans
  14 hell knights
  7 thermic dynamos
  7 arcanists
  6 deep elf knights
  4 soul eaters
  Urug (Lair:3)
  15 iron trolls
  A wretched star (Abyss:5)
  A skeletal warrior (Vaults:3)
  74 deep trolls
  3 obsidian bats
  9 mana vipers
  6 goliath frogs
  4 shadow demons
  A sixfirhy (Abyss:5)
  2 spriggan druids
  6 salamander mystics
  2 quicksilver dragon simulacra (Depths:4)
  5 naga ritualists
  13 swamp dragons
  11 large abominations
  5 bog bodies
  7 phantasmal warriors
  3 flayed ghosts
  13 deep elf archers
  2 shadow dragon zombies
  4 glowing orange brains
  15 ironbound convokers
  5 lindwurms
  10 orc knights
  20 deep elf zephyrmancers
  11 harpies
  2 human zombies (Vaults:3)
  7 necromancers
  3 polterguardians (Vaults:5)
  20 deep elf pyromancers
  An oklob plant (D:11)
  31 ugly things
  A faun (shapeshifter) (Vaults:5)
  5 orc sorcerers
  A shadow dragon skeleton (Depths:3)
  A tengu skeleton (Depths:3)
  2 manticores (D:14)
  5 cyclopes
  A moth of wrath (shapeshifter) (Depths:3)
  26 moths of wrath
  4 will-o-the-wisps
  6 elephants (Lair:4)
  14 salamanders
  A guardian serpent (Snake:1)
  9 meliai (Depths:3)
  A guardian serpent (shapeshifter) (Depths:4)
  A titan simulacrum (Depths:3)
  A water nymph (shapeshifter) (Depths:2)
  31 black mambas
  An ice statue (Depths:4)
  16 vault sentinels
  13 naga magi
  An orange demon (Abyss:5)
  A torpor snail (Lair:2)
  24 cane toads
  A torpor snail (shapeshifter) (Vaults:3)
  A smoke demon (Abyss:5)
  An eye of devastation (Depths:3)
  A gargoyle (Bailey)
  2 unseen horrors (Depths:2)
  7 rime drakes
  12 komodo dragons
  3 efreet
  4 kobold demonologists
  27 yaktaurs
  2 ancient zymes (Abyss:5)
  A yaktaur zombie (Vaults:3)
  A queen bee (shapeshifter) (Depths:2)
  6 freezing wraiths (Depths:4)
  A bloated husk (Swamp:2)
  15 trolls
  3 tengu conjurers
  A yaktaur skeleton (Vaults:3)
  2 polar bears (Lair:5)
  2 hellwings
  A jumping spider (shapeshifter) (Vaults:5)
  A queen bee (Depths:3)
  5 tyrant leeches
  A jumping spider (D:8)
  14 hornets
  16 raiju
  6 dream sheep
  24 slime creatures
  24 blink frogs
  A snapping turtle (shapeshifter) (Elf:1)
  A stone giant simulacrum (Vaults:5)
  2 vampires
  4 wraiths
  Blorkula the Orcula (D:5)
  3 shadowghasts
  4 air elementals
  8 wyverns
  9 water elementals
  A basilisk (shapeshifter) (Vaults:5)
  42 yaks
  A fire elemental (Elf:1)
  An elf simulacrum (Vaults:5)
  A yak (shapeshifter) (Elf:2)
  Eustachio (D:5)
  30 vampire mosquitoes
  5 wargs
  5 basilisks
  8 redbacks
  2 chaos spawn
  Menkaure (D:5)
  31 nagas
  5 small abominations
  13 swamp worms
  2 hell hounds (Snake:3)
  A culicivora (shapeshifter) (Vaults:5)
  11 water moccasins
  7 swamp drakes
  3 sky beasts
  30 orc warriors
  An ice beast (D:7)
  2 spriggan simulacra (Depths:4)
  3 black bears
  23 ogres
  2 boggarts (D:15)
  3 wolves (Lair:1)
  5 centaurs
  9 kobold brigands
  A gnoll sergeant (D:7)
  3 scorpions
  20 bullfrogs
  An earth elemental (Elf:2)
  A scorpion (shapeshifter) (Vaults:5)
  5 wights (D:6)
  11 vampire bats
  5 killer bees (D:8)
  A bombardier beetle (D:4)
  A howler monkey (D:6)
  2 electric eels
  6 wolf zombies (Bailey)
  3 lava snakes
  23 orc priests
  4 hounds
  A gnoll bouda (D:7)
  8 jellies
  4 iguanas
  A sleepcap (D:5)
  Ijyb (D:5)
  24 orc wizards
  21 hell rats
  A troll simulacrum (D:11)
  2 naga simulacra (D:11)
  8 adders
  13 gnolls
  3 white imps
  4 dart slugs
  A ribbon worm (D:2)
  99 orcs
  7 bats
  7 endoplasms
  A giant cockroach (D:3)
  12 goblins
  6 hobgoblins
  23 kobolds
  2 quokkas
  9 ball pythons
  A frilled lizard (D:1)
  17 orc zombies (Bailey)
  5 rats
  4 aspiring fleshes (Zot:4)
  2 boulders
  A lurking horror (Abyss:5)
2194 creatures vanquished.

Vanquished Creatures (collateral kills)
  A juggernaut (Depths:2)
  A tentacled monstrosity (Swamp:1)
  A walking earthen tome (Depths:4)
  A storm dragon (Vaults:5)
  A tengu reaver (Vaults:5)
  A nagaraja (Snake:4)
  A deep elf sorcerer (Elf:3)
  2 vault wardens
  Louise (D:15)
  A stone giant (Depths:1)
  2 ironbound preservers
  A red draconian (Zot:4)
  A bunyip (Swamp:4)
  A spark wasp (Depths:1)
  An ettin (Vaults:5)
  A salamander tyrant (Snake:4)
  A dancing weapon (Elf:2)
  A deep troll earth mage (Vaults:3)
  A vampire mage (Depths:1)
  A naga warrior (Snake:2)
  2 naga sharpshooters (Snake:1)
  2 shock serpents
  An arcanist (Vaults:2)
  An iron troll (Depths:4)
  A goliath frog (Swamp:4)
  A salamander mystic (Snake:4)
  8 deep trolls
  A naga ritualist (Snake:2)
  5 mana vipers
  A lindwurm (Vaults:1)
  2 deep elf zephyrmancers (Elf:3)
  An ugly thing (Vaults:2)
  A polterguardian (Vaults:1)
  4 deep elf pyromancers
  A harpy (shapeshifter) (D:13)
  A meliai (shapeshifter) (D:15)
  A vault sentinel (Vaults:4)
  3 naga magi
  A yaktaur (Vaults:2)
  A tengu conjurer (D:15)
  A tyrant leech (Swamp:2)
  3 slime creatures (Vaults:1)
  2 wraiths (D:14)
  A water elemental (Elf:3)
  5 redbacks (Elf:2)
  A vampire mosquito (Swamp:4)
  3 nagas
  2 spatial vortices (Elf:3)
  A swamp worm (Swamp:4)
  4 hell hounds (Snake:3)
  3 swamp drakes (Swamp:4)
  3 centaurs (D:15)
  2 boggarts (D:15)
  An earth elemental (Elf:3)
  An iguana (shapeshifter) (D:13)
  A boulder (Depths:3)
  A hellfire mortar (Snake:3)
96 creatures vanquished.

Vanquished Creatures (others)
  A black draconian (Abyss:5)
  An ogre mage (Abyss:5)
  3 ice dragons (Abyss:5)
  A goliath frog (Swamp:2)
  A deep elf pyromancer (Elf:3)
  A moth of wrath (Zot:1)
  A dream sheep (Abyss:5)
  5 fire bats (Abyss:5)
  A steam dragon (Abyss:5)
  6 chaos spawn (Abyss:5)
  263 boulders
  23 foxfires
  16 fulminant prisms
  96 hellfire mortars
419 creatures vanquished.

Grand Total: 2709 creatures vanquished

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | Nornya the Demonspawn Conjurer began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 13/13 MP: 3/3
   382 | D:1      | Gained mutation: You have a pair of small horns on your
                  | head. [demonic ancestry]
   382 | D:1      | Reached XP level 2. HP: 19/19 MP: 2/5
   458 | D:1      | Found a faded altar of an unknown god.
   521 | D:1      | Prayed at the altar of an unknown god.
   521 | D:1      | Became a worshipper of Vehumet
   521 | D:1      | Reached * piety under Vehumet
   521 | D:1      | Offered knowledge of Foxfire by Vehumet.
   584 | D:1      | Found Nanlebli&#x27;s General Store.
   793 | D:1      | Learned a level 2 spell: Searing Ray
  1106 | D:2      | Gained mutation: You regenerate magic rapidly. [demonic
                  | ancestry]
  1106 | D:2      | Reached XP level 3. HP: 3/24 MP: 4/7
  1441 | D:2      | Identified 3 scrolls of acquirement
  1441 | D:2      | Acquired 834 gold pieces
  1571 | D:1      | Bought a potion of heal wounds for 70 gold pieces
  1571 | D:1      | Bought a potion of experience for 700 gold pieces
  1571 | D:1      | Reached skill level 10 in Spellcasting
  1571 | D:1      | Reached XP level 4. HP: 30/30 MP: 9/16
  1594 | D:1      | Acquired the ring of Yxkiyhou {Will+ AC+4 Stlth+}
  1598 | D:1      | Acquired the +2 cloak of Vausoargh {rCorr Dex+3}
  1853 | D:2      | Found a sacrificial altar of Ru.
  1888 | D:2      | Identified the ring &quot;Ahoolaok&quot; {Fire *Corrode rPois MP+7
                  | Int+3}
  1897 | D:2      | Learned a level 4 spell: Fulminant Prism
  1902 | D:2      | Learned a level 4 spell: Iskenderun&#x27;s Mystic Blast
  1950 | D:2      | Found the +8 trident of the Octopus King {venom, rElec
                  | rPois}
  2099 | D:2      | Gained mutation: You are partially covered in large bone
                  | plates. (SH +4) [demonic ancestry]
  2099 | D:2      | Reached XP level 5. HP: 35/35 MP: 17/17
  2311 | D:3      | Found an ornate altar of the Wu Jian Council.
  2355 | D:3      | Reached ** piety under Vehumet
  2417 | D:3      | Offered knowledge of Momentum Strike by Vehumet.
  2456 | D:3      | Found Heal&#x27;s Antique Weapon Shoppe.
  2483 | D:3      | Found a sparkling altar of Nemelex Xobeh.
  2504 | D:3      | Found Aceghuf&#x27;s Assorted Antiques.
  2510 | D:3      | Bought a scroll labelled DAF XAWNEFYITO for 21 gold pieces
  2510 | D:3      | Bought a runed leather armour for 105 gold pieces
  2671 | D:3      | Found an ancient bone altar of Kikubaaqudgha.
  2857 | D:3      | Found Cabruse&#x27;s Assorted Antiques.
  2865 | D:3      | Bought a scroll labelled TACHYU TOTOG for 26 gold pieces
  2953 | D:4      | Reached skill level 5 in Conjurations
  2953 | D:4      | Gained mutation: Spells you cast may paralyse adjacent
                  | enemies. [demonic ancestry]
  2953 | D:4      | Reached XP level 6. HP: 30/41 MP: 19/19
  3154 | D:4      | Offered knowledge of Mephitic Cloud by Vehumet.
  3159 | D:4      | Learned a level 3 spell: Mephitic Cloud
  3270 | D:4      | Found a bloodstained altar of Trog.
  3272 | D:4      | Found a shimmering altar of Xom.
  3286 | D:4      | Found a basalt altar of Yredelemnul.
  3287 | D:4      | Found an iron altar of Okawaru.
  3660 | D:4      | Gained mutation: You are mostly covered in large bone
                  | plates. (SH +6) [demonic ancestry]
  3660 | D:4      | Reached XP level 7. HP: 46/46 MP: 20/20
  4055 | D:5      | Entered Level 5 of the Dungeon
  4079 | D:5      | Noticed Eustachio
  4091 | D:5      | Killed Eustachio
  4100 | D:5      | Found Santoot&#x27;s Armour Shop.
  4119 | D:5      | Noticed Ijyb
  4128 | D:5      | Killed Ijyb
  4201 | D:5      | Found Atiytza&#x27;s Weapon Boutique.
  4249 | D:5      | Reached *** piety under Vehumet
  4358 | D:5      | Noticed Menkaure
  4367 | D:5      | Killed Menkaure
  4368 | D:5      | Gained mutation: You have a pair of horns on your head.
                  | [demonic ancestry]
  4368 | D:5      | Reached XP level 8. HP: 30/52 MP: 19/22
  4588 | D:5      | Found Ableo&#x27;s General Store.
  4602 | D:5      | Noticed Blorkula the Orcula
  4618 | D:5      | Killed Blorkula the Orcula
  4619 | D:5      | Reached skill level 1 in Translocations
  4922 | D:5      | Found a staircase to the Ecumenical Temple.
  5143 | D:5      | Found Demoddi&#x27;s Antique Armour Shoppe.
  5161 | D:5      | Found an opulent altar of Gozag.
  5161 | D:5      | Found a hazy altar of Hepliaklqana.
  5326 | D:5      | Found Neiracih&#x27;s Weapon Boutique.
  5451 | D:5      | Bought a pair of gloves for 112 gold pieces
  5488 | D:6      | Reached skill level 1 in Alchemy
  6084 | D:6      | Reached XP level 9. HP: 57/57 MP: 23/23
  6243 | D:7      | Offered knowledge of Stone Arrow by Vehumet.
  6248 | D:7      | Learned a level 3 spell: Stone Arrow
  6538 | D:7      | Found a broken altar of Ashenzari.
  6554 | D:7      | Reached skill level 1 in Earth Magic
  6759 | D:7      | Found a snail-covered altar of Cheibriados.
  6874 | D:8      | Learned a level 2 spell: Blink
  6878 | D:8      | Learned a level 3 spell: Passwall
  6995 | D:8      | Found a runed translucent door.
  7034 | D:8      | Found a flagged portal.
  7045 | Bailey   | Entered a bailey
  7096 | Bailey   | Reached **** piety under Vehumet
  7102 | Bailey   | Noticed a gargoyle
  7108 | Bailey   | Killed a gargoyle
  7221 | Bailey   | Offered knowledge of Olgreb&#x27;s Toxic Radiance by Vehumet.
  7227 | Bailey   | Learned a level 4 spell: Olgreb&#x27;s Toxic Radiance
  7308 | Bailey   | Reached skill level 1 in Fighting
  7308 | Bailey   | Reached skill level 1 in Staves
  7330 | Bailey   | Identified the +2 chain mail &quot;Poph&quot; {rC+ Regen+ Dex-4}
  7549 | D:8      | Gained mutation: Spells you cast may paralyse nearby
                  | enemies. [demonic ancestry]
  7549 | D:8      | Reached XP level 10. HP: 65/67 MP: 24/24
  7642 | D:8      | Found Leder&#x27;s Serpentskin Sales.
  7649 | D:8      | Reached skill level 1 in Evocations
  8100 | D:8      | Identified the +7 whip &quot;Piaff&quot; {freeze, rC++ rN+ Will-
                  | rCorr}
  8104 | D:8      | Found a runed translucent gate.
  8104 | D:8      | Found a runed translucent gate.
  8104 | D:8      | Found a runed translucent gate.
  8104 | D:8      | Found a runed translucent gate.
  8104 | D:8      | Noticed a lindwurm
  8105 | D:8      | Found a runed translucent gate.
  8105 | D:8      | Noticed a boulder beetle
  8106 | D:8      | Found a runed translucent gate.
  8120 | D:8      | Killed a boulder beetle
  8158 | D:8      | Killed a lindwurm
  8324 | D:9      | Reached ***** piety under Vehumet
  8448 | D:9      | Offered knowledge of Plasma Beam by Vehumet.
  8481 | D:9      | Noticed a two-headed ogre
  8578 | D:9      | Killed a two-headed ogre
  8665 | D:9      | Found a staircase to the Orcish Mines.
  8889 | D:9      | Reached XP level 11. HP: 78/78 MP: 15/26
  9321 | D:10     | Entered Level 10 of the Dungeon
  9334 | D:10     | Noticed a two-headed ogre
  9340 | D:10     | Killed a two-headed ogre
  9582 | D:10     | Found a sacrificial altar of Ru.
  9997 | D:10     | Found Siete&#x27;s Magical Supplies.
 10210 | D:10     | Learned a level 6 spell: Plasma Beam
 10393 | D:11     | Reached skill level 5 in Fighting
 10597 | D:11     | Reached skill level 5 in Evocations
 10598 | D:11     | Reached skill level 5 in Staves
 10719 | D:11     | Noticed an oklob plant
 10724 | D:11     | Found a staircase to the Lair.
 10728 | D:11     | Killed an oklob plant
 11478 | Lair:1   | Entered Level 1 of the Lair of Beasts
 12059 | Lair:1   | Offered knowledge of Brom&#x27;s Barrelling Boulder by Vehumet.
 12075 | Lair:1   | Learned a level 4 spell: Brom&#x27;s Barrelling Boulder
 12152 | Lair:1   | Noticed a catoblepas
 12181 | Lair:1   | Killed a catoblepas
 12182 | Lair:1   | Gained mutation: You are completely covered in large bone
                  | plates. (SH +8) [demonic ancestry]
 12182 | Lair:1   | Reached XP level 12. HP: 78/89 MP: 24/28
 12563 | Lair:1   | Noticed Harold
 12576 | Lair:1   | Killed Harold
 12973 | Lair:2   | Found a staircase to the Swamp.
 13408 | Lair:2   | Found a staircase to the Snake Pit.
 14184 | Lair:3   | Noticed Snorg
 14187 | Lair:3   | Noticed Sonja
 14193 | Lair:3   | Killed Snorg
 14200 | Lair:3   | Killed Sonja
 14405 | Lair:3   | Got the Quarto of Gases
 14667 | Lair:3   | Noticed Urug
 14675 | Lair:3   | Killed Urug
 15198 | Lair:4   | Reached XP level 13. HP: 101/101 MP: 16/29
 15569 | Lair:4   | Offered knowledge of Hellfire Mortar by Vehumet.
 15607 | Lair:3   | Learned a level 7 spell: Hellfire Mortar
 15724 | Lair:4   | Found a staircase to the Slime Pits.
 15763 | Lair:4   | Reached skill level 1 in Fire Magic
 15763 | Lair:4   | Reached skill level 1 in Air Magic
 16229 | Lair:5   | Entered Level 5 of the Lair of Beasts
 16344 | Lair:5   | Reached skill level 5 in Earth Magic
 16823 | Lair:5   | Identified the +0 broad axe of Earthquakes {flame, rElec
                  | Stlth+}
 16849 | Lair:5   | Identified the +0 leather armour &quot;Fanaps&quot; {rElec Will-
                  | Str+8}
 17127 | Lair:5   | Reached skill level 5 in Air Magic
 17135 | Lair:5   | Offered knowledge of Permafrost Eruption by Vehumet.
 17326 | Lair:5   | Gained mutation: Spells you cast and wands you use may
                  | paralyse nearby enemies. [demonic ancestry]
 17326 | Lair:5   | Reached XP level 14. HP: 101/108 MP: 12/30
 18813 | Orc:1    | Entered Level 1 of the Orcish Mines
 18813 | Orc:1    | Noticed Erolcha
 18829 | Orc:1    | Killed Erolcha
 18830 | Orc:1    | Reached skill level 5 in Fire Magic
 18861 | Orc:1    | Noticed an orc warlord
 18897 | Orc:1    | Noticed an orc warlord
 18944 | D:9      | Killed an orc warlord
 19083 | Orc:1    | Noticed Jorgrun
 19151 | D:9      | Killed an orc warlord
 19240 | Orc:1    | Killed Jorgrun
 19467 | Orc:1    | Found a runed translucent door.
 19467 | Orc:1    | Noticed Hygef&#x27;s ghost (journeyman MiBe)
 19559 | Orc:1    | Offered knowledge of Magnavolt by Vehumet.
 19570 | Orc:1    | Killed Hygef&#x27;s ghost
 19893 | Orc:2    | Entered Level 2 of the Orcish Mines
 19937 | Orc:2    | Reached ****** piety under Vehumet
 19940 | Orc:2    | Offered knowledge of Arcjolt by Vehumet.
 19944 | Orc:2    | Reached XP level 15. HP: 105/114 MP: 20/32
 20056 | Orc:2    | Learned a level 5 spell: Arcjolt
 20116 | Orc:2    | Found Gukky&#x27;s Weapon Boutique.
 20125 | Orc:2    | Found Lurygups&#x27;s Assorted Antiques.
 20126 | Orc:2    | Found Riom&#x27;s Book Emporium.
 20136 | Orc:2    | Found Mekuro&#x27;s Armour Shop.
 20206 | Orc:2    | Found a staircase to the Elven Halls.
 20232 | Orc:2    | Found a roughly hewn altar of Beogh.
 20654 | Orc:2    | Bought a scroll labelled IZOROE YHUT for 21 gold pieces
 20654 | Orc:2    | Bought a triangular lapis lazuli amulet for 105 gold pieces
 20654 | Orc:2    | Bought a gnarled runed staff for 252 gold pieces
 20759 | D:10     | Bought a manual of Earth Magic for 960 gold pieces
 20816 | D:13     | Found Poalerch&#x27;s Weapon Emporium.
 20905 | D:13     | Identified the +3 ring mail &quot;Neyky&quot; {*Slow Will+ SInv}
 20914 | D:13     | Found a stormy altar of Qazlal.
 21127 | D:13     | Found a gate to the Vaults.
 21435 | D:14     | Noticed Roxanne
 21451 | D:14     | Killed Roxanne
 21639 | D:14     | Noticed Josephine
 21660 | D:14     | Killed Josephine
 21980 | D:14     | Identified the +0 bardiche of Victory {spect, rCorr}
 22090 | D:14     | Reached skill level 10 in Earth Magic
 22613 | D:15     | Entered Level 15 of the Dungeon
 22792 | D:15     | Found a transporter.
 22795 | D:15     | Found a transporter.
 22797 | D:15     | Found a transporter.
 22818 | D:15     | Offered knowledge of Ignition by Vehumet.
 23103 | D:15     | Noticed Louise
 23115 | D:15     | Found a transporter.
 23119 | D:15     | Killed Louise
 23411 | D:15     | Found a staircase to the Depths.
 23791 | Snake:1  | Entered Level 1 of the Snake Pit
 24138 | D:5      | Bought the +4 ring mail of Roidawn {rElec Stlth+} for 530
                  | gold pieces
 24160 | D:5      | Learned a level 8 spell: Ignition
 24662 | Snake:1  | Reached XP level 16. HP: 111/120 MP: 16/33
 24688 | Snake:1  | Reached skill level 10 in Air Magic
 24721 | Snake:1  | HP: 4/120 [naga/+0 long sword (13)]
 24721 | Snake:1  | HP: 1/120 [constriction (3)]
 26044 | Snake:2  | Reached skill level 10 in Fire Magic
 26549 | Snake:2  | Offered knowledge of Lehudib&#x27;s Crystal Spear by Vehumet.
 26549 | Snake:2  | Offered knowledge of Fire Storm by Vehumet.
 26549 | Snake:2  | Offered knowledge of Shatter by Vehumet.
 26802 | Snake:2  | Identified the +9 flail &quot;Zasa&quot; {freeze, rN+ Int+2 Dex+3}
 27129 | Snake:3  | Noticed Azrael
 28224 | Snake:3  | Identified the +2 hat &quot;Sank&quot; {rF+ Str+4 Dex-3}
 28224 | Snake:3  | Noticed Wiglaf
 28231 | Snake:3  | Killed Wiglaf
 28475 | Snake:3  | Found Ozxihobi&#x27;s Book Emporium.
 28475 | Snake:3  | Found Kuemma Gicu&#x27;s Jewellery Boutique.
 28476 | Snake:3  | Found Jeidd&#x27;s Book Emporium.
 28488 | Snake:3  | Bought an amulet of magic regeneration for 390 gold pieces
 28888 | Snake:3  | Killed Azrael
 29517 | Snake:4  | Entered Level 4 of the Snake Pit
 30216 | Snake:4  | Reached XP level 17. HP: 114/126 MP: 13/35
 30430 | Snake:4  | Reached skill level 15 in Spellcasting
 30943 | Snake:4  | Learned a level 5 spell: Freezing Cloud
 31065 | Snake:4  | Got a serpentine rune of Zot
 31340 | Swamp:1  | Entered Level 1 of the Swamp
 31735 | Swamp:1  | Noticed a tentacled monstrosity
 31741 | Swamp:1  | Killed a tentacled monstrosity
 32074 | Swamp:2  | Noticed Mlioglotl
 32087 | Swamp:1  | Killed Mlioglotl
 32144 | Swamp:2  | Found a shimmering altar of Xom.
 32431 | Swamp:2  | Noticed Frances
 32447 | Swamp:2  | HP: 5/126 [neqoxec/psychic fangs[Frances] (5)]
 32758 | Swamp:2  | Killed Frances
 33520 | Swamp:3  | Noticed Donald
 33547 | Swamp:3  | Killed Donald
 33904 | Swamp:4  | Entered Level 4 of the Swamp
 33935 | Swamp:4  | Identified the serpent talisman of Cuhofeyl {Int+4 Stlth+}
 33935 | Swamp:4  | Noticed Aizul
 33972 | Swamp:3  | Killed Aizul
 34128 | Swamp:4  | Reached skill level 1 in Armour
 34223 | Swamp:4  | Reached skill level 1 in Shields
 34355 | Swamp:4  | Gained mutation: When hurt, damage is shared between your
                  | health and your magic reserves. [demonic ancestry]
 34355 | Swamp:4  | Reached XP level 18. HP: 127/134 MP: 16/37
 34711 | Swamp:4  | Noticed the 27-headed Lernaean hydra
 34720 | Swamp:4  | Killed the 27-headed Lernaean hydra
 34999 | Swamp:4  | Got a decaying rune of Zot
 35414 | D:10     | Bought a staff of fire for 300 gold pieces
 35854 | Elf:1    | Entered Level 1 of the Elven Halls
 35874 | Elf:1    | Reached skill level 10 in Fighting
 36062 | Elf:1    | Identified the ring &quot;Hyelac&quot; {rPois rF++ rC+ AC+4 Str-4}
 36190 | Elf:1    | Found Yngeu&#x27;s General Store.
 36191 | Elf:1    | Found Ceelomm&#x27;s Antique Weapon Shoppe.
 36194 | Elf:1    | Found Xysch&#x27;s Assorted Antiques.
 36195 | Elf:1    | Found Ivumen&#x27;s Antique Armour Shoppe.
 36804 | Elf:1    | Paralysed by an air elemental for 1 turns
 36928 | Elf:1    | Found a radiant altar of Vehumet.
 37354 | Elf:2    | Found Odutrawk&#x27;s Distillery.
 37640 | Elf:2    | Found a transporter.
 37648 | Elf:2    | Found a transporter.
 37654 | Elf:2    | Noticed Pokonic1&#x27;s ghost (adept MiFi)
 37701 | Elf:2    | Paralysed by an air elemental for 1 turns
 37767 | Elf:2    | Reached skill level 10 in Conjurations
 37952 | Elf:2    | Found a bloodstained altar of Trog.
 38114 | Elf:2    | Paralysed by an air elemental for 1 turns
 38122 | Elf:2    | Paralysed by an air elemental for 1 turns
 38126 | Elf:2    | Paralysed by an air elemental for 1 turns
 38767 | Elf:2    | Found a huge runed translucent gate.
 38767 | Elf:2    | Found a huge runed translucent gate.
 38767 | Elf:2    | Found a huge runed translucent gate.
 38767 | Elf:2    | Found a huge runed translucent gate.
 38767 | Elf:2    | Found a huge runed translucent gate.
 38833 | Elf:3    | Entered Level 3 of the Elven Halls
 39091 | Elf:3    | Noticed a Hell Sentinel
 39263 | Elf:3    | Got the Handbook of the Entourage
 39391 | Elf:3    | Reached XP level 19. HP: 104/140 MP: 5/38
 40281 | Abyss:4  | Cast into level 4 of the Abyss (a deep elf sorcerer)
 40448 | Elf:3    | Escaped the Abyss
 40453 | Elf:3    | HP: 6/140 [deep elf sorcerer/damnation (38)]
 40593 | Elf:3    | Paralysed by an air elemental for 1 turns
 40597 | Elf:3    | Reached skill level 5 in Shields
 40958 | Elf:3    | Reached skill level 15 in Fire Magic
 40988 | Abyss:5  | Cast into level 5 of the Abyss (a deep elf sorcerer)
 40997 | Abyss:5  | Reached skill level 5 in Dodging
 41151 | Abyss:5  | Reached skill level 15 in Earth Magic
 41153 | Elf:3    | Escaped the Abyss
 41188 | Elf:3    | Identified the +6 dagger of Severance {freeze, rN+ Str+2
                  | Int+3}
 41495 | Elf:3    | Identified the amulet &quot;Xochet&quot; {Reflect rC+ SH+5}
 41647 | Elf:3    | Identified the +2 dagger of Extermination {flame, rElec}
 41653 | Elf:3    | Reached skill level 5 in Armour
 42024 | Elf:3    | Got the Writings on Astrapomancy and the Sphinx
 42025 | Elf:3    | Identified the +6 chain mail &quot;Julue&quot; {Harm rElec rC+++
                  | Regen+}
 42117 | Elf:3    | Got the Elucidation of Firn
 42121 | Elf:3    | Identified the +10 orcbow &quot;Qacvip&quot; {elec, rC+}
 42142 | Elf:3    | Found the +0 cloak of the Thief {Quiet SInv Stlth+}
 42373 | Elf:1    | Bought the +1 pair of boots of Autumn {rElec Stlth+} for
                  | 341 gold pieces
 42389 | Elf:1    | Bought a shimmering cloak for 285 gold pieces
 42389 | Elf:1    | Identified the +2 cloak of Dim Light {rPois Regen+ rCorr
                  | Slay+2} (You bought it in a shop on level 1 of the Elven
                  | Halls)
 43329 | Vaults:1 | Entered Level 1 of the Vaults
 43491 | Vaults:1 | Gained mutation: You have a pair of large horns on your
                  | head. [demonic ancestry]
 43491 | Vaults:1 | Reached XP level 20. HP: 131/147 MP: 32/39
 43521 | Vaults:1 | Acquired 971 gold pieces
 43667 | D:10     | Bought a manual of Air Magic for 960 gold pieces
 44406 | Vaults:1 | Found a portal to a secret trove of treasure.
 44815 | Vaults:1 | Found Uluvaryo&#x27;s Magic Scroll Boutique.
 45680 | Vaults:2 | Got the Codex of the Inferno
 46630 | Vaults:3 | Found a staircase to the Crypt.
 46722 | Vaults:3 | Noticed Mennas
 46823 | Vaults:3 | Got the Information on Excruciating Carrion
 47577 | Vaults:3 | Gained mutation: You punish those that try to bend your
                  | will. (Will+) [demonic ancestry]
 47577 | Vaults:3 | Reached XP level 21. HP: 153/153 MP: 13/41
 47589 | Vaults:3 | Reached skill level 10 in Shields
 48053 | D:3      | Bought a shiny ring mail for 182 gold pieces
 48675 | Vaults:3 | Noticed a dread lich
 49231 | Vaults:3 | Killed Mennas
 49443 | Vaults:3 | Killed a dread lich
 49761 | Vaults:4 | Found Nilo&#x27;s Armour Emporium.
 49922 | Vaults:4 | Found Cecah&#x27;s General Store.
 50084 | Vaults:4 | Identified the dragon-blood talisman of Weirdness {rF+
                  | Will++ Int-3 Slay+2}
 50313 | Vaults:4 | Found Deishrye&#x27;s Antique Weapon Emporium.
 50363 | Vaults:4 | Bought a pitted trident for 331 gold pieces
 50363 | Vaults:4 | Identified the +11 trident of Intuition {heavy, rElec
                  | Int+5} (You bought it in a shop on level 4 of the Vaults)
 50427 | Vaults:4 | Found Zuvetiga&#x27;s Antique Weapon Emporium.
 50814 | Vaults:4 | Noticed a dread lich
 50819 | Vaults:4 | Noticed an ancient lich
 50824 | Vaults:4 | Gained mutation: You are agile. (Dex +4, Str/Int -1)
                  | [mutagenic glow]
 50827 | Vaults:4 | Killed a dread lich
 50832 | Vaults:4 | Killed an ancient lich
 50862 | Vaults:4 | Found the +9 sword of Power {lifebolt}
 51185 | Depths:1 | Entered Level 1 of the Depths
 51205 | Depths:1 | Found Baqekhlae&#x27;s Hallowed Reliquary.
 51419 | Depths:1 | Found a gateway to Hell.
 51719 | Depths:1 | Gained mutation: You are resistant to unholy torment.
                  | [demonic ancestry]
 51719 | Depths:1 | Reached XP level 22. HP: 148/159 MP: 18/42
 51958 | Depths:1 | Learned a level 6 spell: Bombard
 52038 | Depths:2 | Found a one-way gateway to a ziggurat.
 52403 | Depths:2 | Found a hide-covered altar of Uskayaw.
 52426 | Depths:2 | Noticed a juggernaut
 52434 | Depths:2 | Killed a juggernaut
 52636 | Depths:2 | Found a one-way gate to the infinite horrors of the Abyss.
 52686 | Depths:2 | Noticed a juggernaut
 52706 | Depths:2 | Killed a juggernaut
 52758 | Depths:2 | Noticed a juggernaut
 52798 | Depths:2 | Killed a juggernaut
 52862 | Depths:2 | Noticed a juggernaut
 52882 | Depths:2 | Killed a juggernaut
 53084 | Depths:2 | Noticed a juggernaut
 53085 | Depths:2 | Noticed a golden dragon
 53100 | Depths:2 | Killed a juggernaut
 53112 | Depths:2 | Killed a golden dragon
 53192 | Depths:2 | Identified the +4 chain mail of the Hidden Vale {Regen+
                  | Str+3}
 53204 | Depths:2 | Identified the +1 leather armour of Macaroni {Dex+3 Slay+2
                  | Stlth+}
 53429 | Depths:2 | Noticed a caustic shrike
 53452 | Depths:2 | Killed a caustic shrike
 53495 | Depths:2 | Found a one-way gate leading to the halls of Pandemonium.
 53690 | Depths:2 | Noticed a juggernaut
 53701 | Depths:2 | Killed a juggernaut
 53800 | Depths:2 | Identified the staff of Weituolu {rElec rF+ Str-4 Hexes
                  | Earth}
 54953 | Depths:3 | Found a sparkling altar of Nemelex Xobeh.
 55335 | Depths:3 | Gained mutation: When low on magic, you restore magic in
                  | place of health. [demonic ancestry]
 55335 | Depths:3 | Reached XP level 23. HP: 165/165 MP: 34/44
 55424 | Depths:3 | Reached skill level 15 in Air Magic
 55923 | Depths:3 | Found a runed translucent gate.
 55924 | Depths:3 | Found a runed translucent gate.
 55925 | Depths:3 | Found a runed translucent gate.
 55927 | Depths:3 | Noticed twalesijr&#x27;s ghost (veteran MiBe)
 55929 | Depths:3 | Found a viscous altar of Jiyva.
 56204 | Depths:3 | Identified the ring of Elyvilon, Building {Wiz Dex+3}
 57011 | Depths:4 | Entered Level 4 of the Depths
 57136 | Depths:4 | Noticed a caustic shrike
 57138 | Depths:4 | Noticed a caustic shrike
 57139 | Depths:4 | Killed a caustic shrike
 57141 | Depths:4 | Noticed a caustic shrike
 57141 | Depths:4 | Noticed a caustic shrike
 57142 | Depths:4 | Noticed a caustic shrike
 57156 | Depths:4 | Killed a caustic shrike
 57162 | Depths:4 | Killed a caustic shrike
 57162 | Depths:4 | Killed a caustic shrike
 57164 | Depths:4 | Killed a caustic shrike
 57225 | Depths:4 | Found a basalt altar of Yredelemnul.
 57493 | Depths:4 | Learned a level 8 spell: Maxwell&#x27;s Capacitive Coupling
 57680 | Depths:4 | Found a sacrificial altar of Ru.
 58223 | Depths:4 | Found a gate to the Realm of Zot.
 58286 | Depths:4 | Found an iron altar of Okawaru.
 58563 | Depths:4 | Found a shadowy altar of Dithmenos.
 59041 | Vaults:5 | Entered Level 5 of the Vaults
 59041 | Vaults:5 | Noticed a dread lich
 59044 | Vaults:5 | Reached skill level 15 in Shields
 59044 | Vaults:5 | Reached XP level 24. HP: 172/172 MP: 45/45
 59048 | Vaults:5 | Noticed Xtahua
 59052 | Vaults:5 | Killed a dread lich
 59116 | Vaults:5 | Found the +9 sword of Zonguldrok {reap}
 59664 | Vaults:5 | Killed Xtahua
 59788 | Vaults:5 | Identified the ring of Osawekh {MP+9 Dex+6 Stlth+}
 59795 | Vaults:5 | Noticed Sojobo
 59809 | Vaults:5 | Killed Sojobo
 59850 | Vaults:5 | Identified the +0 ring mail of Ashenzari&#x27;s Approval {Int+3}
 59853 | Vaults:5 | Noticed Saint Roka
 59860 | Vaults:5 | Found Koetalot&#x27;s Magic Scroll Boutique.
 60228 | Vaults:5 | Killed Saint Roka
 60540 | Vaults:5 | Got a silver rune of Zot
 60585 | Vaults:5 | Noticed an ancient lich
 60596 | Vaults:5 | Killed an ancient lich
 60703 | Vaults:5 | Noticed Margery
 60719 | Vaults:5 | Killed Margery
 60719 | Vaults:5 | Identified the +3 scimitar &quot;Wyoss&quot; {flame, +Blink rC- rN+
                  | Dex+3}
 60784 | Vaults:5 | Found Wedic&#x27;s Distillery.
 60816 | Vaults:5 | Found Lokk&#x27;s Distillery.
 60826 | Vaults:5 | Reached XP level 25. HP: 90/161 MP: 12/47
 61103 | Vaults:5 | Found Deli&#x27;s Distillery.
 61108 | Vaults:5 | Bought 2 potions of magic for 208 gold pieces
 61108 | Vaults:5 | Bought a potion of magic for 104 gold pieces
 61108 | Vaults:5 | Bought a potion of haste for 130 gold pieces
 61108 | Vaults:5 | Bought a potion of resistance for 130 gold pieces
 61184 | Vaults:5 | Identified the +4 quarterstaff of Donynog {freeze, rC++
                  | Int+2}
 61215 | Vaults:5 | Got Sif Muna&#x27;s Book of Phantasms and Wanderlust
 61963 | Zot:1    | Entered Level 1 of the Realm of Zot
 62669 | Zot:1    | Learned a level 4 spell: Airstrike
 63201 | Zot:2    | Reached skill level 10 in Evocations
 64108 | Zot:2    | Identified the +7 quarterstaff of Gravity {pain, rC- Str+4
                  | Dex+5}
 65885 | Zot:3    | Identified the +3 scale mail of Sophism {Fly Str+2}
 66287 | Zot:4    | Gained mutation: You can hurl damnation. [demonic ancestry]
 66287 | Zot:4    | Reached XP level 26. HP: 129/191 MP: 22/47
 66692 | Zot:4    | Reached skill level 10 in Dodging
 67087 | Zot:4    | Reached skill level 10 in Armour
 67238 | Zot:4    | Found a runed translucent gate.
 67238 | Zot:4    | Found a runed translucent gate.
 67238 | Zot:4    | Found a runed translucent gate.
 67239 | Zot:4    | Noticed Qephaces&#x27;s ghost (veteran GnGl)
 67240 | Zot:4    | Found the +7 great mace &quot;Firestarter&quot; {flame, immolate,
                  | rFlCloud rF++}
 67258 | Zot:4    | Killed Qephaces&#x27;s ghost
 67284 | Zot:4    | Learned a level 4 spell: Vhi&#x27;s Electric Charge
 67691 | Zot:5    | Entered Level 5 of the Realm of Zot
 68275 | Zot:5    | Noticed an ancient lich
 68279 | Zot:5    | Killed an ancient lich
 69223 | Zot:5    | Noticed a dread lich
 69227 | Zot:5    | Killed a dread lich
 69230 | Zot:5    | Noticed an ancient lich
 69234 | Zot:5    | Killed an ancient lich
 69544 | Zot:5    | Noticed a dread lich
 69547 | Zot:5    | Killed a dread lich
 69622 | Zot:5    | Noticed an orb of fire
 69624 | Zot:5    | Noticed an orb of fire
 69626 | Zot:5    | Noticed an orb of fire
 69626 | Zot:5    | Killed an orb of fire
 69627 | Zot:5    | Noticed an orb of fire
 69630 | Zot:5    | Killed an orb of fire
 69635 | Zot:5    | Killed an orb of fire
 69639 | Zot:5    | Killed an orb of fire
 69649 | Zot:5    | Noticed a dread lich
 69651 | Zot:5    | Noticed a dread lich
 69655 | Zot:5    | Killed a dread lich
 69656 | Zot:5    | Reached XP level 27. HP: 126/205 MP: 47/47
 69659 | Zot:5    | Killed a dread lich
 70220 | Zot:5    | Got the Orb of Zot
 70601 | D:13     | Noticed Zumis the pandemonium lord
 70863 | D:$      | Escaped with the Orb!

Illustrated notes

Levels and vault maps discovered:
D:1:      onia_arrival_mini_spirals, layout_loops_corners, serial_shops, shop,
          shapermc_ecumenical_altar_pompeii
D:2:      minmay_angry_zag, layout_loops_corners, basic_altar
D:3:      layout_loops_ring, mainiacjoe_overflow_paths,
          nicolae_overflow_crystal_walls, marbit_many_paths, serial_shops, shop,
          shop, nicolae_shop_crystal
D:4:      layout_basic, nicolae_overflow_macrodata_refinement
D:5:      layout_layer_cave, gammafunk_temple_overflow_statue, temple_doors_e,
          serial_shops, nicolae_shop_bloodbath_and_beyond, shop,
          nicolae_shop_real_fake_doors, shop_fountains, shop, uniq_ijyb,
          uniq_menkaure, uniq_eustachio, uniq_blorkula_the_orcula
D:6:      layout_cave_pools, lemuel_doored_altar
D:7:      layout_rooms, kennysheep_mini, overflow_temple_1_default
D:8:      gammafunk_indiana_jones, layout_loops_ring, enter_bailey_5,
          guppyfry_shop_venom
D:9:      layout_cave_pods, hiddenorc2_lemuel,
          amcnicky_mini_rare_corridor_liquid
D:10:     layout_loops_ring, nicolae_ru_the_path_less_chosen,
          nicolae_shop_magical_conduits
D:11:     layout_loops_corners, dpeg_oklobed_lair,
          portal_ice_cave_entry_ice_simulacra, lemuel_flamethrower_2
D:12:     layout_cave_pools, special_room [special_room_orc],
          nicolae_hexahallways
D:13:     layout_rooms, david_vaults_5, serial_shops, shop,
          nicolae_lava_and_water, nicolae_qazlal_general_emergency
D:14:     layout_roguey [special_room_mythical_zoo], grunt_decor_one_mirror,
          serial_bayou, serial_bayou_crossing, serial_bayou_pond_e,
          serial_bayou_lagoon_a, serial_bayou_shore_a, serial_bayou_pond_c,
          uniq_josephine, uniq_roxanne
D:15:     grunt_enter_depths_snipers, layout_long_grid,
          minmay_misc_feat_encased, nicolae_diode_quadrants, uniq_louise
Lair:1:   layout_cave_pods, patterned_corridor, lemuel_fruit_tree,
          grunt_megastairs_3, infiniplex_staircase_pool_2, uniq_harold
Lair:2:   layout_regular_city, swamp_mist_pool,
          minmay_snake_entry_guardpost_small, beast_lair_carwin_7
Lair:3:   layout_cave_pods, nicolae_quartered_pool_super, uniq_urug, uniq_sonja,
          uniq_snorg
Lair:4:   layout_cave_pods, nicolae_slime_entry_field_trip, serial_bayou_ford_a
Lair:5:   minmay_lair_end_frog_pond, layout_gridlike
Swamp:1:  cheibrodos_swamp_monstrosity, layout_falls_marsh,
          nicolae_swamp_oxbows, swamp_pool_1_2, infiniplex_staircase_pool
Swamp:2:  layout_falls_marsh, basic_altar, uniq_mlioglotl, uniq_frances
Swamp:3:  layout_basic_swamp, nicolae_swamp_well_well_well, swamp_pool_1_2,
          uniq_donald
Swamp:4:  swamp_old_school, layout_basic_swamp, swamp_pool_1_2,
          nicolae_swamp_catching_bugs, nicolae_swamp_tree_isthmus, uniq_aizul
Snake:1:  layout_onion
Snake:2:  cheibrodos_forgotten_conduit, layout_gridlike, nicolae_triple_integral
Snake:3:  layout_chambers, nicolae_snake_hissss, nicolae_fountain_basement,
          minmay_shop_grove, uniq_azrael, uniq_wiglaf
Snake:4:  snake_pit, layout_cave_town
Orc:1:    layout_caves, hellmonk_ghost_happy_afterlife, uniq_jorgrun,
          uniq_erolcha
Orc:2:    st_orc_open, layout_caves, mines1_david
Elf:1:    layout_onion_city, basic_altar, guppyfry_library_mini, nicolae_wwwww,
          minmay_shop_grid_forest
Elf:2:    elven_hall_of_blades_hangedman_alternative [nicolae_blade_bullseye],
          layout_loops_corners, gammafunk_ghost_wrathful_warriors, serial_shops,
          nicolae_shop_industrial_runoff, drop_trap
Elf:3:    nooodl_elf_gasket, layout_loops_corners, minmay_elf_demonology
Vaults:1: nicolae_vaults_trapezoid_3, vaults_mumra_minichess,
          nicolae_vaults_closet_pinwheel_6, grunt_vaults_trifunnel,
          vaults_room_door_hall, nicolae_vaults_windows_and_doors_thing,
          vaults_mumra_hexcomb, layout_vaults_ring,
          nicolae_trove_entry_crossroad, serial_shops, nicolae_shop_rolled_up
Vaults:2: nicolae_vaults_hexular_roomagon, nicolae_vaults_whirlpool_walls,
          v_misc_5, dpeg_vaults_monster_box, nicolae_vaults_apartment_1,
          nicolae_vaults_little_squares_2, nicolae_vaults_sealed_display,
          vaults_room_semicircle, nicolae_vaults_tetromino_L_2,
          ontoclasm_vaults_tryst, vaults_dpeg_emergency_exit,
          layout_vaults_quadrants
Vaults:3: minmay_orc_keep, nicolae_vaults_double_plus_3,
          nicolae_vaults_mush_room, minmay_crypt_entry_simple_corners, v_misc_4,
          vaults_mumra_chevron, ontoclasm_vaults_gateway, v_misc_2,
          vaults_room_stairs_pillars, nicolae_vaults_little_squares_6,
          vaults_dpeg_ring, nicolae_vaults_alarming,
          ontoclasm_vaults_decontamination, layout_vaults_omnicross, uniq_mennas
Vaults:4: v_pattern_5, minmay_guarded_unrand_sword_of_power,
          hangedman_vaults_river_flow, nicolae_vaults_little_squares_4,
          v_alt_pattern_4, v_rooms_3, layout_vaults_chaotic_city, serial_shops,
          shop, nicolae_lakefront_shop, nicolae_shop_hallway_stairs, shop
Vaults:5: uniq_sojobo, uniq_saint_roka, uniq_margery, uniq_xtahua
Depths:1: layout_twisted_cross, wad_floor_pattern_1, hell_entry,
          grunt_ministairs_2, nicolae_good_shop
Depths:2: minmay_tearing_corner, layout_basic, enter_ziggurat_c_and_d,
          minmay_room_of_horrors, serial_corexii_hall, corexii_hall_statues_l,
          chequers_hall_statues_y, corexii_hall_statues_l, hell_entry,
          pan_entry, nicolae_uskayaw_en_pointe, minmay_pinched_square
Depths:3: regret_index_nemelex_summoning_deck_glade, layout_basic,
          abyss_entry_crystal, minmay_stone_trees_medium, gammafunk_ghost_ooze,
          hangedman_coc_ice_floe
Depths:4: grunt_profane_halls [grunt_zot_portal, grunt_profane_temple_tar,
          grunt_profane_temple_geh, grunt_profane_temple_coc,
          grunt_profane_temple_dis], hell_entry, abyss_entry
Zot:1:    layout_gridville, hangedman_zot_wheel_spokes,
          regret_index_zotdec_twisting_globes
Zot:2:    layout_concentric_octagons
Zot:3:    layout_misc_corridors, regret_index_zotdec_banners,
          hangedman_zot_decor_unnerving_road, uniq_josephina
Zot:4:    layout_gridlike, ebering_ghost_rock_garden, grunt_megastairs_2
Zot:5:    layout_misc_corridors

Skill      XL: |  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 |
---------------+----------------------------------------------------------------------------------+-----
Spellcasting   |     3 10                   11 12       13    14 15       16    17 18 20          | 20.0
Conjurations   |              5  6  7  8                          9 10    11                      | 11.6
Translocations |                       3  4                                                       |  4.0
Alchemy        |                       3  4                                                       |  4.0
Earth Magic    |                          4           6  7 10 13 14    15                         | 15.0
Fighting       |                          1  4  6  9                10                   12 14    | 14.7
Staves         |                          1  4  6  8                                              |  8.6
Evocations     |                             3  6  8  9                                  11 13 14 | 14.2
Fire Magic     |                                      4  6  9 12 13 14 15 16 18 19 20             | 20.0
Air Magic      |                                      5  8  9 10    11 12       14 16 19 20       | 20.0
Dodging        |                                                  2  4  5  7              9 12    | 12.4
Armour         |                                                  1  3  5  6              9 11 12 | 12.3
Shields        |                                                  1  4  7  9 12 13 15             | 15.0
Stealth        |                                                                                  |  1.7

Action                     |  1- 3 |  4- 6 |  7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total
---------------------------+-------+-------+-------+-------+-------+-------+-------+-------+-------++-------
  Melee: Unarmed           |     7 |       |       |       |       |       |       |       |       ||     7
         Punch             |     1 |       |       |       |       |       |       |       |       ||     1
         Dagger            |    25 |    14 |       |       |       |       |       |       |       ||    39
         Headbutt          |     4 |    12 |    14 |     4 |    36 |    14 |    47 |    21 |     2 ||   154
         Trident           |       |    63 |    67 |       |       |       |       |       |       ||   130
         Staff             |       |       |    13 |    30 |    99 |    76 |   179 |    74 |     9 ||   480
   Cast: Magic Dart        |    18 |       |     1 |       |       |       |       |       |       ||    19
         Searing Ray       |     7 |    11 |    24 |     9 |       |       |       |       |       ||    51
         Fulminant Prism   |       |       |    14 |     2 |       |       |       |       |       ||    16
         Mephitic Cloud    |       |       |     2 |     1 |     1 |       |       |       |       ||     4
         Iskenderun&#x27;s Myst |       |       |    16 |    53 |   118 |    99 |    83 |   119 |    83 ||   571
         Stone Arrow       |       |       |    35 |   176 |   185 |    96 |    34 |    67 |     6 ||   599
         Olgreb&#x27;s Toxic Ra |       |       |       |    31 |    49 |       |       |       |       ||    80
         Brom&#x27;s Barrelling |       |       |       |    28 |    47 |   110 |    83 |   102 |    36 ||   406
         Plasma Beam       |       |       |       |       |    98 |   371 |   413 |   371 |   167 ||  1420
         Arcjolt           |       |       |       |       |    17 |     8 |     7 |    21 |     9 ||    62
         Hellfire Mortar   |       |       |       |       |     8 |    31 |    39 |    17 |     2 ||    97
         Ignition          |       |       |       |       |       |     3 |    24 |   109 |    93 ||   229
         Freezing Cloud    |       |       |       |       |       |     5 |     8 |    20 |     2 ||    35
         Bombard           |       |       |       |       |       |       |       |    76 |    14 ||    90
         Maxwell&#x27;s Capacit |       |       |       |       |       |       |       |    21 |    88 ||   109
         Airstrike         |       |       |       |       |       |       |       |       |    26 ||    26
         Vhi&#x27;s Electric Ch |       |       |       |       |       |       |       |       |     3 ||     3
Ability: Hurl Damnation    |       |       |       |       |       |       |       |       |     2 ||     2
  Evoke: Wand              |       |       |       |       |     2 |     5 |    10 |       |     1 ||    18
         Box of beasts     |       |       |       |       |       |       |     1 |     1 |       ||     2
         Lightning rod     |       |       |       |       |       |       |       |     4 |       ||     4
    Use: Potion            |     3 |       |       |       |     1 |     1 |    12 |     3 |     2 ||    22
         Scroll            |     1 |    14 |     7 |     9 |     7 |     8 |     9 |    10 |     8 ||    73
   Stab: Sleeping          |       |     8 |     5 |       |       |       |     1 |       |       ||    14
         Confused          |       |       |     2 |       |       |       |       |       |       ||     2
         Paralysed         |       |       |       |     2 |    15 |     5 |    15 |     4 |     1 ||    42
 Armour: Robe              |    15 |    33 |       |       |       |       |       |       |       ||    48
         Leather armour    |       |    33 |    73 |    76 |       |       |    78 |       |       ||   260
         Troll leather arm |       |       |       |    13 |   236 |       |   127 |   288 |   310 ||   974
         Ring mail         |       |       |       |       |    16 |   334 |   107 |       |       ||   457
  Dodge: Dodged            |    24 |    46 |    62 |    39 |    95 |    75 |    55 |    44 |    85 ||   525
  Block: Other             |       |     9 |    28 |    20 |    57 |       |       |       |       ||   114
         Kite shield       |       |       |       |       |       |   113 |   315 |   316 |   369 ||  1113
         Reflection        |       |       |       |       |       |    37 |    45 |    37 |    17 ||   136

Table legend: (Time is in decaauts)
 A = Elapsed time spent in this place.
 B = Non-inter-level travel time spent in this place.
 C = Inter-level travel time spent in this place.
 D = Time resting spent in this place.
 E = Time spent auto-exploring this place.
 F = Levels seen in this place.
 G = Mean time per level.
                   A        B        C        D        E      F       G
               +--------+--------+--------+--------+--------+-----+--------+
         Total |  71201 |  63304 |   7897 |  10120 |  40917 |  51 | 1396.1 |
       Dungeon |  18106 |  14581 |   3525 |    668 |  11735 |  15 | 1207.1 |
          Lair |   6720 |   5919 |    801 |    162 |   4644 |   5 | 1344.0 |
         Swamp |   4265 |   4023 |    242 |   1015 |   2435 |   4 | 1066.2 |
     Snake Pit |   6981 |   6738 |    243 |   1755 |   4008 |   4 | 1745.2 |
  Orcish Mines |   1759 |   1406 |    353 |    151 |    943 |   2 |  879.5 |
   Elven Halls |   6498 |   6041 |    457 |   1219 |   3631 |   3 | 2166.0 |
        Vaults |   9802 |   8804 |    998 |    982 |   5365 |   5 | 1960.4 |
        Depths |   8087 |   7393 |    694 |   1210 |   4380 |   4 | 2021.8 |
           Zot |   8193 |   7612 |    581 |   2958 |   3333 |   5 | 1638.6 |
         Abyss |    314 |    314 |      0 |      0 |     86 |   3 |  104.7 |
        Bailey |    471 |    471 |      0 |      0 |    354 |   1 |  471.0 |
               +--------+--------+--------+--------+--------+-----+--------+

Top non-repeatable levels by time:
   Elf:3: 3242 daAuts
Depths:3: 3178 daAuts
Vaults:5: 2515 daAuts
   Zot:5: 2414 daAuts
 Snake:3: 2391 daAuts
Vaults:2: 2177 daAuts
Depths:2: 2117 daAuts
Vaults:3: 2087 daAuts
Depths:4: 2012 daAuts
    D:11: 1775 daAuts
 Snake:2: 1763 daAuts
 Snake:4: 1706 daAuts
     D:9: 1670 daAuts
     D:5: 1664 daAuts
   Elf:1: 1643 daAuts
&lt;/pre&gt;
&lt;/div&gt;</description>
	<category>dcss</category><category>games</category>
	<link>https://benleskey.com/blog/dcss_dscj</link>
	<guid isPermaLink="true">https://benleskey.com/blog/dcss_dscj</guid>
	<pubDate>Sun, 29 Sep 2024 12:00:00 +0000</pubDate>
</item>
<item>
	<title>Arcana Technoclysm update: Magical UPS, whistle crafting, and bionic installation</title>
	<description>&lt;div&gt;&lt;p&gt;I&#x27;ve updated my mod &lt;a href=&quot;https://benleskey.com/blog/../aka/cdda-arcana-technoclysm&quot;&gt;Arcana Technoclysm&lt;/a&gt; for &lt;a href=&quot;https://cataclysmdda.org&quot;&gt;Cataclysm: DDA&lt;/a&gt; with some more new features.&lt;/p&gt;

&lt;p&gt;First the changes. The vehicle whistles can now be crafted from each other, so if you find the boat whistle and really wanted the motorcycle whistle you can still craft it. The recipes are written in the Cleansing Flame book and the arcana lab journal. Also, there are some more Technoclysm item spawns in the strange warehouse, so poke around! Technoclysm items can also spawn rarely with other Arcana items in labs or magic locations.&lt;/p&gt;

&lt;p&gt;The first new feature is an eternal UPS (power supply) which uses magical energy to constantly provide power to UPS-enabled tools. It has a recharge rate of about 2 kJ per minute and is fairly small, and can be either crafted or found.&lt;/p&gt;

&lt;p&gt;The second, and more important, new feature is a magical means of installing bionics. &lt;i&gt;Bionic talismans&lt;/i&gt; can be crafted from any power storage or power generation CBM. Using the bionic talisman will temporarily summon a magical avatar of the bionic, who will install any bionic for you before disappearing. This provides a means of installing bionics outside of the Exodii using another otherworldly force who may be more or less friendly.&lt;/p&gt;
&lt;/div&gt;</description>
	<category>software</category><category>games</category><category>cdda</category>
	<link>https://benleskey.com/blog/cdda_arcana_technoclysm_2</link>
	<guid isPermaLink="true">https://benleskey.com/blog/cdda_arcana_technoclysm_2</guid>
	<pubDate>Fri, 17 May 2024 12:00:00 +0000</pubDate>
</item>
<item>
	<title>First Version of an Amethyst Farm</title>
	<description>&lt;div&gt;&lt;p&gt;Through trial and error I have developed a kind of amethyst farm in Minecraft. It is neither pretty nor efficient, but it can be improved and it is easy to build. There are four parts to the system: the collection timer system, the piston matrix system, the allay collection system, and the transfer system. Each geode recieves its own copy of these systems, and the amethyst shards are transported to a central location.&lt;/p&gt;

&lt;h2&gt;The Timer&lt;/h2&gt;

&lt;img src=&quot;https://benleskey.com/blog/../images/minecraft/amethyst_timer_system.png&quot;&gt;

&lt;p&gt;The timer system is a etho hopper clock with five items that is turned into a counter by locking one of the hoppers. Every time a random tick is observed from the sapling, one item is released from the locked hopper. When all five items have been released, the piston matrix fires and the hopper clock resets.&lt;/p&gt;

&lt;p&gt;This random tick counter is not the most efficient way to mine the amethyst, but it can be tuned and is better than losing valuable piston room to actually measure when the crystals grow.&lt;/p&gt;

&lt;h2&gt;The Piston Matrix&lt;/h2&gt;

&lt;img src=&quot;https://benleskey.com/blog/../images/minecraft/amethyst_piston_matrix.png&quot;&gt;

&lt;p&gt;The piston matrix itself is tied to the timer. When the timer activates, all the pistons activate too, breaking the crystals. Some of the crystals will be fully grown, and these will drop two amethyst shards for collection. The pistons will then deactivate, waiting for the next cycle and letting the allays access the dropped items.&lt;/p&gt;

&lt;h2&gt;The Allay Collection&lt;/h2&gt;

&lt;img src=&quot;https://benleskey.com/blog/../images/minecraft/amethyst_allay.png&quot;&gt;

&lt;p&gt;Two allays are positioned to cover the entire geode. When the amethyst shards are dropped by the piston matrix, the allays grab up the shards and carry them to a noteblock that fires every couple seconds. They throw the items, which are then collected by hopper and hopper minecart to be sent upstairs. Care must be taken that the allays cannot get stuck inside crevices of the geode.&lt;/p&gt;

&lt;h2&gt;The Transfer&lt;/h2&gt;

&lt;img src=&quot;https://benleskey.com/blog/../images/minecraft/amethyst_transfer.png&quot;&gt;

&lt;p&gt;The transfer system itself is simple: hopper minecarts collect the shards from the allay system and then put them into a dropped system powered by a clock, which shoots the items up into a water stream where they are collected in my base.&lt;/p&gt;

&lt;img src=&quot;https://benleskey.com/blog/../images/minecraft/amethyst_top.png&quot;&gt;

&lt;h2&gt;Expansion&lt;/h2&gt;

&lt;img src=&quot;https://benleskey.com/blog/../images/minecraft/amethyst_expansion.png&quot;&gt;

&lt;p&gt;This system can be connected by rail to any other geodes in the area, currently I am connected to one other geode but there is another geode ready have its own piston matrix installed.&lt;/p&gt;
&lt;/div&gt;</description>
	<category>games</category><category>minecraft</category>
	<link>https://benleskey.com/blog/minecraft_amethyst_farm</link>
	<guid isPermaLink="true">https://benleskey.com/blog/minecraft_amethyst_farm</guid>
	<pubDate>Sun, 14 Jan 2024 12:00:00 +0000</pubDate>
</item>
<item>
	<title>Recent great improvements in Cataclysm: DDA</title>
	<description>&lt;div&gt;&lt;p&gt;&lt;a href=&quot;https://cataclysmdda.org&quot;&gt;Cataclysm: Dark Days Ahead&lt;/a&gt; has recieved some really nice updates to the experimental branch in recent months. My top three are:&lt;/p&gt;
&lt;h2&gt;&lt;a href=&quot;https://github.com/CleverRaven/Cataclysm-DDA/pull/67907&quot;&gt;Default sort zone&lt;/a&gt;&lt;/h2&gt;
&lt;p&gt;This one is huge! Now you can define a loot sorting zone as a catchall, where items will be sorted unless there&#x27;s a more specific zone for them to go into. Previously, every time I settled down in a location or mobile base, I would have to set every zone for every filter as many times as there were tiles. It was so tedious that I wrote a Bash script to do it for me using xdotool, a script that is entirely useless now!&lt;/p&gt;

&lt;h3&gt;mobile-base-zones script&lt;/h3&gt;
&lt;pre&gt;
&lt;code language=&quot;bash&quot;&gt;
#!/bin/bash

. `which qterminal-helper`

# Custom zone letter
CUSTOM=j

# Delay between keys (msec)
DELAY=200

set -x

W=&quot;$(wmctrl -l | grep Cataclysm | cut -d&quot; &quot; -f1)&quot;
xdotool windowactivate &quot;$W&quot;
sleep 1

type() {
	xdotool type --delay $DELAY &quot;$(echo -e &quot;$1&quot;)&quot;
}

key() {
	sleep $(echo &quot;$DELAY / 1000&quot; | bc -l)
	xdotool key &quot;$@&quot;
}

zone() {
	pos=&quot;$1&quot;
	zone=&quot;$2&quot;
	type &quot;YA$zone\r$pos\r\r$CONFIRM&quot;
	key Escape
	type &quot;Y&quot;
}

customzone() {
	pos=&quot;$1&quot;
	filter=&quot;$2&quot;
	type &quot;YA$CUSTOM$filter\r\r$pos\r\r$CONFIRM&quot;
	key Escape
	type &quot;Y&quot;
}

. `which mobile-base-zones-config`

for pos in $GENERIC_P; do
	for zone in $GENERIC_Z; do
			zone &quot;$pos&quot; &quot;$zone&quot;
	done
done

for pos in $DUMP_P; do
	for zone in $DUMP_Z; do
			zone &quot;$pos&quot; &quot;$zone&quot;
	done
done
&lt;/code&gt;
&lt;/pre&gt;

&lt;h3&gt;mobile-base-zones-config&lt;/h3&gt;
&lt;pre&gt;
&lt;code&gt;
#!/bin/bash

# Y if vehicle, otherwise empty
CONFIRM=

# Collect positions from origin
GENERIC_P=&quot;&quot;
# Collect zones
GENERIC_Z=&quot;&quot;

# Dump positions from origin
DUMP_P=&quot;.&quot;
# Dump zones
DUMP_Z=&quot;0 a b c d e f g h i k l m n o p q t u v w x y z C D E F G J I K&quot;
&lt;/code&gt;
&lt;/pre&gt;

&lt;h2&gt;&lt;a href=&quot;https://github.com/CleverRaven/Cataclysm-DDA/pull/64334&quot;&gt;Plugging in tools&lt;/a&gt;&lt;/h2&gt;
&lt;p&gt;This one is just great quality of life. Now players can plug tools like welders, soldering irons, and especially smartphones (with their unswappable batteries) directly into appliances or vehicle dashboards. This saves all the tedium of continually swapping out batteries, and makes using electric tools just that much easier.&lt;/p&gt;

&lt;h2&gt;&lt;a href=&quot;https://github.com/CleverRaven/Cataclysm-DDA/pull/68686&quot;&gt;Brawling buff&lt;/a&gt;&lt;/h2&gt;
&lt;p&gt;Finally there&#x27;s been a small buff to the Brawling style where waiting for a turn or two will grant a bonus to accuracy. This makes melee combat using the Brawling style feel more engaging, and gives more edge to early-to-mid-game melee combat.&lt;/p&gt;
&lt;/div&gt;</description>
	<category>games</category><category>cdda</category>
	<link>https://benleskey.com/blog/cdda_improvements</link>
	<guid isPermaLink="true">https://benleskey.com/blog/cdda_improvements</guid>
	<pubDate>Thu, 02 Nov 2023 12:00:00 +0000</pubDate>
</item>
<item>
	<title>Arcana Technoclysm: A small mod for Cataclysm: DDA</title>
	<description>&lt;div&gt;&lt;p&gt;&lt;em&gt;Update 2026-08-09: The DDA version of this mod is discontinued, as Arcana is no longer developed for DDA. Instead, this mod is now developed for the &lt;a href=&quot;https://cataclysmbn.org&quot;&gt;Cataclysm: Bright Nights fork&lt;/a&gt; in a &lt;a href=&quot;https://benleskey.com/blog/../aka/cbn-arcana-technoclysm&quot;&gt;new repository.&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;https://cataclysmdda.org&quot;&gt;Cataclysm: DDA&lt;/a&gt;&#x27;s premier magic mod is &lt;a href=&quot;http://www.cddawiki.chezzo.com/cdda_wiki/index.php?title=Magiclysm&quot;&gt;&lt;/a&gt;Magiclysm, which not only adds an entire magic system and slew of useful spells, items, and locations but also alters the lore of the game to imply that magic has existed throughout history. This lore breaks significantly from real world history, so I prefer mods that keep magic as something esoteric and hidden, such as the newly added mod &lt;i&gt;Mind Over Matter&lt;/i&gt; or the mature &lt;a href=&quot;https://github.com/chaosvolt/cdda-arcana-mod&quot;&gt;Arcana&lt;/a&gt; mod.&lt;/p&gt;

&lt;p&gt;However, there is one particular spell from Magiclysm that I love that is not available in any other mod: the &lt;i&gt;Summon Motorcycle&lt;/i&gt; spell. This is amazingly useful and fun to play with, so I decided to port the idea over to Magiclysm in my own mod. This new mod, &lt;a href=&quot;https://benleskey.com/blog/../aka/cdda-arcana-technoclysm&quot;&gt;Arcana Technoclysm&lt;/a&gt;, currently adds three temporary summonable vehicles and a new location to find the magic whistles needed to summon these vehicles. It&#x27;s a simple mod but fills in the summonable vehicle gap in the more lore-friendly magic mods. The vehicles currently available are an amphibious boat with wheels, a motorcycle, and a horseless carriage with plenty of cargo space. Each of the vehicles is a tradeoff between maneuverability, compatible terrain, and cargo space, so hopefully players will have incentive to find strange warehouses and collect all the magic whistles.&lt;/p&gt;

&lt;img src=&quot;https://benleskey.com/blog/../images/technoclysm_items.png&quot; alt=&quot;A screenshot of the three vehicle summoning whistles from the Arcana Technoclysm mod&quot;&gt;
&lt;img src=&quot;https://benleskey.com/blog/../images/technoclysm_vehicles.png&quot; alt=&quot;A screenshot of the three summonable vehicles from the Arcana Technoclysm mod&quot;&gt;
&lt;img src=&quot;https://benleskey.com/blog/../images/technoclysm_warehouse.png&quot; alt=&quot;A screenshot of the new location where you can find vehicle summoning whistles&quot;&gt;
&lt;/div&gt;</description>
	<category>software</category><category>games</category><category>cdda</category><category>cbn</category>
	<link>https://benleskey.com/blog/cdda_arcana_technoclysm</link>
	<guid isPermaLink="true">https://benleskey.com/blog/cdda_arcana_technoclysm</guid>
	<pubDate>Sun, 09 Aug 2026 12:00:00 +0000</pubDate>
</item>
<item>
	<title>World map for a Wesnoth campaign: The Paradise Trap</title>
	<description>&lt;div&gt;&lt;img src=&quot;https://raw.githubusercontent.com/wesnoth/wesnoth/51b58ad218fc285717c7d5889fdfeda59f017ca6/data/core/images/maps/wesnoth.webp&quot; style=&quot;max-width: 160px&quot; class=&quot;right&quot; alt=&quot;the wesnoth world map&quot;&gt;

&lt;p&gt;
	I&#x27;m working on a &lt;a href=&quot;https://wesnoth.org&quot;&gt;Battle for Wesnoth&lt;/a&gt; campaign, &lt;a href=&quot;https://benleskey.com/blog/../aka/wexlfu-tpt&quot;&gt;The Paradise Trap&lt;/a&gt;, set in the western sea off the coast of the Great Continent in the world of Wesnoth. The world of Wesnoth has a canonical map, but working with a nice-looking map is beyond the scope of my project for now. Fortunately for me, Wesnoth&#x27;s game map editor creates nice enough maps and has an automatable screenshot export function built in.
&lt;/p&gt;

&lt;img src=&quot;https://benleskey.com/blog/../images/tpt_world_map_raw_0.3.png&quot; alt=&quot;the paradise trap world map before labels are added&quot;&gt;

&lt;p&gt;
	I built an approximation of the world map in the in-game map editor. This maps out the terrain of both the canonical continent and my own world building&amp;#8212;Paradise. The scale is certainly off, but it doesn&#x27;t matter; I&#x27;m not concerned about accuracy for this map which will only be used at the start of scenarios to roughly plot out the movement of the characters.
&lt;/p&gt;

&lt;img src=&quot;https://benleskey.com/blog/../images/tpt_world_map_0.3.png&quot; alt=&quot;the paradise trap world map&quot;&gt;

&lt;p&gt;
	Finally, I use ImageMagick to add labels to the map. The labels are drawn using a built-in Wesnoth font, so the style at least somewhat matches the game. This final image is then used at the beginning of each scenario, and can be used for spatial reference as I write the story.
&lt;/p&gt;

&lt;p&gt;
	This is all automated through a script that exports the wesnoth map of the world to an image and then uses a long &lt;code&gt;convert&lt;/code&gt; invocation to add all the labels. The script is included below for reference.
&lt;/p&gt;

&lt;h2&gt;Map generation script&lt;/h2&gt;
&lt;pre&gt;
&lt;code language=&quot;bash&quot;&gt;
#!/bin/bash
if ! [[ ./images/worldmap.png -ot ./worldmap/worldmap.cfg ]] &amp;amp;&amp;amp; ! [[ ./images/worldmap.png -ot ./worldmap/build.sh ]] ; then
	echo &quot;Worldmap is up to date!&quot;
	if [[ -n &quot;$wx&quot; ]]; then
		return 0
	else
		exit 0
	fi
fi

wesnoth --screenshot ./worldmap/worldmap.cfg ./images/worldmap.png &amp;gt; /dev/null

commandline=&quot;&quot;
font=&quot;$(wesnoth --data-path)/fonts/OldaniaADFStd-Regular.otf&quot;

label() {
	x=$1
	y=$2
	text=&quot;$3&quot;
	scale=${4:-1}
	scalei=&quot;$(echo &quot;$scale * 48&quot; | bc | cut -d. -f1)&quot;
	len=&quot;$(echo &quot;$text&quot; | wc -c)&quot;

	commandline=&quot;$commandline -pointsize \&quot;$scalei\&quot; -font \&quot;$font\&quot; -fill white -gravity NorthWest -draw \&quot;text $((x - (scalei * len) / 6)),$((y - $scalei)) \\\&quot;$text\\\&quot;\&quot;&quot;
}

label 3510 1040 &quot;Elensefar&quot; 1.5
label 3732 1338 &quot;Halstead&quot;
label 3680 1616 &quot;Aldril&quot;
label 4000 1190 &quot;Carcyn&quot;
label 3303 2304 &quot;Blackwater Port&quot;
label 3024 2037 &quot;Isle of Alduin&quot;
label 2445 1134 &quot;The Three Sisters&quot;
label 2390 1575 &quot;The Red Isle&quot;

label 1606 1317 &quot;Ialwas&quot;

label 3357 441 &quot;Glamdrol&quot;
label 3837 282 &quot;Rumyr&quot;

label 5031 1866 &quot;Dan Tonk&quot; 1.5
label 5523 2349 &quot;Weldyn&quot; 1.5
label 5349 1722 &quot;Tath&quot;
label 4875 2844 &quot;Fort Tahn&quot;

label 4815 1362 &quot;Gryphon Mountain&quot;
label 5640 1086 &quot;Swamp of Dread&quot; 2
label 4380 213 &quot;Lake Vrug&quot; 2
label 3395 1890 &quot;Bay of Pearls&quot;

label 3960 760 &quot;Wesmere Forest&quot; 2
label 3774 2670 &quot;Aethenwood&quot;

label 423 1719 &quot;Paradise&quot; 3
label 4344 1911 &quot;Wesnoth&quot; 3

eval &quot;convert $commandline ./images/worldmap.png ./images/worldmap.png&quot;
&lt;/code&gt;
&lt;/pre&gt;
&lt;/div&gt;</description>
	<category>software</category><category>games</category><category>wesnoth</category>
	<link>https://benleskey.com/blog/tpt_world_map</link>
	<guid isPermaLink="true">https://benleskey.com/blog/tpt_world_map</guid>
	<pubDate>Thu, 28 Sep 2023 12:00:00 +0000</pubDate>
</item>
<item>
	<title>The new DCSS shapeshifter background (first win)</title>
	<description>&lt;div&gt;&lt;p&gt;
	I got a win playing an Armataur Shapeshifter of Okawaru in the &lt;a href=&quot;https://crawl.develz.org&quot;&gt;Dungeon Crawl: Stone Soup&lt;/a&gt; roguelike. This was my first Armataur win, as well as my first win and first real time playing the new shapeshifter background, which is replacing the old transmutations magic school. Unlike with the old transmutations school, this character didn&#x27;t have to cast spells at all, and I could focus on being a melee dude. And what a melee dude I was!
&lt;/p&gt;

&lt;p&gt;
	During the whole game, I encountered only four &quot;talismans&quot; which allow me to shapeshift into different forms: Beast (which all shapeshifters start with), Maw, Blade, and Storm. Beast is a low level form, Maw and Blade are on the same level, and Storm is an end game form (measured by their minimum skill requirements). My basic strategy was to get the most powerful form I had online as soon as possible, training only shapeshifting until the next form was usable, because the forms grant immense powerups at the cost of locking out certain armor and weapon slots, or, in the case of storm form, all armor and weapons. Okawaru filled in the gaps, giving me the skill boosts I needed to keep up in the rest of my fighting skills.
&lt;/p&gt;

&lt;p&gt;
	Beast form isn&#x27;t very interesting: it gives a small boost to (unarmed) combat power in exchange for losing a lot of armor. Being an armataur helped here, because I had some natural mutations that weren&#x27;t overridden by the form that gave me more HP and natural armor.
&lt;/p&gt;

&lt;p&gt;
	For a short time in the mid-game I had the choice between Blade form and Maw form. Blade form is a straightforward powerup giving you powerful unarmed combat melee attacks. Maw form gives less unarmed combat power but a powerful auxiliary &quot;maw&quot; attack that lets you regain health during combat &amp;#224; la Makhleb. I was fairly underwhelmed by maw form: despite its healing power I felt I was giving up too much offense for the chance of an auxiliary attack, whereas blade form provided a simple, brutal damage boost while still letting me wear body armor. I only switched to Maw form when facing hydras.
&lt;/p&gt;

&lt;p&gt;
	But those were just stepping stones on the way to the end-game form: Storm form. Storm form disables all armor and weapons, but grants it&#x27;s own significant AC and EV boosts plus insane damage output and a powerful Blinkbolt utility attack. Once I got shapeshifting up to level 21 (and I rushed for it) I switched to Storm form and never looked back. There is nothing in the game that could stand up to an Okawaru-boosted storm form armataur coming at them like a flying electric freight train. I deleted orbs of fire in a few hits. In exchange for this awesome power I was a bit of a glass cannon, lacking almost all resistances due to poor jewelry loot, but I still felt very powerful with some use of consumables and Okawaru.
&lt;/p&gt;

&lt;p&gt;
	There are other end-game forms I never got access to: Dragon, Undead, and Statue (not sure if those are their actual names).
	Of these, Statue form seems the most interesting for the potential to wear equipment, and for extended I imagine Undead form would be popular, but I have no personal analysis of their strengths.
&lt;/p&gt;

&lt;p&gt;
	Overall, shapeshifting feels like an improvement over the spell-based transmutations.
	I didn&#x27;t have to waste training magic and could focus on melee. Having the talismas as items wasn&#x27;t too bad for inventory pressure either, especially with the limited armor, but if I had dabbled in spells I might not have enjoyed carrying around the extra items. Right now, any melee character can start using shapeshifting, as evidenced by my Armataur which was a successful storm form menace despite having -3 shapeshifting aptitude. The new forms will probable need some balancing, but they&#x27;re really fun to play and eliminate much of the frustration and useless decision-making transmuters used to face. I look forward to playing another shapeshifter and trying some of the other end-game forms.
&lt;/p&gt;

&lt;p&gt;
The &lt;a href=&quot;https://crawl.kelbi.org/crawl/morgue/Nornya/morgue-Nornya-20230728-114855.txt&quot;&gt;morgue file&lt;/a&gt; from &lt;a href=&quot;https://crawl.kelbi.org&quot;&gt;CKO&lt;/a&gt; is included below:
&lt;/p&gt;&lt;pre&gt;
 Dungeon Crawl Stone Soup version 0.31-a0-369-g8eba5f6939 (webtiles) character file.

Game seed: 6689161685896560304

1721606 Nornya the Skinwalker (level 26, 205/243 HPs)
             Began as an Armataur Shapeshifter on July 27, 2023.
             Was a High Priest of Okawaru.
             Escaped with the Orb
             ... and 3 runes on July 28, 2023!

             The game lasted 02:12:32 (65373 turns).

Nornya the Skinwalker (Armataur Shapeshifter)      Turns: 65373, Time: 02:12:32

Health: 205/243    AC: 16    Str: 33    XL:     26   Next: 49%
Magic:  31/31      EV: 37    Int:  8    God:    Okawaru [*****.]
Gold:   6575       SH:  0    Dex: 11    Spells: 25/25 levels left

rFire   + . .          - Unarmed
rCold   . . .        u - melded orb {light}
rNeg    . . .        e - melded +4 skin of Zhor {*Englaciate rC+++ SInv}
rPois   &amp;#8734;            m - melded +2 helmet {SInv}
rElec   +            L - melded scarf {rC+ rF+}
rCorr   .            U - melded +1 pair of gloves of Infinity {Rampage rC- Will+++ Int-2}
SInv    .            y - melded +3 barding &quot;Nunet&quot; {rElec Regen+}
Will    ++...        F - amulet of faith
Stlth   ++           R - ring of protection from fire
HPRegen 0.60/turn    M - ring of willpower
MPRegen 0.22/turn

%: roll, faith
@: storm-form, flying, hasted (expiring), studying 2 skills, very quick
A: cleaving, insubstantial, flying, large, rugged brown scales 3, (deformed
body), (armoured tail), roll, long tongue, awkward tongue, dopey 1, strong 1,
subdued magic 1
0: Orb of Zot
}: 3/15 runes: barnacled, silver, gossamer
a: Blinkbolt, Begin Untransformation, Renounce Religion, Heroism, Finesse, Duel


You escaped.
You worshipped Okawaru.
Okawaru was extremely pleased with you.
You were a lightning-filled tempest!

You visited 9 branches of the dungeon, and saw 47 of its levels.
You also visited: Sewer.

You collected 8008 gold pieces.
You spent 1433 gold pieces at shops.

Inventory:

Missiles
 A - 10 throwing nets {!f}
 B - 17 curare-tipped darts
Armour
 e - the +4 skin of Zhor (melded) {*Englaciate rC+++ SInv}
   (You found it on level 1 of the Lair of Beasts)

   *Englaciate: It radiates cold, occasionally slowing all nearby creatures who
   are not resistant to cold.

   rC:        It renders you almost immune to cold.
   SInv:      It lets you see invisible.
 m - a +2 helmet of see invisible (melded)
 u - an orb of light (melded)
 y - the +3 barding &quot;Nunet&quot; (melded) {rElec Regen+}
   (Okawaru gifted it to you on level 15 of the Dungeon)

   rElec:     It insulates you from electricity.
   Regen:     It increases your rate of health regeneration.
 L - a scarf of resistance (melded)
 U - the +1 pair of gloves of Infinity (melded) {Rampage rC- Will+++ Int-2}
   (You found it on level 2 of the Realm of Zot)

   Int:       It affects your intelligence (-2).
   rC:        It makes you vulnerable to cold.
   Rampage:   It bestows one free step when moving towards enemies.
   Will:      It greatly increases your willpower.
Jewellery
 l - a +4 ring of protection
 z - a ring of protection from cold
 C - a ring of willpower
 F - an amulet of faith (around neck)
 M - a ring of willpower (right fist)
 R - a ring of protection from fire (left fist)
 Y - the ring &quot;Boocwev&quot; {rN+ rCorr Str+2}
   (You found it on level 3 of the Shoals)

   [ring of resist corrosion]

   Str:       It affects your strength (+2).
   rN:        It protects you from negative energy.
   rCorr:     It protects you from acid and corrosion.
Talismans
 a - a blade talisman
 c - a beast talisman
 d - a storm talisman
 j - a maw talisman
Wands
 n - a wand of digging (28)
 q - a wand of flame (57)
 s - a wand of roots (19)
 w - a wand of polymorph (40)
 E - a wand of acid (30)
 G - a wand of mindburst (44)
Scrolls
 p - 4 scrolls of noise
 t - 6 scrolls of fear
 v - 7 scrolls of vulnerability
 x - 5 scrolls of immolation
 J - 9 scrolls of amnesia
 K - 27 scrolls of identify {@r1}
 N - 7 scrolls of teleportation
 O - 4 scrolls of fog
 Q - a scroll of silence
 S - 7 scrolls of poison
 T - 7 scrolls of revelation
 X - 2 scrolls of torment
Potions
 b - 6 potions of lignification
 f - 15 potions of mutation
 g - 18 potions of curing {@q1}
 i - 2 potions of heal wounds
 k - a potion of berserk rage
 o - 3 potions of haste
 r - 2 potions of resistance
 D - 5 potions of enlightenment
 H - 2 potions of might
 I - 2 potions of cancellation
 P - 5 potions of attraction
 W - 7 potions of ambrosia
 Z - a potion of invisibility


   Skills:
 + Level 17.2 Fighting
 + Level 14.1 Dodging
 - Level 10.0 Stealth
 * Level 22.6 Unarmed Combat
 + Level 11.6 Invocations
 + Level 15.3 Evocations
 * Level 24.7 Shapeshifting


You had 25 spell levels left.
You didn&#x27;t know any spells.
Your spell library contained the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Foxfire                  Conj/Fire      0%         2x1d4     36%         1
 Kiss of Death            Conj/Necr      0%         2d5       36%         1
 Magic Dart               Conj           0%         1d3       36%         1
 Slow                     Hex            0%         N/A       36%         1
 Sting                    Tmut/Pois      0%         1d3       36%         1
 Blink                    Tloc           0%         N/A       50%         2
 Ensorcelled Hibernation  Hex/Ice        0%         N/A       50%         2
 Lesser Beckoning         Tloc           0%         N/A       50%         2
 Momentum Strike          Conj/Tloc      0%         3d8       50%         2
 Passwall                 Tmut/Erth      0%         N/A       50%         2
 Poisonous Vapours        Pois/Air       0%         N/A       50%         2
 Static Discharge         Conj/Air       0%         2-2/arc   50%         2
 Confusing Touch          Hex            0%         N/A       75%         3
 Hailstorm                Conj/Ice       0%         3d3       75%         3
 Ignite Poison            Fire/Tmut/Pois 0%         N/A       75%         3
 Inner Flame              Hex/Fire       0%         N/A       75%         3
 Mephitic Cloud           Conj/Pois/Air  0%         N/A       75%         3
 Ozocubu&#x27;s Armour         Ice            0%         N/A       75%         3
 Portal Projectile        Hex/Tloc       0%         N/A       75%         3
 Stone Arrow              Conj/Erth      0%         3d7       75%         3
 Swiftness                Air            0%         N/A       75%         3
 Vampiric Draining        Necr           0%         2d6       75%         3
 Vhi&#x27;s Electric Charge    Tloc/Air       0%         N/A       75%         3
 Airstrike                Air            0%         2d(0-16)  99%         4
 Anguish                  Hex/Necr       0%         N/A       99%         4
 Dispel Undead            Necr           0%         3d6       99%         4
 Flame Wave               Conj/Fire      0%         2d4       99%         4
 Iskenderun&#x27;s Mystic Bla  Conj/Tloc      0%         2d3       99%         4
 Leda&#x27;s Liquefaction      Hex/Erth       0%         N/A       99%         4
 Olgreb&#x27;s Toxic Radiance  Pois           0%         N/A       99%         4
 Sticky Flame             Conj/Fire      0%         2d3       99%         4
 Alistair&#x27;s Intoxication  Tmut/Pois      0%         N/A       100%        5
 Arcjolt                  Conj/Air       0%         1d10      100%        5
 Borgnjor&#x27;s Vile Clutch   Necr/Erth      0%         N/A       100%        5
 Fireball                 Conj/Fire      0%         3d3       100%        5
 Freezing Cloud           Conj/Ice/Air   0%         6-21      100%        5
 Iskenderun&#x27;s Battlesphe  Conj           0%         2d6       100%        5
 Lee&#x27;s Rapid Deconstruct  Erth           0%         3d4*      100%        5
 Metabolic Englaciation   Hex/Ice        0%         N/A       100%        5
 Yara&#x27;s Violent Unravell  Hex/Tmut       0%         3d3       100%        5
 Conjure Ball Lightning   Conj/Air       0%         3x3d6     100%        6
 Eringya&#x27;s Noxious Bog    Tmut/Pois      0%         4d6       100%        6
 Leda&#x27;s Unmaking          Conj/Erth      0%         9d1       100%        6
 Plasma Beam              Fire/Air       0%         2x1d10    100%        6
 Starburst                Conj/Fire      0%         6d3       100%        6
 Enfeeble                 Hex            0%         N/A       100%        7
 Orb of Destruction       Conj           0%         9d5       100%        7
 Ozocubu&#x27;s Refrigeration  Ice            0%         4d7       100%        7
 Lehudib&#x27;s Crystal Spear  Conj/Erth      0%         10d2      100%        8
 Maxwell&#x27;s Capacitive Co  Air            0%         &amp;#8734;         100%        8
 Chain Lightning          Conj/Air       0%         N/A       100%        9
 Fire Storm               Conj/Fire      0%         5d1       100%        9
 Shatter                  Erth           0%         3d5*      100%        9
 Call Canine Familiar     Summ           Unusable   N/A       N/A         3
 Summon Guardian Golem    Hex/Summ       Unusable   N/A       N/A         3
 Tukima&#x27;s Dance           Hex            Unusable   N/A       N/A         3
 Animate Armour           Summ/Erth      Unusable   N/A       N/A         4
 Summon Ice Beast         Ice/Summ       Unusable   N/A       N/A         4
 Summon Lightning Spire   Summ/Air       Unusable   N/A       N/A         4
 Summon Forest            Summ/Tloc      Unusable   N/A       N/A         5
 Simulacrum               Ice/Necr       Unusable   N/A       N/A         6
 Spellforged Servitor     Conj/Summ      Unusable   N/A       N/A         7
 Summon Hydra             Summ           Unusable   N/A       N/A         7


Dungeon Overview and Level Annotations

Branches:
Dungeon (15/15)            Temple (0/1) D:6            Lair (5/5) D:8
 Shoals (4/4) Lair:2       Spider (4/4) Lair:3        Slime (0/5) Lair:5
    Orc (2/2) D:10            Elf (3/3) Orc:2        Vaults (5/5) D:13
  Crypt (0/3) Vaults:2     Depths (4/4) D:15            Zot (5/5) Depths:4
  Sewer (visited)

Altars:
Ashenzari
Dithmenos
Elyvilon
Fedhas
Hepliaklqana
Kikubaaqudgha
Okawaru
Ru
Sif Muna
Vehumet
Wu Jian
Xom
The Shining One

Shops:
D:2 !   D:5 !   D:6 *   D:10 **   D:14 [   Orc:2 :*[(   Elf:3 !
Shoals:1 [   Vaults:1 (   Vaults:5 (?   Depths:1 :

Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4
Abyss: Depths:1 Depths:3 Depths:4
Pandemonium: Depths:2
Ziggurat: Depths:2

Annotations:
D:4 2 runed translucent doors
D:9 3 runed translucent doors, MackTheMacaw&#x27;s ghost, journeyman HuFi
Elf:1 6 runed translucent doors
Elf:2 4 runed translucent doors, Umesenoz&#x27;s ghost, adept GnWn
Zot:1 4 transporters
Zot:3 2 transporters, Daut&#x27;s ghost, legendary FoFi


Innate Abilities, Weirdness &amp;amp; Mutations

You are a lightning-filled tempest!
Your electrical attacks strike out in all directions at once.
You are incredibly evasive.
Your insubstantial body is immune to petrification, constriction, and being set on fire
You are flying.
Your armour is entirely melded.
You are incapable of wielding weapons or throwing items.
You are immune to poison.
(You are completely covered in rugged brown scales. (AC +3, +7% HP))
((Armour fits poorly on your strangely shaped body.))
((You have a long armoured tail.))
You roll when moving toward enemies. (Rampage)
Your long tongue fully drains potion bottles. (2x potion effects)
Your tongue gives you trouble enunciating. (1.5x scroll delay)
You are dopey. (Int -2)
Your muscles are strong. (Str +4, Int/Dex -1)
Your spells are a little easier to cast, but a little less powerful.

Message History

(D) Dungeon        (T) Temple         (L) Lair           (A) Shoals
(N) Spider Nest    (M) Slime Pits     (O) Orcish Mines   (E) Elven Halls
(V) Vaults         (C) Crypt          (U) Depths         (H) Hell
(Z) Zot
Where to? (Enter - D:1 @ (x,y), ? - help)
You feel like a meek peon again.
There is a stone staircase leading up here.
You fly upwards.
There is a stone staircase leading down here.
A demonspawn corrupter comes into view. It is wielding a +0 demon blade.
A shadow demon comes into view.
You regained 27 hp, and now have 231/243 hp.
There is a stone staircase leading up here.
You fly upwards.
There is a stone staircase leading down here.
(D) Dungeon        (T) Temple         (L) Lair           (A) Shoals
(N) Spider Nest    (M) Slime Pits     (O) Orcish Mines   (E) Elven Halls
(V) Vaults         (C) Crypt          (U) Depths         (H) Hell
(Z) Zot
Where to? (Enter - D:1 @ (x,y), ? - help)
A profane servitor comes into view. It is wielding a +1 demon whip.
You regained 2 hp, and now have 242/243 hp.
You feel yourself speed up.
You slurp down every last drop of the potion of haste!
Health restored: 243
There is a stone staircase leading up here.
You fly upwards.
There is a stone staircase leading down here.
(D) Dungeon        (T) Temple         (L) Lair           (A) Shoals
(N) Spider Nest    (M) Slime Pits     (O) Orcish Mines   (E) Elven Halls
(V) Vaults         (C) Crypt          (U) Depths         (H) Hell
(Z) Zot
Where to? (Enter - D:1 @ (x,y), ? - help)
Your extra speed is starting to run out.
A reaper comes into view. It is wielding a +2 scythe of venom.
The reaper hits you from afar with a +2 scythe of venom!!!
You take 39 damage, and have 204/243 hp.
There is a staircase leading out of the dungeon here.
You can&#x27;t go down here!
You have escaped!

#..####..###..####............#
#..# #.............#####.##..##
#..# #..#.......#..#   #.##..#
##.# #.###.....###.#   #.##..##
 #.###..#.......#..#   #.##....
 #.(........2......#   #.###.##
 ####......&amp;gt;#......#   #.# #.##
    #......###.....#####.# #.).
    #.......#v...........###.##
    #..............#######...#
    #...#.......#..#######&amp;#247;###
    #..###.....###.......&amp;#247;.#
    #...#.......#..#.####..####
    #..............#.## #..#...
    #.....#########...###..#)##
    #######      #.........#.#
                 #...........#


There were no monsters in sight!

Vanquished Creatures
  10 dread liches
  3 ancient liches
  3 orbs of fire (Zot:5)
  Sojobo (Vaults:2)
  4 Killer Klowns
  Frederick (Vaults:2)
  2 curse toes (Zot:3)
  The ghost of Xatigonedgh the Impregnable, a veteran DgGl (Zot:2)
  The ghost of Xatigonedgh the Impregnable, a veteran DgGl (Zot:2)
  Saint Roka (Depths:2)
  3 caustic shrikes (Depths:4)
  Jory (Vaults:2)
  8 golden dragons
  A bone dragon (Depths:4)
  An electric golem (Zot:5)
  The ghost of cark the Party-goer, an adept AtEn of Uskayaw (Depths:1)
  14 tentacled monstrosities
  2 deep elf blademasters (Elf:3)
  A lich (Depths:3)
  26 Orb Guardians
  3 quicksilver dragons
  A walking divine tome (Depths:2)
  3 deep elf master archers
  5 titans
  7 death cobs
  A sphinx (Depths:3)
  2 krakens
  Frances (D:13)
  Agnes (Spider:3)
  23 storm dragons
  10 shadow dragons
  13 draconian monks
  9 fire giants
  A fenstrider witch (Shoals:4)
  Donald (Shoals:2)
  4 tengu reavers
  The ghost of blal the Thaumaturge, an adept OpEE of Vehumet (Shoals:3)
  6 emperor scorpions
  5 spectral juggernauts
  4 frost giants
  4 deep elf sorcerers
  12 draconian scorchers
  10 draconian shifters
  15 draconian knights
  11 ghost moths
  9 spectral caustic shrikes
  21 vault wardens
  A balrug (Depths:1)
  7 draconian stormcallers
  10 draconian annihilators
  16 ironbound preservers
  An iron dragon (Depths:4)
  3 spriggan defenders (Depths:2)
  9 deep elf elementalists
  2 orc warlords
  22 very ugly things
  7 ironbound thunderhulks
  2 war gargoyles (Vaults:5)
  3 vampire knights
  2 formless jellyfish (Vaults:3)
  11 stone giants
  13 black draconians
  18 green draconians
  A juggernaut skeleton (Depths:3)
  Nessos (D:12)
  11 purple draconians
  5 deep elf demonologists
  22 red draconians
  7 deep elf annihilators
  A lorocyproca (D:13)
  10 dire elephants
  Azrael (D:13)
  13 yellow draconians
  15 white draconians
  Snorg (D:12)
  16 spark wasps
  An eidolon (Vaults:2)
  8 merfolk impalers
  11 deep elf death magi
  11 ettins
  13 fire dragons
  An entropy weaver (shapeshifter) (D:13)
  3 merfolk javelineers
  3 entropy weavers
  4 jiangshi (Depths:3)
  A spectral golden dragon (Depths:3)
  9 deep elf high priests
  18 yaktaur captains
  7 great orbs of eyes
  Harold (Lair:2)
  10 hydras
  40 vault guards
  A spriggan skeleton (Depths:3)
  8 ice dragons
  2 hell beasts (Depths:3)
  11 ironbound frosthearts
  An ogre mage (Vaults:5)
  5 catoblepae
  A caustic shrike simulacrum (Depths:3)
  4 radroaches
  4 juggernaut simulacra
  2 rakshasas
  4 alligator snapping turtles
  8 boulder beetles
  5 spriggan air magi
  13 dancing weapons
  5 merfolk aquamancers
  A two-headed ogre (shapeshifter) (Vaults:5)
  4 merfolk avatars
  16 centaur warriors
  9 tengu warriors
  4 satyrs
  A jorogumo (Spider:4)
  8 deep troll shamans
  7 two-headed ogres
  8 vampire magi
  12 death yaks
  3 deep troll earth magi
  3 spriggan berserkers (Depths:2)
  2 sun demons (Depths:1)
  23 deep elf knights
  4 demonic crawlers
  6 orc high priests
  9 hell knights
  9 skysharks
  An iron troll (Depths:2)
  2 golden dragon zombies
  A storm dragon skeleton (Depths:3)
  4 skeletal warriors
  A fire crab (D:13)
  15 pharaoh ants
  19 sea snakes
  3 shadow wraiths (Depths:3)
  31 deep trolls
  6 flayed ghosts
  9 orb spiders
  5 glowing orange brains
  27 deep elf archers
  A steelbarb worm (shapeshifter) (Depths:2)
  5 phantasmal warriors
  A golden dragon skeleton (Depths:3)
  13 lindwurms
  9 wizards
  20 ironbound convokers
  5 steelbarb worms
  Pikel (D:5)
  11 orc knights
  A wolf spider (shapeshifter) (Vaults:5)
  19 harpies
  11 necromancers
  29 deep elf pyromancers
  3 tengu skeletons
  23 wolf spiders
  26 ugly things
  14 fauns
  13 cyclopes
  17 deep elf zephyrmancers
  7 orc sorcerers
  14 manticores
  An iron dragon skeleton (Depths:2)
  A moth of wrath (shapeshifter) (Vaults:5)
  A frost giant zombie (Depths:2)
  A frost giant skeleton (Depths:3)
  9 merfolk sirens
  5 black mambas
  29 moths of wrath
  25 slime creatures
  A stone giant skeleton (Depths:2)
  5 water nymphs
  3 centaur zombies (D:15)
  22 vault sentinels
  A human zombie (Vaults:4)
  14 cane toads
  6 torpor snails
  2 storm dragon simulacra
  A hellion (D:15)
  12 komodo dragons
  2 titan simulacra
  An unseen horror (D:11)
  37 yaktaurs
  8 rime drakes
  A centaur skeleton (D:15)
  A tormentor (D:7)
  8 kobold demonologists (D:13)
  11 freezing wraiths
  A spectral glowing shapeshifter (Depths:3)
  An efreet (D:14)
  3 tengu conjurers
  28 merfolk
  2 wind drakes (shapeshifter)
  8 wind drakes
  14 trolls
  23 tarantellas
  Prince Ribbit (D:5)
  A polar bear (shapeshifter) (Depths:4)
  7 hornets
  6 blink frogs
  8 dream sheep (Shoals:1)
  9 snapping turtles
  A human simulacrum (Vaults:5)
  3 raiju (D:13)
  2 stone giant simulacra
  A flying skull (Depths:3)
  10 air elementals
  A deep troll skeleton (Vaults:4)
  7 spriggans
  24 jumping spiders
  14 culicivoras
  3 wyverns
  2 wraiths
  2 basilisks
  19 water elementals
  44 yaks
  6 fire elementals
  6 vampire mosquitoes
  A steam dragon (D:7)
  52 redbacks
  Menkaure (D:5)
  10 wargs
  An acid dragon (D:12)
  2 hell hounds (D:13)
  A glowing shapeshifter skeleton (Vaults:4)
  12 water moccasins
  50 orc warriors
  4 black bears
  A sky beast (D:7)
  Pargi (Sewer)
  2 ice beasts
  2 black bears (shapeshifter)
  A boggart (D:13)
  6 ogres
  21 wolves
  9 centaurs
  2 lemures (D:5)
  11 bullfrogs
  2 kobold brigands
  4 earth elementals
  A bullfrog (shapeshifter) (D:14)
  4 gnoll sergeants (D:13)
  4 scorpions
  12 wights
  3 killer bees (D:9)
  2 electric eels
  7 howler monkeys
  2 lava snakes (D:11)
  8 hounds
  2 jellies
  A gnoll bouda (D:5)
  37 orc priests
  4 iguanas
  A sleepcap (D:8)
  Ijyb (D:5)
  A boggart zombie (D:15)
  26 orc wizards
  10 hell rats
  6 gnolls
  11 adders
  A river rat (D:6)
  2 shadow imps
  A white imp (D:8)
  2 worms
  4 dart slugs
  83 orcs
  4 ball pythons
  8 endoplasms
  4 giant cockroaches
  8 goblins
  5 hobgoblins
  4 quokkas
  3 training dummies (Elf:2)
  5 bats
  3 frilled lizards
  16 kobolds
  14 rats
  A rat (shapeshifter) (Depths:2)
  A tentacle (Shoals:1)
2183 creatures vanquished.

Vanquished Creatures (others)
  A tengu reaver (Vaults:2)
  A draconian shifter (Zot:3)
  A black draconian (Zot:5)
  A purple draconian (Zot:5)
  A deep elf archer (Elf:2)
  A water elemental (Shoals:1)
  6 tentacles
12 creatures vanquished.

Grand Total: 2195 creatures vanquished

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | Nornya the Armataur Shapeshifter began the quest for the
                  | Orb.
     0 | D:1      | Reached XP level 1. HP: 16/16 MP: 1/1
   353 | D:1      | Reached XP level 2. HP: 22/23 MP: 2/2
   356 | D:1      | Reached skill level 3 in Shapeshifting
   888 | D:2      | Reached XP level 3. HP: 19/28 MP: 3/3
  1391 | D:2      | Found Firhuc&#x27;s Distillery.
  1399 | D:2      | Bought a potion of heal wounds for 50 gold pieces
  1736 | D:3      | Identified the +9 hand axe &quot;Armataur&#x27;s Curse&quot; {flame,
                  | +Blink rF- rN+}
  1803 | D:3      | Reached XP level 4. HP: 32/36 MP: 4/4
  1854 | D:3      | Found a shadowy altar of Dithmenos.
  1944 | D:3      | Identified the amulet &quot;Abbapak&quot; {RegenMP Dex+6}
  2110 | D:3      | Found a hazy altar of Hepliaklqana.
  2653 | D:4      | Found a large runed translucent door.
  2653 | D:4      | Found a large runed translucent door.
  2655 | D:4      | Found a shimmering altar of Xom.
  2680 | D:4      | Noticed a scorpion
  2690 | D:4      | Killed a scorpion
  2691 | D:4      | Reached skill level 4 in Shapeshifting
  2691 | D:4      | Reached XP level 5. HP: 41/41 MP: 5/5
  2888 | D:4      | Reached XP level 6. HP: 28/49 MP: 3/6
  2982 | D:4      | Found an ornate altar of the Wu Jian Council.
  3075 | D:4      | Found an iron altar of Okawaru.
  3082 | D:4      | Became a worshipper of Warmaster Okawaru
  3389 | D:5      | Entered Level 5 of the Dungeon
  3405 | D:4      | Reached skill level 1 in Invocations
  3724 | D:5      | Reached skill level 5 in Shapeshifting
  3728 | D:5      | Noticed a water moccasin
  3736 | D:5      | Killed a water moccasin
  3737 | D:5      | Reached XP level 7. HP: 54/54 MP: 8/8
  4102 | D:5      | Found a radiant altar of Vehumet.
  4173 | D:5      | Noticed Ijyb
  4204 | D:5      | Killed Ijyb
  4220 | D:5      | Noticed Pikel
  4233 | D:5      | Killed Pikel
  4233 | D:5      | Reached * piety under Okawaru
  4234 | D:5      | Reached skill level 5 in Unarmed Combat
  4234 | D:5      | Reached skill level 6 in Shapeshifting
  4234 | D:5      | Reached XP level 8. HP: 23/62 MP: 1/10
  4438 | D:5      | Found a blossoming altar of Fedhas.
  4447 | D:5      | Found a broken altar of Ashenzari.
  4486 | D:5      | Found Ficeut&#x27;s Distillery.
  4487 | D:5      | Found a sacrificial altar of Ru.
  4487 | D:5      | Noticed Menkaure
  4487 | D:5      | Noticed Prince Ribbit
  4507 | D:5      | Killed Prince Ribbit
  4507 | D:5      | Reached ** piety under Okawaru
  4510 | D:5      | Killed Menkaure
  4611 | D:5      | Bought 2 potions of heal wounds for 120 gold pieces
  4611 | D:5      | Bought a potion of berserk rage for 60 gold pieces
  4905 | D:6      | Found a glowing drain.
  4911 | Sewer    | Entered a sewer
  4951 | Sewer    | Noticed Pargi
  4959 | Sewer    | Killed Pargi
  5254 | D:6      | Found a staircase to the Ecumenical Temple.
  5285 | D:6      | Found Oraruf&#x27;s Wicked Wares.
  5390 | D:6      | Reached skill level 7 in Shapeshifting
  5655 | D:6      | Reached skill level 5 in Invocations
  5655 | D:6      | Reached XP level 9. HP: 67/67 MP: 12/12
  6117 | D:7      | Reached skill level 8 in Shapeshifting
  6941 | D:8      | Reached skill level 9 in Shapeshifting
  7215 | D:8      | Found a staircase to the Lair.
  7220 | D:8      | Reached XP level 10. HP: 59/74 MP: 9/14
  8222 | D:9      | Reached *** piety under Okawaru
  8715 | D:9      | Noticed MackTheMacaw&#x27;s ghost (journeyman HuFi)
  8745 | D:9      | Found a runed translucent gate.
  8745 | D:9      | Found a runed translucent gate.
  8745 | D:9      | Found a runed translucent gate.
  8878 | D:9      | Found a glowing golden altar of the Shining One.
  9013 | D:10     | Entered Level 10 of the Dungeon
  9013 | D:10     | Noticed a wizard
  9019 | D:10     | Noticed an eight-headed hydra
  9022 | D:10     | Noticed a deep elf pyromancer
  9266 | D:10     | Noticed a two-headed ogre
  9272 | D:10     | Killed a two-headed ogre
  9272 | D:10     | Reached **** piety under Okawaru
  9273 | D:10     | Reached skill level 10 in Shapeshifting
  9292 | D:10     | Found a staircase to the Orcish Mines.
  9328 | D:10     | Found Mejenok&#x27;s General Store.
  9335 | D:10     | Found Uczyary&#x27;s Specific Store.
  9341 | D:10     | Bought a potion of heal wounds for 60 gold pieces
  9341 | D:10     | Bought a potion of berserk rage for 60 gold pieces
  9389 | D:10     | Found a shimmering blue altar of Sif Muna.
  9630 | D:10     | Killed a wizard
  9631 | D:10     | Reached XP level 11. HP: 80/80 MP: 13/16
  9634 | D:10     | Killed a deep elf pyromancer
  9638 | D:10     | Killed an eight-headed hydra
  9793 | D:11     | Noticed a two-headed ogre
  9798 | D:11     | Killed a two-headed ogre
  9862 | D:11     | Noticed a boulder beetle
  9905 | D:11     | Noticed a two-headed ogre
  9923 | D:11     | Killed a two-headed ogre
  9925 | D:11     | Killed a boulder beetle
  9925 | D:11     | Reached ***** piety under Okawaru
 10294 | D:11     | Found a runed translucent door.
 10393 | D:11     | Reached skill level 10 in Unarmed Combat
 10614 | D:11     | Found a runed translucent gate.
 10614 | D:11     | Found a runed translucent gate.
 10614 | D:11     | Found a runed translucent gate.
 10614 | D:11     | Found a runed translucent gate.
 10614 | D:11     | Found a runed translucent gate.
 10614 | D:11     | Found a runed translucent gate.
 10614 | D:11     | Noticed a boulder beetle
 10614 | D:11     | Noticed a lindwurm
 10614 | D:11     | Noticed a boulder beetle
 10961 | D:11     | Killed a boulder beetle
 10962 | D:11     | Reached skill level 11 in Shapeshifting
 10969 | D:11     | Killed a boulder beetle
 10978 | D:11     | Killed a lindwurm
 11042 | D:12     | Found Mic Kuycs&#x27;s Jewellery Boutique.
 11151 | Lair:1   | Entered Level 1 of the Lair of Beasts
 11362 | Lair:1   | Reached XP level 12. HP: 28/87 MP: 15/18
 11719 | Lair:1   | Found the +4 skin of Zhor {*Englaciate rC+++ SInv}
 12490 | Lair:2   | Received a gift from Okawaru
 12530 | Lair:2   | Found a gate leading to a gauntlet.
 12564 | Lair:2   | Reached skill level 12 in Shapeshifting
 12568 | Lair:2   | Found a staircase to the Shoals.
 12586 | Lair:2   | Noticed a four-headed hydra
 12646 | Lair:2   | Noticed Harold
 12667 | Lair:2   | Killed Harold
 12667 | Lair:2   | Identified the +0 barding &quot;Puytt&quot; {Rampage rPois Regen+
                  | Int-3} (Okawaru gifted it to you on level 2 of the Lair of
                  | Beasts)
 12667 | Lair:2   | Received a gift from Okawaru
 12673 | Lair:2   | HP: 4/87 [four-headed hydra (10)]
 12679 | Lair:2   | Killed a four-headed hydra
 13410 | Lair:3   | Reached skill level 1 in Fighting
 13466 | Lair:3   | Reached skill level 1 in Evocations
 13645 | Lair:3   | Reached XP level 13. HP: 63/97 MP: 17/19
 13711 | Lair:3   | Found a hole to the Spider Nest.
 14804 | Lair:4   | Received a gift from Okawaru
 15037 | Lair:4   | Reached skill level 13 in Shapeshifting
 15086 | Lair:5   | Entered Level 5 of the Lair of Beasts
 15240 | Lair:5   | Received a gift from Okawaru
 15374 | Lair:5   | Reached XP level 14. HP: 84/111 MP: 20/20
 15578 | Lair:5   | Found a staircase to the Slime Pits.
 15710 | Lair:5   | Identified the +4 quarterstaff &quot;Umuvuufoag&quot; {freeze, rElec
                  | Will+ Int+9 Dex-4} (Okawaru gifted it to you on level 5 of
                  | the Lair of Beasts)
 15710 | Lair:5   | Received a gift from Okawaru
 16591 | D:12     | Noticed Snorg
 16604 | D:12     | Killed Snorg
 16605 | D:12     | Reached skill level 5 in Evocations
 16747 | D:12     | Noticed Nessos
 16759 | D:12     | Killed Nessos
 16832 | D:12     | Reached skill level 5 in Fighting
 17624 | Orc:1    | Entered Level 1 of the Orcish Mines
 17898 | Orc:2    | Entered Level 2 of the Orcish Mines
 18040 | Orc:2    | Found a staircase to the Elven Halls.
 18702 | Orc:2    | Noticed an orc warlord
 18833 | Orc:1    | Paralysed by an orc sorcerer for 3 turns
 19077 | Orc:2    | Reached skill level 5 in Dodging
 19119 | Orc:2    | Killed an orc warlord
 19119 | Orc:2    | Received a gift from Okawaru
 19265 | Orc:2    | Found Ruba&#x27;s General Store.
 19265 | Orc:2    | Found Digeal&#x27;s Book Boutique.
 19266 | Orc:2    | Found Sen Fiut&#x27;s Antique Armour Boutique.
 19266 | Orc:2    | Found Arubluly&#x27;s Antique Weapon Shop.
 19505 | D:13     | Noticed Azrael
 19516 | D:13     | Killed Azrael
 19554 | D:13     | Reached skill level 14 in Shapeshifting
 19768 | D:13     | Reached XP level 15. HP: 97/123 MP: 18/21
 19987 | D:13     | Found a gate to the Vaults.
 20208 | D:13     | Noticed Frances
 20217 | D:13     | Killed Frances
 20475 | D:13     | Identified the +10 war axe of Bloodstone {venom, +Blink
                  | rCorr}
 20588 | D:13     | Identified the +0 ring mail of the Morning Star {Harm SInv}
 20663 | D:13     | Reached skill level 15 in Unarmed Combat
 21146 | D:13     | Identified the +0 leather armour of the Five Spreadsheets
                  | {rPois Str+2}
 21281 | D:14     | Found Ifekaupp&#x27;s Armour Boutique.
 21291 | D:14     | Bought a +2 helmet of see invisible for 301 gold pieces
 21417 | D:14     | Received a gift from Okawaru
 21432 | D:14     | You fall into a shaft and drop 1 floor!
 21432 | D:15     | Entered Level 15 of the Dungeon
 21528 | D:15     | Identified the +3 barding &quot;Nunet&quot; {rElec Regen+} (Okawaru
                  | gifted it to you on level 15 of the Dungeon)
 21528 | D:15     | Received a gift from Okawaru
 22504 | D:15     | Found a staircase to the Depths.
 22510 | D:15     | Reached XP level 16. HP: 128/134 MP: 19/22
 23103 | Spider:1 | Entered Level 1 of the Spider Nest
 23293 | Spider:1 | Reached skill level 15 in Shapeshifting
 24655 | Spider:2 | Received a gift from Okawaru
 24699 | Spider:2 | Reached skill level 16 in Shapeshifting
 26866 | Spider:3 | Noticed Agnes
 26878 | Spider:3 | Killed Agnes
 26884 | Spider:3 | Reached skill level 17 in Shapeshifting
 27175 | Spider:3 | Reached XP level 17. HP: 84/141 MP: 23/23
 27419 | Spider:4 | Entered Level 4 of the Spider Nest
 27829 | Spider:4 | Received a gift from Okawaru
 28691 | Spider:4 | Reached skill level 18 in Shapeshifting
 28847 | Spider:4 | Identified a scroll of acquirement
 28848 | Spider:4 | Acquired a manual of Stealth
 28862 | Spider:4 | Got a gossamer rune of Zot
 29238 | Elf:1    | Entered Level 1 of the Elven Halls
 29278 | Elf:1    | Identified the +0 quarterstaff of the Equator {holy, rElec
                  | Will++ MP+9 Int+3} (Okawaru gifted it to you on level 1 of
                  | the Elven Halls)
 29278 | Elf:1    | Received a gift from Okawaru
 29661 | Elf:1    | Identified the +4 scimitar of Amorality {venom, rPois rC+++
                  | Will- Dex-2}
 29699 | Elf:1    | Identified the +4 barding &quot;Maxzaes&quot; {Str+3 Int+2 Dex+3}
                  | (Okawaru gifted it to you on level 1 of the Elven Halls)
 29699 | Elf:1    | Received a gift from Okawaru
 30248 | Elf:1    | Found a runed translucent gate.
 30248 | Elf:1    | Found a runed translucent gate.
 30248 | Elf:1    | Found a runed translucent gate.
 30248 | Elf:1    | Found a runed translucent gate.
 30248 | Elf:1    | Found a runed translucent gate.
 30249 | Elf:1    | Found a runed translucent gate.
 30250 | Elf:1    | Reached skill level 19 in Shapeshifting
 30268 | Elf:1    | Reached XP level 18. HP: 34/148 MP: 24/24
 30512 | Elf:1    | Got the Quarto of Bruises
 30897 | Elf:2    | Paralysed by an air elemental for 1 turns
 31133 | Elf:2    | Found a runed translucent door.
 31133 | Elf:2    | Noticed Umesenoz&#x27;s ghost (adept GnWn)
 31237 | Elf:2    | Found a runed translucent gate.
 31238 | Elf:2    | Found a runed translucent gate.
 31238 | Elf:2    | Found a runed translucent gate.
 31308 | Elf:2    | HP: 2/126 [deep elf archer/arrow (21)]
 31325 | Elf:2    | Reached ****** piety under Okawaru
 31344 | Elf:2    | Received a gift from Okawaru
 31757 | Elf:3    | Entered Level 3 of the Elven Halls
 31846 | Elf:3    | Found Weofuifa&#x27;s Distillery.
 32020 | Elf:3    | Bought a potion of curing for 39 gold pieces
 32020 | Elf:3    | Bought a potion of curing for 39 gold pieces
 32020 | Elf:3    | Bought a potion of haste for 130 gold pieces
 32283 | Elf:3    | Reached skill level 20 in Shapeshifting
 32319 | Elf:3    | Identified the +8 long sword &quot;Jagoegug&quot; {spect, rF+ Will++
                  | Str+3}
 32330 | Elf:3    | Found a shimmering blue altar of Sif Muna.
 32465 | Elf:3    | Gained mutation: You are dopey. (Int -2) [a cacodemon]
 33170 | Elf:3    | Paralysed by an air elemental for 1 turns
 33278 | Elf:3    | Identified the +7 flail &quot;Ytyaboy&quot; {protect, Drain Fragile
                  | rN+++ Dex+7}
 33307 | Elf:3    | Identified the +1 robe of Liberalism {+Blink rCorr SInv}
 33458 | Elf:3    | Identified the +8 triple crossbow &quot;Urov Seyblek&quot; {heavy,
                  | Fragile rPois rF- Str+5} (Okawaru gifted it to you on level
                  | 3 of the Elven Halls)
 33458 | Elf:3    | Received a gift from Okawaru
 33459 | Elf:3    | Identified the +4 rapier of Imbalance {freeze, *Slow rF++}
 33784 | Elf:3    | Identified the +8 halberd of Havoc {antimagic, rC- Will-
                  | Dex+7}
 33785 | Elf:3    | Identified the ring of Botoaczi {rN+ Int+6}
 33920 | Elf:3    | Received a gift from Okawaru
 34075 | Elf:3    | Got the Collected Works on the Syncline and Geometry
 34172 | Elf:3    | Got Loadwos&#x27;s Spellbook of Ill-starred Stones
 34173 | Elf:3    | Identified the +0 helmet of Binan {rC+}
 34287 | Elf:3    | Identified the +4 eveningstar of the Neverending Places
                  | {flame, rC+ Dex+3}
 34517 | Shoals:1 | Entered Level 1 of the Shoals
 34534 | Shoals:1 | Found Jephoix&#x27;s Armour Shoppe.
 34552 | Shoals:1 | Reached skill level 1 in Stealth
 34578 | Shoals:1 | Reached XP level 19. HP: 132/156 MP: 25/25
 34692 | Shoals:1 | Identified the +5 flail &quot;Atuexen&quot; {freeze, rC+ Str+4 Int+4}
 35061 | Shoals:1 | Reached skill level 21 in Shapeshifting
 35759 | Shoals:2 | Noticed Donald
 35770 | Shoals:2 | Killed Donald
 35783 | Shoals:2 | You are sucked into a shaft and drop 1 floor!
 36520 | Shoals:3 | Reached skill level 5 in Stealth
 36768 | Shoals:3 | Identified the +1 scale mail of Restlessness {-Tele +Inv
                  | Fly rN++}
 36792 | Shoals:3 | Found a transporter.
 36793 | Shoals:3 | Found a transporter.
 36794 | Shoals:3 | Noticed blal&#x27;s ghost (adept OpEE)
 36845 | Shoals:3 | Killed blal&#x27;s ghost
 36964 | Shoals:3 | Identified the +3 arbalest of Trauma {flame, rC++}
 36968 | Shoals:3 | Identified the ring &quot;Boocwev&quot; {rN+ rCorr Str+2}
 36999 | Shoals:3 | Identified the +1 morningstar of Putrescence {freeze, Str+2
                  | Dex+6}
 37029 | Shoals:3 | Identified the +2 barding of Impermeability {rPois rCorr}
                  | (Okawaru gifted it to you on level 3 of the Shoals)
 37029 | Shoals:3 | Received a gift from Okawaru
 37589 | Shoals:4 | Entered Level 4 of the Shoals
 37664 | Shoals:4 | Got a barnacled rune of Zot
 39191 | D:5      | Bought a potion of curing for 36 gold pieces
 39191 | D:5      | Bought a potion of curing for 36 gold pieces
 39277 | D:2      | Bought a potion of curing for 30 gold pieces
 39277 | D:2      | Bought a potion of haste for 100 gold pieces
 39277 | D:2      | Bought a potion of haste for 100 gold pieces
 39363 | D:5      | Bought 2 potions of ambrosia for 192 gold pieces
 39449 | D:2      | Bought a potion of invisibility for 80 gold pieces
 39698 | Vaults:1 | Entered Level 1 of the Vaults
 39998 | Vaults:1 | Reached XP level 20. HP: 144/167 MP: 26/26
 40260 | Vaults:1 | Identified the +0 pair of gloves of Elughorch {rC+ Int+3}
                  | (Okawaru gifted it to you on level 1 of the Vaults)
 40260 | Vaults:1 | Received a gift from Okawaru
 40979 | Vaults:1 | Got the Papyrus of Infection
 41268 | Vaults:1 | Found Jyixzaj&#x27;s Antique Weapon Emporium.
 41863 | Vaults:2 | Identified the +4 glaive of Gestra Aruo {elec, Dex+3
                  | Stlth+} (Okawaru gifted it to you on level 2 of the Vaults)
 41863 | Vaults:2 | Received a gift from Okawaru
 42183 | Vaults:2 | Noticed Sojobo
 42201 | Vaults:2 | Killed Sojobo
 42471 | Vaults:2 | Reached skill level 10 in Stealth
 42920 | Vaults:2 | Found a staircase to the Crypt.
 42967 | Vaults:2 | Noticed Frederick
 42974 | Vaults:2 | Killed Frederick
 42974 | Vaults:2 | Identified the +2 tower shield of the Midnight Sun {rPois
                  | Will+ rCorr} (Okawaru gifted it to you on level 2 of the
                  | Vaults)
 42974 | Vaults:2 | Received a gift from Okawaru
 43086 | Vaults:2 | Noticed Jory
 43098 | Vaults:2 | Killed Jory
 43099 | Vaults:2 | Reached skill level 10 in Evocations
 43706 | Vaults:3 | Reached XP level 21. HP: 163/178 MP: 27/27
 43902 | Vaults:3 | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr
                  | EV-5}
 44058 | Vaults:3 | Reached skill level 10 in Dodging
 44937 | Vaults:4 | Reached skill level 10 in Fighting
 45087 | Vaults:4 | Reached skill level 22 in Shapeshifting
 45294 | Vaults:4 | Received a gift from Okawaru
 46208 | Vaults:4 | Paralysed by a great orb of eyes for 5 turns
 46678 | Depths:1 | Entered Level 1 of the Depths
 46711 | Depths:1 | Found a radiant altar of Vehumet.
 46725 | Depths:1 | Received a gift from Okawaru
 46933 | Depths:1 | Found a transporter.
 46939 | Depths:1 | Noticed cark&#x27;s ghost (adept AtEn)
 46947 | Depths:1 | Noticed an ancient lich
 46949 | Depths:1 | Found a transporter.
 47031 | Depths:1 | Killed an ancient lich
 47034 | Depths:1 | Killed cark&#x27;s ghost
 47118 | Depths:1 | Identified the +5 rapier of Action {freeze, Stlth+}
 47310 | Depths:1 | Found a gateway to Hell.
 47402 | Depths:1 | Found a one-way gate to the infinite horrors of the Abyss.
 47531 | Depths:1 | Found Abber&#x27;s Self-Improvement Boutique.
 47606 | Depths:2 | Identified the +0 barding of Gravitas {rCorr SInv} (Okawaru
                  | gifted it to you on level 2 of the Depths)
 47606 | Depths:2 | Received a gift from Okawaru
 47613 | Depths:2 | Reached XP level 22. HP: 154/189 MP: 26/28
 47890 | Depths:2 | Found a one-way gate leading to the halls of Pandemonium.
 48736 | Depths:2 | Noticed Saint Roka
 48740 | Depths:2 | Killed Saint Roka
 49228 | Depths:2 | Found a one-way gateway to a ziggurat.
 49652 | Depths:3 | Upgraded the game from 0.31-a0-366-ga77b45bd9b to
                  | 0.31-a0-369-g8eba5f6939
 50227 | Depths:3 | Received a gift from Okawaru
 50560 | Depths:3 | Noticed a golden dragon
 50573 | Depths:3 | Killed a golden dragon
 51023 | Depths:3 | Found a white marble altar of Elyvilon.
 51197 | Depths:3 | Found an ancient bone altar of Kikubaaqudgha.
 51244 | Depths:3 | Identified the +9 glaive of Irritation {flame, Int+5
                  | Stlth+}
 51328 | Depths:4 | Entered Level 4 of the Depths
 51402 | Depths:4 | Identified the +0 barding of the Modern Realms {-Cast rElec
                  | Str+5} (Okawaru gifted it to you on level 4 of the Depths)
 51402 | Depths:4 | Received a gift from Okawaru
 51492 | Depths:4 | Noticed a caustic shrike
 51492 | Depths:4 | Noticed a caustic shrike
 51492 | Depths:4 | Noticed a caustic shrike
 51502 | Depths:4 | Killed a caustic shrike
 51503 | Depths:4 | Killed a caustic shrike
 51517 | Depths:4 | Reached XP level 23. HP: 203/203 MP: 22/29
 51520 | Depths:4 | Killed a caustic shrike
 51610 | Depths:4 | Reached skill level 23 in Shapeshifting
 51765 | Depths:4 | Found a gate to the Realm of Zot.
 52365 | Depths:4 | Found a blossoming altar of Fedhas.
 52646 | Vaults:5 | Entered Level 5 of the Vaults
 52650 | Vaults:5 | Noticed a dread lich
 52799 | Vaults:5 | Killed a dread lich
 52841 | Vaults:5 | Noticed a dread lich
 52944 | Vaults:5 | Received a gift from Okawaru
 52999 | Vaults:5 | Noticed a dread lich
 53453 | Vaults:5 | Found Gaem&#x27;s Magic Scroll Shop.
 53461 | Vaults:5 | Found Piym&#x27;s Weapon Shoppe.
 53658 | Vaults:5 | Noticed a dread lich
 53668 | Vaults:5 | Killed a dread lich
 53671 | Vaults:5 | Killed a dread lich
 53907 | Vaults:5 | Killed a dread lich
 54151 | Vaults:5 | Got Aschakk&#x27;s Vellum of Noxious Anemomancy
 54344 | Vaults:5 | Identified the +5 flail of the Distant Future {venom, Fly
                  | rElec rPois Str-3}
 54361 | Vaults:5 | Paralysed by a floating eye for 2 turns
 54372 | Vaults:5 | Reached XP level 24. HP: 208/218 MP: 29/29
 54376 | Vaults:5 | Received a gift from Okawaru
 54553 | Vaults:5 | Got the Parchment of Entrancing Attacks
 54565 | Vaults:5 | Identified the ring of Hoz Dilu {+Blink Fly rF- MP+9 Int+4}
 54641 | Vaults:5 | Got the Omnibus of the Mantle
 54687 | Vaults:5 | Received a gift from Okawaru
 54691 | Vaults:5 | Identified the +1 ring mail of Incorporation {rCorr}
 55070 | Vaults:5 | Identified the +5 rapier of the Poles {freeze, *Rage rPois
                  | Str+6 Int+3}
 55239 | Vaults:5 | Identified the +0 helmet of Domaec {Int+3}
 55241 | Vaults:5 | Got a silver rune of Zot
 55562 | Zot:1    | Entered Level 1 of the Realm of Zot
 56280 | Zot:1    | Found a transporter.
 56282 | Zot:1    | Found a transporter.
 56284 | Zot:1    | Found a transporter.
 56284 | Zot:1    | Found a transporter.
 56433 | Zot:1    | Received a gift from Okawaru
 56812 | Zot:1    | Reached skill level 15 in Fighting
 57869 | Zot:2    | Found a runed translucent gate.
 57869 | Zot:2    | Found a runed translucent gate.
 57870 | Zot:2    | Found a runed translucent gate.
 57871 | Zot:2    | Noticed Xatigonedgh&#x27;s ghost (veteran DgGl)
 57871 | Zot:2    | Noticed Xatigonedgh&#x27;s ghost (veteran DgGl)
 58296 | Zot:2    | Killed Xatigonedgh&#x27;s ghost
 58310 | Zot:2    | Killed Xatigonedgh&#x27;s ghost
 58538 | Zot:2    | Identified the +1 pair of gloves of Infinity {Rampage rC-
                  | Will+++ Int-2}
 58606 | Zot:3    | Identified the +4 short sword of Beidawy {drain, Stlth+}
                  | (Okawaru gifted it to you on level 3 of the Realm of Zot)
 58606 | Zot:3    | Received a gift from Okawaru
 58829 | Zot:3    | Noticed a Killer Klown
 58864 | Zot:3    | Killed a Killer Klown
 58975 | Zot:3    | Noticed a shard shrike
 58999 | Zot:3    | Reached XP level 25. HP: 182/230 MP: 30/30
 59009 | Zot:3    | Found a transporter.
 59012 | Zot:3    | Noticed a shard shrike
 59013 | Zot:3    | Noticed Daut&#x27;s ghost (legendary FoFi)
 59046 | Zot:3    | Reached skill level 24 in Shapeshifting
 59440 | Zot:3    | Noticed a shard shrike
 59748 | Arena    | Entered the Arena
 59780 | Zot:3    | Reached skill level 10 in Invocations
 60019 | Zot:3    | Found a transporter.
 61188 | Zot:4    | Received a gift from Okawaru
 61895 | Zot:5    | Entered Level 5 of the Realm of Zot
 61948 | Zot:5    | Noticed an orb of fire
 62818 | Zot:5    | Received a gift from Okawaru
 63292 | Zot:5    | Noticed a dread lich
 63301 | Zot:5    | Killed a dread lich
 63309 | Zot:5    | Noticed a dread lich
 63318 | Zot:5    | Killed a dread lich
 63541 | Zot:5    | Noticed a dread lich
 63552 | Zot:5    | Killed a dread lich
 63786 | Zot:5    | Noticed an orb of fire
 63791 | Zot:5    | Noticed a Killer Klown
 63794 | Zot:5    | Gained mutation: Your spells are a little easier to cast,
                  | but a little less powerful. [an orb of fire]
 63795 | Zot:5    | Killed an orb of fire
 63797 | Zot:5    | Killed a Killer Klown
 63798 | Zot:5    | Noticed a dread lich
 63798 | Zot:5    | Noticed a Killer Klown
 63799 | Zot:5    | Noticed a dread lich
 63800 | Zot:5    | Noticed an ancient lich
 63807 | Zot:5    | Killed a dread lich
 63808 | Zot:5    | Reached XP level 26. HP: 223/242 MP: 26/31
 63816 | Zot:5    | Killed a dread lich
 63817 | Zot:5    | Reached skill level 15 in Evocations
 63820 | Zot:5    | Killed an ancient lich
 63834 | Zot:5    | Noticed an orb of fire
 63839 | Zot:5    | Noticed a dread lich
 63841 | Zot:5    | Killed an orb of fire
 64108 | Zot:5    | Killed a dread lich
 64116 | Zot:5    | Noticed an orb of fire
 64128 | Zot:5    | Noticed an ancient lich
 64143 | Zot:5    | Killed an ancient lich
 64143 | Zot:5    | Identified the +4 ring mail &quot;Cyom Ruu&quot; {rC- rN+ rCorr
                  | Slay+5} (Okawaru gifted it to you on level 5 of the Realm
                  | of Zot)
 64143 | Zot:5    | Received a gift from Okawaru
 64165 | Zot:5    | Gained mutation: Your muscles are strong. (Str +4, Int/Dex
                  | -1) [an orb of fire]
 64190 | Zot:5    | Killed an orb of fire
 64697 | Zot:5    | Got the Orb of Zot
 64936 | Depths:2 | Noticed a seraph
 65373 | D:$      | Escaped with the Orb!

Illustrated notes

Levels and vault maps discovered:
D:1:      minmay_arrival_five_plusses, layout_loops_ring
D:2:      minmay_spotlight, layout_loops_ring, serial_shops,
          nicolae_shop_tiny_statue_garden
D:3:      layout_loops_corners, worldfamousw_hep_ancestral_shrine,
          mainiacjoe_overflow_alcove_1, st_stairs_10, grunt_ministairs_11
D:4:      due_chaos_kobolds, layout_cave_pools, mainiacjoe_overflow_brackets,
          kennysheep_little_box
D:5:      layout_rooms, mainiacjoe_overflow_swirl, vehumet_altar_wand_db,
          mainiacjoe_overflow_boulevard, serial_shops, shop, kennysheep_doodads,
          uniq_menkaure, uniq_prince_ribbit1, uniq_ijyb, uniq_pikel
D:6:      layout_loops_ring, minmay_temple_entry_mist, gup_sewer_entry_spiral,
          nicolae_evil_shop
D:7:      layout_rooms, minmay_increasing_density
D:8:      layout_layer_cave, grunt_lair_entry_orc_guard_hut,
          minmay_misc_feat_four_crosses
D:9:      layout_basic, tso_oasis_becter, gammafunk_ghost_icy
D:10:     cheibrodos_elevator_heist, layout_cave_pools,
          nicolae_sif_muna_little_library, orc_0_dummy, nicolae_specific_store
D:11:     gammafunk_indiana_jones, layout_long_grid
D:12:     layout_gridville, nicolae_stop_n_shop_1, uniq_nessos, uniq_snorg
D:13:     lemuel_castle_with_subvaults [lemuel_castle_interior_carwin_3],
          layout_irregular_city, david_vaults_4, minivault_12, uniq_frances,
          uniq_azrael
D:14:     layout_rooms, serial_shops, nicolae_shop_mannequins, roderic_lattice_a
D:15:     grunt_enter_depths_magical_seal, layout_cave_pods,
          wad_floor_pattern_1, minmay_misc_feat_tiny
Lair:1:   layout_loops_ring, hellmonk_guarded_unrand_zhor
Lair:2:   layout_small_grid, minmay_shoals_entry_centaurs,
          gauntlet_entry_generic, wad_woods_01, infiniplex_staircase_pool,
          uniq_harold
Lair:3:   layout_cave_shapes, nicolae_spider_entry_orb_guardian,
          grunt_megastairs_4
Lair:4:   layout_gridlike, serial_bayou_shore_b
Lair:5:   evilmike_catoblepas_cave, layout_cave_pods,
          nicolae_slime_entry_field_trip
Shoals:1: layout_shoals, serial_shops, shop
Shoals:2: layout_shoals, uniq_donald
Shoals:3: layout_shoals, ebering_ghost_davey_jones
Shoals:4: shoals_end_simple, layout_shoals,
          nicolae_shoals_beach_house_on_fowls_legs
Spider:1: layout_spider_delve, portal_ice_cave_entry_frozen_things
Spider:2: layout_spider_delve
Spider:3: layout_spider_delve, uniq_agnes
Spider:4: spider_rune_water, nicolae_spider_nooks_and_crannies
Orc:1:    layout_caves
Orc:2:    st_orc_congregation, layout_caves
Elf:1:    nicolae_elf_arrival_aired_out, layout_loops_ring, orc_legates
Elf:2:    nicolae_elf_blades_crystal_corner, layout_geoelf_diagonals,
          ebering_ghost_inner_flame, nicolae_elf_archery_training
Elf:3:    minmay_elf_hall_spiked, layout_onion_city, serial_shops, shop,
          basic_altar, grunt_megastairs_3
Vaults:1: dpeg_vaults_hating_casters, nicolae_vaults_closet_pinwheel_2,
          nicolae_vaults_closet_pinwheel_1, ontoclasm_vaults_ligature,
          nicolae_vaults_weapon_check, nicolae_vaults_surprise_closet,
          vaults_room_grunt_arrival_ludios, nicolae_vaults_swerve,
          nicolae_vaults_house_1, layout_vaults_omnigrid, serial_shops,
          nicolae_shop_behind_doors
Vaults:2: grunt_vaults_focal, nicolae_vaults_three_branches,
          minmay_crypt_entry_simple_sparse, v_misc_8, v_misc_27,
          nicolae_vaults_asterisk, v_rooms_3, vaults_dpeg_spiral,
          nicolae_vaults_cochlea, nicolae_vaults_cornered_office,
          layout_vaults_maze_snakey, uniq_frederick, uniq_sojobo, uniq_jory
Vaults:3: hellmonk_guarded_unrand_gong, hangedman_vaults_nails,
          nicolae_vaults_prndl, hangedman_vaults_unwind,
          nicolae_vaults_specimen_jars, nicolae_vaults_little_squares_2,
          nicolae_vaults_tetromino_Z_1, nicolae_vaults_hexular_roomagon,
          ontoclasm_vaults_ring_square, vaults_standard_mumra_x,
          hangedman_vaults_maws, nicolae_vaults_door_testing_chamber, v_misc_26,
          layout_vaults_chaotic_city
Vaults:4: nicolae_vaults_offset_grid_hallway_1,
          ontoclasm_vaults_decontamination, v_misc_2, dpeg_vaults_monster_box,
          nicolae_vaults_offset_grid_hallway_1, v_pattern_1,
          vaults_mumra_hexcomb, v_alt_pattern_1, vaults_room_octagon,
          hangedman_vaults_maws, nicolae_vaults_house_3,
          nicolae_vaults_heart-shaped_vault, layout_vaults_ring
Vaults:5
Depths:1: layout_basic, abyss_entry, basic_altar, lightli_too_deep,
          gammafunk_ghost_mausoleum, nrook_mini_backslash,
          nicolae_shop_self_help, grunt_megastairs_2
Depths:2: nicolae_hexawheel, layout_gridville, enter_ziggurat_d,
          mu_enter_wizlab_5, pf_hell_entry_tar_river, pan_entry, drop_trap,
          uniq_saint_roka
Depths:3: lemuel_vampire_tower, layout_gridlike,
          hangedman_abyss_or_decor_stagger, hell_entry, abyss_entry,
          elyvilon_altar_1
Depths:4: evilmike_zot_entry_basic, layout_long_grid, hell_entry, abyss_entry,
          fedhas_altar_2, dispersion_dpeg
Zot:1:    layout_twisted_circle, nicolae_diode_quadrants
Zot:2:    layout_misc_corridors, gammafunk_ghost_cemetery
Zot:3:    layout_onion, gammafunk_ghost_berserking_beasts, grunt_megastairs_1
Zot:4:    nicolae_zot_stationary_front, layout_gridlike
Zot:5:    layout_basic, drop_trap, nrook_zot_tub

Skill      XL: |  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 |
---------------+-------------------------------------------------------------------------------+-----
Shapeshifting  |     3     4     5  6  7  9 10 11 12 13 14    17 19 20 21    22    23    24    | 24.7
Unarmed Combat |     3        4     5  6     8 10 12 13 14 15          16 17 18 19 20 21 22    | 22.6
Invocations    |                 2  3  5     7  8                                      9 11    | 11.6
Fighting       |                                   1  4  5  7           8  9 10 12 14 15 16 17 | 17.2
Evocations     |                                   1  4  6  7           9 10 11 12 13 14    15 | 15.3
Dodging        |                                   2  3  5  6           8  9 11 12    13    14 | 14.1
Stealth        |                                                     1  7 10                   | 10.0

Action                     |  1- 3 |  4- 6 |  7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total
---------------------------+-------+-------+-------+-------+-------+-------+-------+-------+-------++-------
  Melee: Unarmed           |   103 |   117 |   240 |   418 |   932 |   970 |  1020 |  1007 |   497 ||  5304
         Tailslap          |     6 |    13 |    36 |    72 |   162 |    51 |       |       |       ||   340
         Punch             |     3 |     3 |     5 |    12 |    72 |    94 |   122 |   148 |    79 ||   538
         Maw               |       |       |     4 |    72 |   114 |       |       |       |       ||   190
 Invoke: Heroism           |       |       |     9 |    25 |    52 |    39 |    34 |    42 |    16 ||   217
         Finesse           |       |       |       |     3 |     3 |     5 |     6 |     6 |     4 ||    27
         Duel              |       |       |       |       |       |       |       |       |     1 ||     1
Ability: Begin Untransform |     1 |       |     1 |       |     1 |     1 |       |     1 |       ||     5
         Blinkbolt         |       |       |       |       |     4 |     4 |    19 |    33 |    14 ||    74
  Evoke: Wand              |       |       |     2 |     7 |    11 |     1 |       |     1 |     6 ||    28
    Use: Scroll            |     7 |     2 |     5 |     7 |     7 |     8 |     1 |     5 |     6 ||    48
         Potion            |       |     1 |     3 |     7 |     1 |     9 |     6 |     4 |    18 ||    49
   Stab: Sleeping          |     1 |       |       |     4 |     3 |     1 |    26 |    11 |     4 ||    50
         Distracted        |       |       |       |       |     2 |     3 |     6 |     7 |     4 ||    22
         Invisible         |       |       |       |       |       |       |       |       |    17 ||    17
 Armour: Animal skin       |    10 |       |       |    61 |   174 |   151 |       |       |       ||   396
         Chain mail        |    44 |       |       |       |       |       |       |       |       ||    44
         Plate armour      |     9 |    71 |    39 |       |       |       |       |       |       ||   119
         Skin              |     1 |     5 |     4 |    79 |   182 |   132 |   144 |   103 |    54 ||   704
         Ring mail         |       |       |    63 |    12 |       |       |       |       |       ||    75
  Dodge: Dodged            |    32 |    19 |    62 |   222 |   422 |   813 |   922 |   838 |   385 ||  3715
   Form: Beast             |     1 |       |     1 |       |       |       |       |     1 |       ||     3
         Maw               |       |       |     1 |     2 |    11 |       |       |     1 |       ||    15
         Blade             |       |       |       |     3 |    11 |       |       |     1 |       ||    15
         Storm             |       |       |       |       |     2 |     2 |       |     1 |       ||     5

Table legend: (Time is in decaauts)
 A = Elapsed time spent in this place.
 B = Non-inter-level travel time spent in this place.
 C = Inter-level travel time spent in this place.
 D = Time resting spent in this place.
 E = Time spent auto-exploring this place.
 F = Levels seen in this place.
 G = Mean time per level.
                   A        B        C        D        E      F       G
               +--------+--------+--------+--------+--------+-----+--------+
         Total |  63373 |  58374 |   4999 |   7480 |  41058 |  49 | 1293.3 |
       Dungeon |  17448 |  14768 |   2680 |    668 |  11669 |  15 | 1163.2 |
          Lair |   5719 |   5075 |    644 |    393 |   3688 |   5 | 1143.8 |
        Shoals |   4352 |   4193 |    159 |    297 |   3205 |   4 | 1088.0 |
   Spider Nest |   5164 |   4979 |    185 |   1338 |   2739 |   4 | 1291.0 |
  Orcish Mines |   1979 |   1804 |    175 |    490 |    973 |   2 |  989.5 |
   Elven Halls |   4803 |   4585 |    218 |    767 |   2969 |   3 | 1601.0 |
        Vaults |   9123 |   8786 |    337 |    351 |   7109 |   5 | 1824.6 |
        Depths |   5721 |   5430 |    291 |   1124 |   3401 |   4 | 1430.2 |
           Zot |   8867 |   8560 |    307 |   2050 |   5183 |   5 | 1773.4 |
         Sewer |    172 |    172 |      0 |      0 |    120 |   1 |  172.0 |
         Arena |     20 |     20 |      0 |      0 |      0 |   1 |   20.0 |
               +--------+--------+--------+--------+--------+-----+--------+

Top non-repeatable levels by time:
   Zot:5: 2714 daAuts
Vaults:5: 2549 daAuts
   Elf:3: 2499 daAuts
    D:13: 2258 daAuts
Vaults:1: 1935 daAuts
     D:8: 1913 daAuts
   Zot:1: 1822 daAuts
Depths:3: 1794 daAuts
Spider:2: 1742 daAuts
Depths:2: 1719 daAuts
Vaults:3: 1575 daAuts
Vaults:4: 1569 daAuts
   Zot:3: 1527 daAuts
Spider:4: 1509 daAuts
Vaults:2: 1493 daAuts
&lt;/pre&gt;

&lt;/div&gt;</description>
	<category>games</category><category>dcss</category>
	<link>https://benleskey.com/blog/dcss_sh</link>
	<guid isPermaLink="true">https://benleskey.com/blog/dcss_sh</guid>
	<pubDate>Fri, 28 Jul 2023 12:00:00 +0000</pubDate>
</item>
<item>
	<title>Prototype post-apocalyptic roadtrip simulator for the Minetest engine</title>
	<description>&lt;div&gt;&lt;ol class=&quot;toc&quot;&gt;&lt;/ol&gt;
&lt;h2 id=&quot;introduction&quot;&gt;Introduction&lt;/h2&gt;
&lt;p&gt;Github repository: &lt;a href=&quot;https://github.com/tigris-mt/roadtrip&quot;&gt;https://github.com/tigris-mt/roadtrip&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;
	I&#x27;ve begun work on a game project, smaller in scope and more relaxing than the &lt;a href=&quot;https://benleskey.com/blog/textengine_intro&quot;&gt;text engine project&lt;/a&gt;. This new project uses the &lt;a href=&quot;https://minetest.net&quot;&gt;Minetest&lt;/a&gt; engine for voxel graphics, entities, and physics. This game, Roadtrip, is designed along the lines of &lt;a href=&quot;https://store.steampowered.com/app/1017180/The_Long_Drive/&quot;&gt;The Long Drive&lt;/a&gt; as a post-apocalyptic roadtrip simulator and also takes inspiration from &lt;a href=&quot;https://cataclysmdda.org&quot;&gt;Cataclysm: Dark Days Ahead&lt;/a&gt;. It&#x27;s written in Lua.
&lt;/p&gt;
&lt;a href=&quot;https://benleskey.com/blog/../images/roadtrip.png&quot;&gt;&lt;img class=&quot;left&quot; src=&quot;https://benleskey.com/blog/../thumbs/roadtrip.25.png&quot; alt=&quot;roadtrip game prototype&quot;&gt;&lt;/a&gt;

&lt;h2 id=&quot;minetest&quot;&gt;&lt;a href=&quot;https://minetest.net&quot;&gt;Minetest&lt;/a&gt; &amp;amp; Voxels&lt;/h2&gt;

&lt;p&gt;The Minetest engine provides a solid base for this type of game: procedural generation, low-poly graphics, built-in multiplayer, etc. I have quite a bit of experience with Minetest and Lua, so it&#x27;s a good choice for game engine since I don&#x27;t want to put too much development effort into this game. The world will consist of &quot;voxels&quot;, blocks like in Minecraft that form the terrain, along with moveable &quot;entities&quot; such as the vehicles and the player.&lt;/p&gt;

&lt;h2 id=&quot;design&quot;&gt;Design&lt;/h2&gt;

&lt;p&gt;The basic design of the game is the player driving down a road in a procedurally generated environment. The player must survive (food, water, gasoline/electricity, shelter, etc.) as long as possible while enjoying the view and trip.&lt;/p&gt;

&lt;p&gt;Like The Long Drive, Roadtrip will have a long highway extending indefinitely into the distance with a randomly generated environment surrounding it, maybe including side roads or broader road networks. The prototype environment will be a desert, but it will be easy to add new biomes.&lt;/p&gt;

&lt;p&gt;In the prototype, the road runs from the south toward the north, with turns and corners defined by an equation that returns the X (east-west) coordinate of the road based on the Z (north-south) coordinate. The current equation is defined as &lt;/p&gt;&lt;pre&gt;&lt;code language=&quot;lua&quot;&gt;local z_factor = 60 + 60 * seed_random()
local z_factor_2 = 160 + 160 * seed_random()
local x_factor = 60 + 60 * seed_random()

local function road_x(z)
	return math.floor(math.sin(z / z_factor) * (math.sin(z / z_factor_2) ^ 4) * x_factor + 0.5)
end&lt;/code&gt;&lt;/pre&gt; where &lt;em&gt;seed_random()&lt;/em&gt; is a random generator returning a random number between 0 and 1 according to the world seed. All other properties of the world, like the width of the road at any point, will be defined by similar procedural generation to ensure continuity as each chunk of the map is generated separately.

&lt;h3 id=&quot;vehicles&quot;&gt;Vehicles&lt;/h3&gt;

&lt;p&gt;Vehicles are the focus of Roadtrip, so they will be very customizable. Vehicles will be individual components internally, such as the chassis, the wheels, the doors, etc., which can then be installed together and the models attached to display an entire car, truck, or other vehicle.&lt;/p&gt;

&lt;h3 id=&quot;survival&quot;&gt;Survival&lt;/h3&gt;

&lt;p&gt;Survival elements including hunger, thirst, weather, and fuel will drive further exploration and resource gathering. There may be enemies as well, or some other active threat.&lt;/p&gt;

&lt;h3 id=&quot;exploration&quot;&gt;Exploration&lt;/h3&gt;

&lt;p&gt;Resources will be available in structures off the road, in abandoned cars, or from natural resources like lakes or trees. This will encourage exploration off road, both with and without a vehicle. Terrain generation can be improved to have hills, valleys, caves, etc. to spice up the landscape.&lt;/p&gt;

&lt;h2 id=&quot;challenges&quot;&gt;Development Challenges&lt;/h2&gt;

&lt;p&gt;The Minetest engine is limited in a number of ways that will make development more challenging. I do think my familiarity with the engine along the engine&#x27;s simplicity will make it worth it, however.&lt;/p&gt;

&lt;h3 id=&quot;rotation&quot;&gt;Rotation&lt;/h3&gt;

&lt;p&gt;Most noticably, if the player is attached to an object and the object rotates, the player&#x27;s viewport does not rotate with the object. My workaround, rotating both at the same time, suffers from network lag causing noticable drift that the player must manually correct. I may need to contribute a feature to the engine to support this for more realistic driving.&lt;/p&gt;

&lt;h3 id=&quot;collision&quot;&gt;Collision&lt;/h3&gt;

&lt;p&gt;For performance reasons, an object&#x27;s collisionbox cannot extend much beyond ~3 nodes in any direction before it starts to break. This means that entities like vehicles can&#x27;t be too big or their physics won&#x27;t work. Again, I may need to improve the engine here, or just live with innacurate collision on large vehicles.&lt;/p&gt;

&lt;h3 id=&quot;hud&quot;&gt;Hud &amp;amp; Controls&lt;/h3&gt;

&lt;p&gt;Implementing the HUD and controls is a bit of a challenge as the Minetest engine is geared toward a Minecraft-like game. Nevertheless, I should be able to represent the dashboard on the HUD nearly as easily as the player&#x27;s own stats. Controls are also a little harder, with a limited number of keybinds available to the game. I can use movement keys for driving, and I may be able to use hotbar items for actions like shifting gears or quick access of weapons or tools.&lt;/p&gt;
&lt;/div&gt;</description>
	<category>roadtrip</category><category>minetest</category><category>games</category><category>software</category>
	<link>https://benleskey.com/blog/roadtrip_intro</link>
	<guid isPermaLink="true">https://benleskey.com/blog/roadtrip_intro</guid>
	<pubDate>Sun, 23 Apr 2023 12:00:00 +0000</pubDate>
</item>
<item>
	<title>Toward the ultimate text adventure game engine</title>
	<description>&lt;div&gt;&lt;ol class=&quot;toc&quot;&gt;&lt;/ol&gt;

&lt;ul&gt;&lt;li&gt;Github repository: &lt;a href=&quot;https://github.com/linewriter1024/textengine&quot;&gt;https://github.com/linewriter1024/textengine&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;

&lt;h2 id=&quot;text-adventures&quot;&gt;Text adventure&lt;/h2&gt;

&lt;h3 id=&quot;why-text&quot;&gt;Why text?&lt;/h3&gt;

&lt;p&gt;
	Text-based games have an extremely good &lt;em&gt;complexity/development time&lt;/em&gt; ratio. There are no graphics to worry about, no programmer art beyond writing (what luck, I happen to enjoy writing), no controls beyond text processing, no frames per second, et cetera, et cetera. Fully text based games can be even more complex than turn-based 2D roguelike games like &lt;a href=&quot;https://cataclysmdda.org/&quot;&gt;Cataclysm: DDA&lt;/a&gt;. There&#x27;s just less extra to worry about&amp;#8212;the development focus has one of the most basic interfaces imaginable. Additionally, fully text-based games are perfect for screen readers due to their simple interface (see &lt;a href=&quot;https://writing-games.com/building-a-better-mud/&quot;&gt;this article&lt;/a&gt; about writing a screen-reader friendly text-based game).
&lt;/p&gt;

&lt;p&gt;
	The specific style of text-based game I&#x27;m talking about is the text adventure game. The computer tells you about your environment, your circumstances, and your character, and you choose what your character does or says. It&#x27;s simple, straightforward, and very reminiscent of the conversational style of a tabletop RPG.
&lt;/p&gt;

&lt;p&gt;The problem is, a human game master will always be better than a computer here, right? A human game master can simulate any situation, can mediate any conflict, can act any character. (I exaggerate, but not very much.) A computer must be programmed to handle every specific situation in the game&#x27;s world.&lt;/p&gt;

&lt;h3 id=&quot;ai&quot;&gt;AI?&lt;/h3&gt;
&lt;p&gt;
	You can make &lt;a href=&quot;https://chat.openai.com/chat&quot;&gt;ChatGPT&lt;/a&gt; play a roleplaying game with you. ChatGPT can be the game master, simulate the environment, accept the actions of your character, whatever you might want. A couple of pitfalls prevent full immersion, however. ChatGPT forgets details and must be reminded, and it can&#x27;t stay on track with a game system, being a more freeform storyteller. I want something better.
&lt;/p&gt;

&lt;h3 id=&quot;muds&quot;&gt;MUDs?&lt;/h3&gt;

&lt;p&gt;
	The system I have in mind is similar to the &lt;a href=&quot;https://en.wikipedia.org/w/index.php?title=MUD&amp;amp;oldid=1140275602&quot;&gt;MUD&lt;/a&gt; &lt;a href=&quot;https://medium.com/@williamson.f93/multi-user-dungeons-muds-what-are-they-and-how-to-play-af3ec0f29f4a&quot;&gt;gameplay&lt;/a&gt; &lt;a href=&quot;https://writing-games.com/what-is-a-mud-multi-user-dungeon/&quot;&gt;style&lt;/a&gt;, which is fully text-based as you pilot your character through a multiplayer world. MUDs are, however, limited in a number of ways: they are generally room based, their multiplayer nature requires real-time interaction, their systems are quite gamey, and the &quot;dungeon master&quot; is primarily concerned with combat mechanics.
&lt;/p&gt;

&lt;h3 id=&quot;something-new&quot;&gt;Something new&lt;/h3&gt;

&lt;p&gt;I&#x27;ve started work on a new system at &lt;a href=&quot;https://github.com/linewriter1024/textengine&quot;&gt;https://github.com/linewriter1024/textengine&lt;/a&gt;. This &lt;em&gt;text engine&lt;/em&gt; is an effort toward building a flexible text-based game engine for simulating any scenario or world.&lt;/p&gt;

&lt;h2 id=&quot;goals&quot;&gt;Goals&lt;/h2&gt;

&lt;ul&gt;
	&lt;li&gt;To simulate combat and action mechanics&lt;/li&gt;
	&lt;li&gt;To handle social interactions&lt;/li&gt;
	&lt;li&gt;To keep track of world events: political affiliations, kingdom economics, famines, shipping routes&lt;/li&gt;
	&lt;li&gt;To support singleplayer play or play with a small party&lt;/li&gt;
	&lt;li&gt;To support any genre of game: high fantasy action, low fantasy economic, sci-fi space battle, zombie apocalypse, etc.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;These are very ambitious goals, but the text engine format lends itself well to managing all this complexity without the added requirements of graphical display and control.&lt;/p&gt;

&lt;p&gt;This will be a long-term project, so development may be quite slow. There is no time pressure, however, so I can take it at my pace.&lt;/p&gt;

&lt;h3 id=&quot;go&quot;&gt;Learning Go&lt;/h3&gt;

&lt;p&gt;This project is also a way for me to learn the Go language, which has some unique syntax and ideas that I think will be perfect for a large text-based game engine like this.&lt;/p&gt;

&lt;h2 id=&quot;design&quot;&gt;Design&lt;/h2&gt;

&lt;p&gt;The basic structure is thus: everything in the world, whether a city, a man, a kingdom, a sword, or a lake, is an entity in relationship with other entities, capable of whatever actions and interactions make sense for it.&lt;/p&gt;

&lt;p&gt;Let&#x27;s example a sample scenario to illustrate the idea: a covered &lt;b&gt;wagon&lt;/b&gt; of four &lt;b&gt;merchants&lt;/b&gt; traveling down a &lt;b&gt;road&lt;/b&gt; through a &lt;b&gt;forest&lt;/b&gt;, about to be robbed by two &lt;b&gt;bandits&lt;/b&gt; with &lt;b&gt;crossbows&lt;/b&gt;. You are the lone &lt;b&gt;guard&lt;/b&gt; for the &lt;b&gt;wagon&lt;/b&gt;, wielding only a &lt;b&gt;sword&lt;/b&gt; riding in the &lt;b&gt;front&lt;/b&gt; with the &lt;b&gt;driver&lt;/b&gt; while the other three &lt;b&gt;merchants&lt;/b&gt; are sitting in the &lt;b&gt;back&lt;/b&gt;.&lt;/p&gt;

&lt;p&gt;Every bold word in that previous paragrah would be an entity (or a few entities). As an example, the wagon is an entity with two entities making it up: the front and the back. In the event that you wanted to hide underneath the wagon, an entity for the underneath would be generated as well. The front of the wagon is an entity that &lt;em&gt;contains&lt;/em&gt; you and the driver. This &lt;em&gt;contains&lt;/em&gt; relationship would be mirrored by &lt;em&gt;in&lt;/em&gt; relationships that you and the driver have with the wagon. The wagon itself is &lt;em&gt;on&lt;/em&gt; the road, while the road &lt;em&gt;contains&lt;/em&gt; the wagon. The road itself is within the forest, and so forth.&lt;/p&gt;

&lt;p&gt;You can see the complex interactions that can happen here. Each of the merchants and bandits has an AI corresponding with their generated personalities and skills, so some of the merchants might draw weapons while others might seek cover in the wagon from the bandits&#x27; crowssbows.&lt;/p&gt;

&lt;p&gt;Dialogue would be represented by ideas, such as &quot;The king expresses his gratitude with an undercurrent of disdain.&quot; or &quot;The bandit threatens you with no trace of reason in his eyes.&quot; You can choose to respond however you see fit, by threatening, cajoling, warmly thanking, etc. to influence character&#x27;s perceptions, attitudes, and ultimately actions.&lt;/p&gt;

&lt;p&gt;Attitudes and actions would bubble upward as well to influence cities and kingdoms. If the player was not currently in a city it could be simulated on a macro level rather than each individual character in the city, so that the city&#x27;s influence and politics would change and existing characters in the city would have their life stories altered without the need for a granular simulation.&lt;/p&gt;

&lt;p&gt;I still need to work through the details of the system, and see what implementation issues I run into, but this should provide a base for further development in a new and exciting direction.&lt;/p&gt;

&lt;h2 id=&quot;github&quot;&gt;Github repository&lt;/h2&gt;
&lt;p&gt;I&#x27;ve started work at &lt;a href=&quot;https://github.com/linewriter1024/textengine&quot;&gt;https://github.com/linewriter1024/textengine&lt;/a&gt;. The prototype is not yet a functioning game, but there is a command processing system and the basis of a generic game engine capable of singleplayer and multiplayer text-based gameplay.&lt;/p&gt;
&lt;/div&gt;</description>
	<category>software</category><category>games</category><category>textengine</category><category>discovery</category>
	<link>https://benleskey.com/blog/textengine_intro</link>
	<guid isPermaLink="true">https://benleskey.com/blog/textengine_intro</guid>
	<pubDate>Fri, 21 Apr 2023 12:00:00 +0000</pubDate>
</item>
<item>
	<title>CDDA big world showcase: Ernie&#x27;s great road trip</title>
	<description>&lt;div&gt;&lt;img class=&quot;right&quot; alt=&quot;The city size and city spacing settings for this CDDA world&quot; src=&quot;https://benleskey.com/blog/../images/cdda_ernie_map_world.png&quot;&gt;

&lt;p&gt;If you like road trips through the post apocalyptic rural wasteland, I&#x27;ve got the right &lt;a href=&quot;https://cataclysmdda.org&quot;&gt;Cataclysm: Dark Days Ahead&lt;/a&gt; world generation settings for you!&lt;/p&gt;

&lt;p&gt;City size of 16 makes absolutely huge metropolises, and city spacing 8 places these massive cities far apart, producing some amazing travel experiences. Normal generation is reather unrealistic with plenty of tiny towns close together, but with these settings getting between cities basically requires a car, and simulates the long abandoned highways you&#x27;d expect in a New England apocalypse.&lt;/p&gt;

&lt;p&gt;In my latest playthrough, my character Ernie drives in his sports car across the New England countryside for an entire day on his way to the refugee center, with not a single city in the way.&lt;/p&gt;

&lt;video src=&quot;https://benleskey.com/blog/../videos/cdda_ernie_map.webm&quot; preload controls&gt;&lt;/video&gt;

&lt;p&gt;There were plenty of interesting landmarks and happenings along the way, and lots of little rural gas stations for topping off the tanks and grabbing preserved food. This kind of travel was actually relaxing: 100 mph down straight stretches of highway. Just need to avoid all the abandoned and wrecked cars!&lt;/p&gt;

&lt;p&gt;Eventually Ernie settled down in the hunting lodge north of the refugee center, but there&#x27;ll be a lot more road trips in the future as Ernie builds a new life in this huge apocalyptic world.&lt;/p&gt;
&lt;/div&gt;</description>
	<category>games</category><category>cdda</category>
	<link>https://benleskey.com/blog/cdda_ernie_road_trip</link>
	<guid isPermaLink="true">https://benleskey.com/blog/cdda_ernie_road_trip</guid>
	<pubDate>Tue, 11 Apr 2023 12:00:00 +0000</pubDate>
</item>
<item>
	<title>30th DCSS win: Octopode Cinder Acolyte of Jiyva</title>
	<description>&lt;div&gt;&lt;p&gt;
	I successfully ascended with my 30th win in the &lt;a href=&quot;https://crawl.develz.org&quot;&gt;Dungeon Crawl: Stone Soup&lt;/a&gt; roguelike, playing an Octopode Cinder Acolyte of Jiyva. This was a really fun run, relying on Statue Form and Dragon&#x27;s Call by the end. Dragon&#x27;s Call, in particular, seems like one of the most powerful, if not &lt;em&gt;the&lt;/em&gt; most powerful, spells.
&lt;/p&gt;

&lt;p&gt;
The &lt;a href=&quot;https://crawl.kelbi.org/crawl/morgue/Nornya/morgue-Nornya-20230329-020302.txt&quot;&gt;morgue file&lt;/a&gt; from &lt;a href=&quot;https://crawl.kelbi.org&quot;&gt;CKO&lt;/a&gt; is included below:
&lt;/p&gt;&lt;pre&gt;
 Dungeon Crawl Stone Soup version 0.30-a0-954-gcf5f444c16 (webtiles) character file.

Game seed: 1080748785831329360

1815179 Nornya the Worldbinder (level 26, 217/217 HPs)
             Began as an Octopode Cinder Acolyte on Mar 28, 2023.
             Was the Champion of Jiyva.
             Escaped with the Orb
             ... and 3 runes on Mar 29, 2023!

             The game lasted 02:41:14 (56755 turns).

Nornya the Worldbinder (Octopode Cinder Acolyte)   Turns: 56755, Time: 02:41:15

Health: 217/217    AC: 36    Str: 20    XL:     26   Next: 74%
Magic:  57/57      EV: 23    Int: 34    God:    Jiyva [******]
Gold:   2498       SH: 15    Dex:  9    Spells: 7/55 levels left

rFire   + + +      SeeInvis +      - Unarmed
rCold   + . .      Faith    .    z - +5 kite shield
rNeg    + . .      Spirit   +    K - +3 hat of Pondering {ponderous, Will+ MP+10 Int+5}
rPois   &amp;#8734;          Reflect  .    s - amulet of guardian spirit
rElec   +          Rampage  .    M - ring of Balance {rPois EV+5 Str+8 Dex-5}
rCorr   +                        E - ring of Fugecoas {Drain rPois rF+ rCorr Int+4}
Will    +++..                    x - +5 ring of evasion
Stlth   ++                       T - ring of magical power
HPRegen 2.16/turn                U - +4 ring of protection
MPRegen 0.85/turn                j - ring of protection from cold
                                 c - ring &quot;Qahewyt&quot; {rF+ SInv}
                                 y - ring &quot;Rasothih&quot; {rF+ Will+ rCorr}

@: statue-form, on dragon call cooldown, studying 2 skills, very slow
A: slow and powerful, torment resistance 1, boosted hp, almost no armour,
amphibious, 8 rings, camouflage 1, (gelatinous body 1), (nimble swimmer 1),
tentacles, antennae 1, tentacle spike 1, (iridescent scales 3), agile 1,
deterioration 1, low MP 1, (shaggy fur 2), eyeballs 1, evolution 2, tendrils,
inability to drink after injury 2, inability to read after injury 1
0: Orb of Zot
}: 3/15 runes: decaying, slimy, gossamer
a: End Transformation, Renounce Religion, Oozemancy, Slimify


You escaped.
You worshipped Jiyva.
Jiyva was exalted by your worship.
You were a living statue of rough stone.

You visited 11 branches of the dungeon, and saw 52 of its levels.
You visited 1 bazaar.
You also visited: Sewer, Ossuary and Ice Cave.

You collected 4919 gold pieces.
You spent 2421 gold pieces at shops.

Inventory:

Missiles
 w - a throwing net (quivered) {!f}
Armour
 z - a +5 kite shield (worn)
 K - the +3 hat of Pondering (worn) {ponderous, Will+ MP+10 Int+5}
   (You took it off Gastronok on level 1 of the Lair of Beasts)

   Int:       It affects your intelligence (+5).
   MP:        It affects your magic capacity (+10).
   Will:      It increases your willpower.
Jewellery
 c - the ring &quot;Qahewyt&quot; (on tentacle) {rF+ SInv}
   (You took it off a draconian annihilator on level 4 of the Depths)

   [ring of protection from fire]

   rF:        It protects you from fire.
   SInv:      It lets you see invisible.
 j - a ring of protection from cold (on tentacle)
 s - an amulet of guardian spirit (around mantle)
 x - a +5 ring of evasion (on tentacle)
 y - the ring &quot;Rasothih&quot; (on tentacle) {rF+ Will+ rCorr}
   (You found it on level 4 of the Realm of Zot)

   [ring of willpower]

   rF:        It protects you from fire.
   rCorr:     It protects you from acid and corrosion.
   Will:      It increases your willpower.
 E - the ring of Fugecoas (right tentacle) {Drain rPois rF+ rCorr Int+4}
   (You acquired it on level 9 of the Dungeon)

   [ring of protection from fire]

   Int:       It affects your intelligence (+4).
   rF:        It protects you from fire.
   rPois:     It protects you from poison.
   rCorr:     It protects you from acid and corrosion.
   Drain:     It drains your maximum health when unequipped.
 M - the ring of Balance (left tentacle) {rPois EV+5 Str+8 Dex-5}
   (You found it on level 4 of the Realm of Zot)

   [ring of evasion]

   EV:        It affects your evasion (+5).
   Str:       It affects your strength (+8).
   Dex:       It affects your dexterity (-5).
   rPois:     It protects you from poison.
 T - a ring of magical power (on tentacle)
 U - a +4 ring of protection (on tentacle)
Wands
 d - a wand of charming (14)
 f - a wand of iceblast (19)
 n - a wand of mindburst (19)
 P - a wand of quicksilver (21)
 R - a wand of digging (5)
Scrolls
 e - 2 scrolls of enchant armour
 k - 2 scrolls of butterflies
 m - a scroll of torment
 q - 20 scrolls of teleportation
 r - 6 scrolls of poison
 t - 5 scrolls of fear
 u - 6 scrolls of fog
 v - 11 scrolls of vulnerability
 A - 3 scrolls of magic mapping
 F - a scroll of amnesia
 S - a scroll of blinking
 W - 4 scrolls of immolation
 X - a scroll of silence
 Y - 33 scrolls of identify {@r1}
Potions
 a - 11 potions of curing {@q1}
 g - 7 potions of brilliance
 h - 7 potions of heal wounds
 i - 9 potions of flight
 l - 4 potions of cancellation
 o - 13 potions of mutation
 B - 3 potions of magic
 D - 7 potions of ambrosia
 I - 4 potions of lignification
 L - a potion of invisibility
 N - 8 potions of haste
 O - a potion of berserk rage
 Q - 3 potions of might
 Z - 3 potions of resistance
Miscellaneous
 C - a box of beasts
 G - a phantom mirror
 H - a condenser vane
 J - a phial of floods


   Skills:
 * Level 10.5 Fighting
 + Level 10.2 Dodging
 - Level 7.2 Stealth
 + Level 10.2 Shields
 + Level 25.0 Unarmed Combat
 * Level 15.2 Spellcasting
 - Level 5.0 Conjurations
 - Level 5.0 Hexes
 + Level 25.0 Summonings
 - Level 10.0 Transmutations
 - Level 3.0 Fire Magic
 - Level 8.0 Ice Magic
 - Level 10.0 Earth Magic
 + Level 10.3 Evocations


You had 7 spell levels left.
You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Statue Form           Tmut/Erth      50%        N/A       9%          6
b - Frozen Ramparts       Ice            100%       1d16      1%          3
c - Summon Mana Viper     Hex/Summ       91%        N/A       1%          5
d - Summon Hydra          Summ           57%        N/A       1%          7
e - Irradiate             Conj/Tmut      33%        3d22      4%          5
f - Yara&#x27;s Violent Unrav  Hex/Tmut       33%        3d14      4%          5
g - Dragon&#x27;s Call         Summ           57%        N/A       12%         9
h - Summon Cactus Giant   Summ           57%        N/A       1%          6
B - Blink                 Tloc           50%        N/A       5%          2

Your spell library contained the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Summon Small Mammal      Summ           100%       N/A       0%          1
 Call Canine Familiar     Summ           100%       N/A       0%          3
 Magic Dart               Conj           100%       1d8       1%          1
 Sting                    Tmut/Pois      100%       1d8       1%          1
 Momentum Strike          Conj/Tloc      84%        3d10      1%          2
 Scorch                   Fire           92%        2d9       1%          2
 Searing Ray              Conj           100%       2d8       1%          2
 Static Discharge         Conj/Air       84%        2-6/arc   1%          2
 Dazzling Flash           Conj/Hex       100%       N/A       1%          3
 Hailstorm                Conj/Ice       63%        3d13      1%          3
 Ignite Poison            Fire/Tmut/Pois 53%        N/A       1%          3
 Ozocubu&#x27;s Armour         Ice            69%        N/A       1%          3
 Summon Guardian Golem    Hex/Summ       91%        N/A       1%          3
 Tukima&#x27;s Dance           Hex            56%        N/A       1%          3
 Ice Form                 Ice/Tmut       72%        N/A       1%          4
 Leda&#x27;s Liquefaction      Hex/Erth       33%        N/A       1%          4
 Petrify                  Tmut/Erth      76%        N/A       1%          4
 Summon Ice Beast         Ice/Summ       95%        N/A       1%          4
 Lee&#x27;s Rapid Deconstruct  Erth           38%        3d19*     1%          5
 Summon Forest            Summ/Tloc      42%        N/A       1%          5
 Cause Fear               Hex            28%        N/A       4%          4
 Fulminant Prism          Conj/Hex       28%        3d14      4%          4
 Cigotuvi&#x27;s Dreadful Rot  Necr/Pois/Air  50%        N/A       5%          2
 Lesser Beckoning         Tloc           50%        N/A       5%          2
 Poisonous Vapours        Pois/Air       50%        N/A       5%          2
 Sublimation of Blood     Necr           25%        N/A       5%          2
 Mephitic Cloud           Conj/Pois/Air  37%        N/A       5%          3
 Spellforged Servitor     Conj/Summ      45%        N/A       6%          7
 Gell&#x27;s Gravitas          Tloc           25%        N/A       11%         3
 Teleport Other           Tloc           25%        N/A       11%         3
 Vhi&#x27;s Electric Charge    Tloc/Air       50%        N/A       11%         3
 Anguish                  Hex/Necr       21%        N/A       12%         4
 Manifold Assault         Tloc           25%        N/A       34%         4
 Olgreb&#x27;s Toxic Radiance  Pois           25%        N/A       34%         4
 Passage of Golubria      Tloc           25%        N/A       34%         4
 Arcjolt                  Conj/Air       21%        1d31      34%         5
 Silence                  Hex/Air        21%        N/A       34%         5
 Dragon Form              Tmut           38%        N/A       43%         7
 Plasma Beam              Fire/Air       18%        2x1d21    45%         5
 Eringya&#x27;s Noxious Bog    Tmut/Pois      28%        N/A       56%         6
 Simulacrum               Ice/Necr       26%        N/A       71%         6
 Starburst                Conj/Fire      26%        6d8       71%         6
 Ozocubu&#x27;s Refrigeration  Ice            34%        4d15      73%         7
 Enfeeble                 Hex            28%        N/A       98%         7
 Orb of Destruction       Conj           28%        9d9       98%         7
 Dispersal                Tloc           12%        N/A       99%         6
 Borgnjor&#x27;s Revivificati  Necr           12%        N/A       100%        8
 Disjunction              Tloc           12%        N/A       100%        8
 Lehudib&#x27;s Crystal Spear  Conj/Erth      33%        10d9      100%        8
 Necromutation            Tmut/Necr      28%        N/A       100%        8
 Death&#x27;s Door             Necr           12%        N/A       100%        9


Dungeon Overview and Level Annotations

Branches:
Dungeon (15/15)            Temple (1/1) D:6            Lair (5/5) D:11
  Swamp (4/4) Lair:3       Spider (4/4) Lair:2        Slime (5/5) Lair:5
    Orc (2/2) D:10            Elf (3/3) Orc:2        Vaults (4/5) D:13
  Crypt (0/3) Vaults:3     Depths (4/4) D:15            Zot (5/5) Depths:4
  Sewer (visited)         Ossuary (visited)           IceCv (visited)

Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Nemelex Xobeh
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Jiyva

Shops:
D:9 (   Orc:2 ((*[   Elf:2 *   Elf:3 *(?   Depths:2 *

Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4
Abyss: Depths:3
Pandemonium: Depths:1 Depths:2 Depths:4
Ziggurat: Depths:1

Annotations:
Slime:5 Royal Jelly
Elf:2 3 runed translucent doors
Depths:2 3 runed translucent doors


Innate Abilities, Weirdness &amp;amp; Mutations

You are a living statue of rough stone.
Your actions are slow, but your melee attacks are powerful.
You are resistant to unholy torment.
Your maximum health is greatly increased.
You are immune to poison.
You cannot wear most types of armour.
You are amphibious.
You can wear up to eight rings at the same time.
Your skin changes colour to match your surroundings (Stealth+).
((Your rubbery body absorbs attacks. (AC +1, EV +1)))
((You are camouflaged when in or above water. (Stealth+)))
You have tentacles for arms and can constrict up to eight enemies at once.
You have a pair of small antennae on your head.
One of your tentacles bears a spike.
((You are completely covered in iridescent scales. (AC +6)))
You are agile. (Dex +4, Str/Int -1)
Your body sometimes deteriorates upon taking damage.
Your magical capacity is low. (-10% MP)
((You are covered in thick fur. (AC +2)))
Your body has grown eyes which may confuse attackers. (Acc +3)
You have great hidden genetic potential.
You are covered in slimy tendrils that may disarm your opponents.
You sometimes lose the ability to drink potions when taking damage.
You occasionally lose the ability to read scrolls when taking damage.

Message History

You sense a monster nearby.
You regained 10 mp, and now have 55/57 mp.
A soul eater comes into view.
A dragon arrives to answer your call!
Your golden dragon bites the soul eater!
Your golden dragon claws the soul eater!
Your golden dragon closely misses the soul eater.
The soul eater completely misses you.
You now have 55/57 mp.
A dragon arrives to answer your call!
Your iron dragon disappears in a puff of smoke!
Your golden dragon bites the soul eater but does no damage.
Your golden dragon claws the soul eater but does no damage.
Your golden dragon tramples the soul eater!
The soul eater holds its ground! Your storm dragon bites the soul eater!
Your storm dragon closely misses the soul eater.
Your storm dragon tramples the soul eater.
The soul eater holds its ground!
The soul eater barely misses your golden dragon.
Your ice dragon bites the soul eater.
Your ice dragon barely misses the soul eater. x2
Your golden dragon bites the soul eater!!
The soul eater dies!
You now have 54/57 mp.
(D) Dungeon        (T) Temple         (L) Lair           (S) Swamp
(N) Spider Nest    (M) Slime Pits     (O) Orcish Mines   (E) Elven Halls
(V) Vaults         (C) Crypt          (U) Depths         (H) Hell
(Z) Zot
Where to? (Enter - D:1 @ (x,y), ? - help)
Magic restored.
Your storm dragon disappears in a puff of smoke!
The roar of the dragon horde subsides.
You see here a +0 spear.
Your golden dragon disappears in a puff of smoke!
There is an open door here.
Your ice dragon disappears in a puff of smoke!
A ynoxinul comes into view.
There is a staircase leading out of the dungeon here.
MP restored: 57
You have escaped!

#.#           #.#.######.#..)).#  #
#.#           #.#3...).....)...#  #
#.#           #.#&#x27;######.......#
#.#           #.#.##   #..#&#x27;####
#.#############.#..##  #..#.#
#...............#...## #..#.#
#################....###..#.#
 #...&amp;gt;...#######......##..#.#
 #.......&#x27;.&#x27;.....8.....#..#.#####
 #.......#.#####......##........#
 ####&#x27;####.#   ##....###...b.b..###
    #.#  #.#    #...## ###...b...bb
    #.#  #.#    #..##  #.bb..b.bb..
    #.#  #.######.##   ##....b....b
    #.#  #......#+#     #..b&amp;#8224;b.....
    #.#  #.####...#     #...b...###
    #&amp;#247;#  #.#  #####     #bb.....# #


You could see a ynoxinul.

Vanquished Creatures
  2 dread liches
  5 orbs of fire
  A juggernaut (Depths:2)
  Sojobo (Depths:3)
  Vv (Depths:3)
  Bai Suzhen (Spider:3)
  Saint Roka (Depths:1)
  6 golden dragons
  Nikola (Spider:1)
  A Tzitzimitl (Depths:1)
  2 electric golems
  A Hell Sentinel (D:5)
  Asterion (Spider:1)
  10 Orb Guardians
  15 tentacled monstrosities
  A lich (Depths:2)
  A deep elf blademaster (Elf:3)
  A walking divine tome (Depths:2)
  A deep elf master archer (Elf:3)
  8 sphinxes
  5 death cobs
  2 thorn hunters (Swamp:4)
  The ghost of daffy the Devastator, an adept DsVM of Vehumet (Swamp:3)
  2 tengu reavers
  2 shadow dragons (Zot:4)
  10 storm dragons
  Agnes (D:14)
  Roxanne (Swamp:4)
  Gastronok (Lair:1)
  6 draconian monks
  A fire giant (Depths:4)
  A demonspawn warmonger (D:8)
  8 vault wardens
  9 emperor scorpions
  4 deep elf sorcerers (Elf:3)
  A frost giant (Depths:2)
  The ghost of Kazytuts the Fighter, a journeyman MiBe of Trog (Orc:1)
  A deep elf elementalist (Elf:3)
  2 orc warlords
  A cacodemon (Depths:3)
  A spectral juggernaut (Depths:3)
  Louise (Swamp:3)
  3 ghost moths
  A draconian stormcaller (Zot:3)
  2 spriggan defenders
  8 ironbound preservers
  17 very ugly things
  4 war gargoyles
  3 broodmothers
  4 stone giants
  7 green draconians
  7 ironbound thunderhulks
  4 deep elf demonologists
  2 bunyips
  10 red draconians
  2 eleionomae
  12 dire elephants
  8 white draconians
  2 spectral titans (Depths:3)
  6 black draconians
  3 yellow draconians
  A deep elf annihilator (Elf:3)
  6 spark wasps
  5 purple draconians
  The ghost of Qemniozi the Cleaver, a journeyman GrBe of Trog (D:14)
  A blizzard demon (Depths:1)
  A merfolk javelineer (Depths:2)
  3 mummy priests (Depths:3)
  2 ettins
  22 nameless horrors
  2 deep elf high priests (Elf:3)
  6 entropy weavers
  2 spectral golden dragons (Depths:3)
  4 deep elf death magi (Elf:3)
  5 yaktaur captains
  6 fire dragons
  Harold (Orc:1)
  5 ice dragons
  15 hydras
  A shambling mangrove (Swamp:2)
  2 spectral tengu (Depths:3)
  2 peacekeepers
  A hell beast (D:5)
  A spectral sphinx (Depths:3)
  4 vault guards (Vaults:1)
  7 ironbound frosthearts
  A spectral shadow dragon (Depths:3)
  A spectral frost giant (Depths:3)
  5 centaur warriors
  2 catoblepae
  2 ogre magi (Orc:2)
  11 alligators
  A jorogumo (Spider:3)
  2 ghost crabs
  4 radroaches
  3 spriggan air magi
  18 dancing weapons
  9 two-headed ogres
  12 boulder beetles
  3 deep troll earth magi
  16 death yaks
  A spectral storm dragon (Depths:3)
  8 deep troll shamans
  3 vampire magi
  2 orc high priests
  4 spriggan berserkers
  A tengu warrior (D:13)
  5 hell knights (Depths:2)
  A spectral fire giant (Depths:3)
  A shock serpent (Zot:3)
  A sun demon (Depths:4)
  A soul eater (Vaults:3)
  2 skeletal warriors (Vaults:3)
  10 deep elf knights
  4 iron trolls (Depths:2)
  Sonja (D:12)
  2 spectral death yaks (Lair:3)
  2 sixfirhies (D:8)
  A skyshark (Lair:3)
  9 pharaoh ants
  A goliath frog (Swamp:2)
  2 orb spiders (Spider:1)
  2 sun moths
  3 bog bodies
  A spectral spark wasp (Depths:3)
  5 wizards
  8 deep elf archers
  9 lindwurms
  2 death drakes (Depths:4)
  24 deep trolls
  6 orc knights
  An obsidian statue (Depths:3)
  11 swamp dragons
  7 spriggan druids
  15 steelbarb worms
  8 ironbound convokers
  16 deep elf zephyrmancers
  7 harpies
  20 deep elf pyromancers
  28 ugly things
  3 cyclopes
  3 manticores
  2 orc sorcerers (Orc:1)
  16 wolf spiders
  14 moths of wrath
  14 elephants
  4 black mambas
  5 will-o-the-wisps
  15 vault sentinels
  8 torpor snails
  A black mamba (shapeshifter) (Elf:2)
  3 orange demons
  9 demonic crawlers
  2 gargoyles
  4 rime drakes
  2 efreet
  9 cane toads
  A kobold demonologist (D:10)
  4 komodo dragons
  2 tengu conjurers
  6 guardian mummies (Depths:3)
  A freezing wraith (Elf:1)
  27 yaktaurs
  10 meliai
  2 polar bears
  9 trolls
  A blink frog (shapeshifter) (D:14)
  2 hellwings (Depths:1)
  6 tyrant leeches
  22 hornets
  A dream sheep (Lair:5)
  19 tarantellas
  10 blink frogs
  3 slime creatures (D:12)
  2 air elementals
  20 spriggans
  26 jumping spiders
  14 culicivoras
  4 wraiths
  A centaur simulacrum (D:14)
  8 water elementals
  2 shadows
  9 yaks
  A vampire (D:9)
  3 basilisks
  5 wyverns
  10 fire elementals
  A chaos spawn (Depths:1)
  2 steam dragons (D:9)
  19 vampire mosquitoes
  59 redbacks
  3 wargs
  22 swamp worms
  3 acid dragons
  12 water moccasins
  2 hell hounds (D:15)
  2 spectral polar bears (Lair:3)
  A black bear (shapeshifter) (Elf:2)
  16 orc warriors
  An ice beast (D:8)
  9 swamp drakes
  6 black bears
  A great orb of eyes simulacrum (IceCv)
  25 ogres
  10 wolves
  4 centaurs
  2 phantoms (D:5)
  A slime creature simulacrum (IceCv)
  A kobold brigand (D:6)
  11 bullfrogs
  A gnoll sergeant (D:6)
  2 earth elementals (Swamp:2)
  3 scorpions
  2 howler monkeys
  An electric eel (D:6)
  4 hounds
  2 jellies
  2 centaur zombies (Ossuary)
  10 orc priests
  A sleepcap (D:7)
  2 iguanas
  13 orc wizards
  3 mummies
  5 gnolls
  10 adders
  A shadow imp (D:8)
  A white imp (D:5)
  3 adder zombies (Ossuary)
  4 worms
  4 dart slugs
  41 orcs
  2 orc simulacra (Orc:1)
  8 endoplasms
  10 giant cockroaches
  10 goblins
  6 hobgoblins
  9 jackals
  10 quokkas
  14 ball pythons
  6 bats
  10 frilled lizards
  3 goblin zombies (Ossuary)
  8 hobgoblin zombies
  A jackal zombie (Ossuary)
  14 kobolds
  8 kobold zombies (Ossuary)
  12 orc zombies
  3 rats
  2 rat zombies (Ossuary)
  3 spectral orcs
1471 creatures vanquished.

Vanquished Creatures (collateral kills)
  3 orbs of fire (Zot:5)
  2 ancient liches (Zot:5)
  A royal mummy (Depths:3)
  4 Killer Klowns
  5 golden dragons
  A curse toe (Zot:2)
  The ghost of Muroag the Alchemist, a veteran DgBr (Zot:5)
  2 electric golems
  6 tentacled monstrosities
  19 Orb Guardians
  An Ice Fiend (D:4)
  A lich (Depths:2)
  A deep elf blademaster (Elf:3)
  4 quicksilver dragons
  A sphinx (Vaults:1)
  6 death cobs
  5 shadow dragons
  2 tengu reavers
  9 draconian monks
  8 storm dragons
  A vault warden (Vaults:1)
  2 draconian knights
  2 deep elf sorcerers (Elf:3)
  4 draconian scorchers
  A cacodemon (D:8)
  A ghost moth (Zot:3)
  2 draconian stormcallers
  5 draconian shifters
  A deep elf elementalist (Elf:3)
  9 draconian annihilators
  2 war gargoyles (Zot:3)
  4 very ugly things
  A demonspawn corrupter (D:8)
  A broodmother (Spider:4)
  3 ironbound preservers (Vaults:1)
  A reaper (D:8)
  2 stone giants
  6 green draconians
  2 ironbound thunderhulks (Vaults:1)
  10 purple draconians
  3 deep elf annihilators (Elf:3)
  9 red draconians
  A spectral titan (Depths:3)
  A bunyip (Swamp:4)
  18 black draconians
  6 dire elephants
  17 white draconians
  3 yellow draconians
  A crystal guardian (Vaults:2)
  A blizzard demon (Zot:4)
  Josephine (D:14)
  A fire dragon (Depths:2)
  4 deep elf high priests (Elf:3)
  A shambling mangrove (Swamp:4)
  2 deep elf death magi (Elf:3)
  A rakshasa (D:1)
  2 hell beasts
  A peacekeeper (Vaults:4)
  A spectral tengu (Depths:3)
  A hydra (Swamp:1)
  2 ice dragons (Depths:4)
  A centaur warrior (Vaults:3)
  A catoblepas (Lair:5)
  A deep troll shaman (Depths:3)
  2 deep troll earth magi
  4 dancing weapons
  2 spriggan berserkers
  A soul eater (D:1)
  4 shock serpents (Zot:3)
  3 deep elf knights
  2 sixfirhies (Zot:3)
  8 orb spiders
  A swamp dragon (Swamp:4)
  3 iron trolls (Depths:3)
  A deep elf archer (Elf:1)
  11 deep trolls
  A wizard (Vaults:4)
  A spectral iron dragon (Depths:3)
  An ironbound convoker (Vaults:1)
  A harpy (Vaults:1)
  3 deep elf pyromancers
  A manticore (Lair:5)
  A cyclops (Orc:2)
  4 ugly things
  A wolf spider (Spider:4)
  8 moths of wrath
  A black mamba (Lair:5)
  A smoke demon (Depths:3)
  3 orange demons (Depths:3)
  A yaktaur (shapeshifter) (Depths:2)
  2 guardian mummies (Depths:3)
  6 yaktaurs
  A troll (Orc:1)
  4 hornets
  2 raiju (Zot:3)
  A dream sheep (Lair:5)
  2 blink frogs (Lair:3)
  3 tyrant leeches
  2 air elementals (Elf:2)
  2 yaks (Lair:2)
  2 spriggans (Swamp:3)
  A fire elemental (Orc:2)
  A chaos spawn (D:4)
  A wraith (D:14)
  5 redbacks
  2 swamp worms (Swamp:4)
  4 orc warriors
  An ogre (Orc:1)
  2 wolves
  A bullfrog (Lair:2)
  2 earth elementals
  A jelly (Zot:3)
  An orc priest (Depths:1)
  A spectral orc (Orc:1)
  5 lightning spires (Zot:3)
  An orc simulacrum (Orc:1)
  A dart slug (D:1)
  3 orcs
  A foxfire (Lair:1)
353 creatures vanquished.

Vanquished Creatures (others)
  A quicksilver dragon (Zot:4)
  A storm dragon (Depths:2)
  A fire giant (Depths:2)
  An ironbound preserver (Vaults:1)
  A quicksilver ooze (IceCv)
  2 black draconians (Zot:3)
  An ironbound thunderhulk (Vaults:2)
  2 eleionomae
  A dire elephant (Vaults:1)
  3 great orbs of eyes
  A yaktaur captain (Vaults:3)
  A two-headed ogre (Orc:2)
  A deep elf knight (Elf:3)
  A deep troll (Vaults:1)
  2 ironbound convokers
  3 deep elf zephyrmancers
  A deep elf pyromancer (Elf:1)
  2 orange crystal statues (IceCv)
  A moth of wrath (Zot:3)
  An orc sorcerer (Orc:1)
  A manticore (D:14)
  A vault sentinel (Vaults:3)
  An efreet (D:14)
  2 yaktaurs (Vaults:1)
  A freezing wraith (Elf:1)
  4 bloated husks (Swamp:2)
  A meliai (D:14)
  A hornet (Swamp:2)
  31 slime creatures
  A dream sheep (shapeshifter) (Elf:1)
  A spriggan (Swamp:2)
  A water elemental (Elf:1)
  A swamp drake (Swamp:2)
  An orc warrior (Orc:1)
  6 great orb of eyes simulacra (IceCv)
  An ogre (Orc:1)
  A centaur (D:15)
  5 slime creature simulacra (IceCv)
  A glowing shapeshifter simulacrum (IceCv)
  A spectral ogre (Orc:1)
  265 jellies
  2 orc wizards (Orc:1)
  4 orcs
  5 ball lightnings (Zot:3)
  A bush (Lair:5)
  39 foxfires
  36 fungi
  117 plants
560 creatures vanquished.

Grand Total: 2384 creatures vanquished

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | Nornya the Octopode Cinder Acolyte began the quest for the
                  | Orb.
     0 | D:1      | Reached XP level 1. HP: 16/16 MP: 2/2
    78 | D:1      | Reached XP level 2. HP: 14/21 MP: 3/3
   227 | D:1      | Reached skill level 1 in Dodging
   478 | D:1      | Reached XP level 3. HP: 26/26 MP: 4/4
   819 | D:1      | Learned a level 2 spell: Scorch
  1237 | D:2      | Reached XP level 4. HP: 29/31 MP: 5/5
  1841 | D:2      | Reached skill level 1 in Shields
  2117 | D:2      | Reached XP level 5. HP: 27/36 MP: 6/6
  2717 | D:3      | Reached skill level 5 in Unarmed Combat
  2877 | D:3      | Noticed a black bear
  2919 | D:3      | Identified the +6 trident of Ysixtar {flame, Str+3}
  2946 | D:3      | Found a glowing drain.
  2960 | Sewer    | Entered a sewer
  3177 | Sewer    | Reached XP level 6. HP: 39/42 MP: 7/7
  3195 | Sewer    | Got Tyc Regra&#x27;s Omnibus of Frost
  3236 | D:3      | Learned a level 3 spell: Frozen Ramparts
  3279 | D:3      | Killed a black bear
  3280 | D:3      | Reached skill level 1 in Ice Magic
  3700 | D:4      | Reached XP level 7. HP: 45/46 MP: 8/8
  4153 | D:4      | Found a sand-covered staircase.
  4164 | Ossuary  | Entered an ossuary
  4227 | Ossuary  | Learned a level 3 spell: Ozocubu&#x27;s Armour
  4719 | D:4      | Reached XP level 8. HP: 29/52 MP: 9/9
  4899 | D:4      | Found a shimmering blue altar of Sif Muna.
  5214 | D:5      | Entered Level 5 of the Dungeon
  6517 | D:6      | Found a radiant altar of Vehumet.
  6524 | D:6      | Found a white marble altar of Elyvilon.
  6566 | D:6      | Found a staircase to the Ecumenical Temple.
  6655 | D:6      | Reached skill level 5 in Ice Magic
  6778 | D:6      | Reached XP level 9. HP: 56/56 MP: 3/10
  6817 | Temple   | Entered the Ecumenical Temple
  7636 | D:7      | Got the Omnibus of Lofty Wicked Magicks
  7857 | D:7      | Reached skill level 10 in Unarmed Combat
  8140 | D:7      | Found a bloodstained altar of Trog.
  8855 | D:8      | Found a sparkling altar of Nemelex Xobeh.
  9266 | D:8      | Found a blossoming altar of Fedhas.
  9503 | D:8      | Noticed a troll
  9513 | D:8      | Killed a troll
  9723 | D:8      | Found an opulent altar of Gozag.
 10055 | D:9      | Found Jatwas&#x27;s Antique Weapon Shop.
 10073 | D:9      | Found a snail-covered altar of Cheibriados.
 10189 | D:9      | Reached skill level 5 in Shields
 10189 | D:9      | Reached XP level 10. HP: 56/63 MP: 2/11
 10273 | D:9      | Identified the +0 pair of boots of Ignis&#x27;s Envy {-Tele
                  | Will+ Dex+6 SInv}
 10633 | D:9      | Identified a scroll of acquirement
 10633 | D:9      | Acquired the ring of Fugecoas {Drain rPois rF+ rCorr Int+4}
 10702 | D:9      | Found a basalt altar of Yredelemnul.
 10819 | D:10     | Entered Level 10 of the Dungeon
 10828 | D:10     | Noticed a kobold demonologist
 10852 | D:10     | Noticed a two-headed ogre
 10852 | D:10     | Found a staircase to the Orcish Mines.
 10862 | D:10     | Killed a two-headed ogre
 11009 | D:9      | Paralysed by a hornet for 2 turns
 11334 | D:10     | Killed a kobold demonologist
 11703 | D:10     | Learned a level 3 spell: Call Canine Familiar
 11807 | D:10     | Reached skill level 1 in Summonings
 12102 | D:11     | Noticed a cyclops
 12477 | D:11     | Found a broken altar of Ashenzari.
 12563 | D:11     | Noticed a cyan ugly thing
 12580 | D:11     | Killed a cyan ugly thing
 12707 | D:11     | Killed a cyclops
 12827 | D:11     | Noticed a cyclops
 12844 | D:11     | Killed a cyclops
 12845 | D:11     | Reached XP level 11. HP: 54/67 MP: 5/12
 12905 | D:11     | Found a staircase to the Lair.
 13187 | D:11     | Reached skill level 10 in Shields
 13319 | Lair:1   | Entered Level 1 of the Lair of Beasts
 13338 | Lair:1   | Noticed Gastronok
 13385 | Lair:1   | Killed Gastronok
 13386 | Lair:1   | Reached skill level 5 in Summonings
 14152 | Lair:1   | Identified the +4 short sword of Kismet {venom, rElec
                  | rCorr}
 14152 | Lair:1   | Noticed a death yak
 14152 | Lair:1   | Noticed a death yak
 14153 | Lair:1   | Noticed a death yak
 14193 | D:11     | Killed a death yak
 14334 | Lair:1   | Killed a death yak
 14354 | Lair:1   | Killed a death yak
 14355 | Lair:1   | Reached skill level 5 in Fighting
 14708 | Lair:1   | Noticed a bog body
 14708 | Lair:1   | Noticed a death yak
 15568 | Lair:1   | HP: 3/72 [constriction (2)]
 16055 | Lair:2   | Reached XP level 12. HP: 42/82 MP: 7/13
 16521 | Lair:2   | Found a hole to the Spider Nest.
 16969 | Lair:2   | Reached skill level 10 in Fighting
 16974 | Lair:2   | Reached skill level 1 in Evocations
 17913 | Lair:3   | Noticed a skyshark
 17925 | Lair:3   | Killed a skyshark
 17926 | Lair:3   | Reached skill level 5 in Dodging
 18341 | Lair:3   | Found an opulent altar of Gozag.
 18936 | Lair:3   | Found a staircase to the Swamp.
 18936 | Lair:3   | Noticed a ghost crab
 19384 | Lair:3   | Killed a ghost crab
 19626 | Lair:4   | Reached skill level 5 in Evocations
 19630 | Lair:4   | Reached XP level 13. HP: 49/92 MP: 12/14
 20143 | Lair:4   | Identified the +9 dagger &quot;Uddeosucs&quot; {pain, Fragile +Blink
                  | rElec rC++}
 20154 | Lair:4   | Identified the amulet &quot;Dydots&quot; {Faith rElec rC+}
 20771 | Lair:5   | Entered Level 5 of the Lair of Beasts
 21987 | Lair:5   | Learned a level 2 spell: Blink
 22087 | Lair:5   | Reached skill level 10 in Dodging
 22520 | Lair:5   | Noticed a dire elephant
 22948 | Lair:5   | Reached skill level 10 in Evocations
 23064 | Lair:5   | Killed a dire elephant
 23513 | Lair:5   | Found a viscous altar of Jiyva.
 23513 | Lair:5   | Found a staircase to the Slime Pits.
 23571 | Lair:5   | Reached XP level 14. HP: 63/99 MP: 15/16
 23925 | Lair:5   | Learned a level 6 spell: Statue Form
 24234 | Lair:5   | Reached skill level 1 in Transmutations
 24234 | Lair:5   | Reached skill level 1 in Earth Magic
 24255 | Lair:5   | Found a runed translucent door.
 24639 | Lair:5   | Paralysed by a hornet for 3 turns
 24924 | Lair:5   | Acquired the ring of Efuottiwn {Ice Slay+3}
 25482 | D:12     | You fall into a shaft and drop 1 floor!
 25917 | D:12     | Noticed Sonja
 25927 | D:12     | Killed Sonja
 26309 | Lair:5   | Fell from the grace of Ignis
 26309 | Lair:5   | Became a worshipper of Jiyva Jiet the Shapeless
 26456 | Orc:1    | Entered Level 1 of the Orcish Mines
 26711 | Orc:1    | Noticed Harold
 26722 | Orc:1    | Killed Harold
 26842 | Orc:1    | Found a runed translucent gate.
 26842 | Orc:1    | Found a runed translucent gate.
 26842 | Orc:1    | Found a runed translucent gate.
 26843 | Orc:1    | Noticed Kazytuts&#x27;s ghost (journeyman MiBe)
 26859 | Orc:1    | Reached * piety under Jiyva
 27012 | Orc:1    | You fall into a shaft and drop 1 floor!
 27012 | Orc:2    | Entered Level 2 of the Orcish Mines
 27031 | Orc:2    | Reached skill level 5 in Earth Magic
 27034 | Orc:2    | Reached skill level 5 in Transmutations
 27136 | Orc:2    | Found a staircase to the Elven Halls.
 27137 | Orc:2    | Reached ** piety under Jiyva
 27682 | Orc:2    | Reached skill level 5 in Spellcasting
 27687 | Orc:2    | Noticed a stone giant
 27750 | Orc:1    | Killed Kazytuts&#x27;s ghost
 27802 | Orc:1    | Identified the amulet of Qubaqoqila {Faith rPois rF+ rC+
                  | Dex-2}
 27887 | Orc:1    | Reached XP level 15. HP: 103/103 MP: 22/22
 28098 | Orc:2    | Found Jahoquf&#x27;s Assorted Antiques.
 28099 | Orc:2    | Found Kuuveopn&#x27;s Armour Boutique.
 28105 | Orc:2    | Found Derece&#x27;s Weapon Emporium.
 28115 | Orc:2    | Found Apuan&#x27;s Weapon Shoppe.
 28210 | Orc:2    | Bought a scroll of teleportation for 105 gold pieces
 28210 | Orc:2    | Bought a scroll of fear for 140 gold pieces
 28272 | D:13     | Reached *** piety under Jiyva
 28482 | D:13     | Found a gate to the Vaults.
 28792 | D:13     | You fall into a shaft and drop 2 floors!
 28792 | D:15     | Entered Level 15 of the Dungeon
 29071 | D:15     | Was forgiven by Ignis
 29167 | D:15     | Gained mutation: You passively map a small area around you.
                  | [Jiyva&#x27;s grace]
 29167 | D:15     | Gained mutation: You passively map the area around you.
                  | [Jiyva&#x27;s grace]
 29167 | D:15     | Gained mutation: You passively map a large area around you.
                  | [Jiyva&#x27;s grace]
 29167 | D:15     | Gained mutation: You have a pair of small antennae on your
                  | head. [Jiyva&#x27;s grace]
 29626 | D:15     | Found a staircase to the Depths.
 29904 | D:15     | Noticed a golden dragon
 29905 | D:15     | a golden dragon changed into a quicksilver dragon
 29905 | D:15     | Noticed a quicksilver dragon (glowing shapeshifter)
 29906 | D:15     | a quicksilver dragon changed into an iron dragon
 29906 | D:15     | Noticed an iron dragon (glowing shapeshifter)
 29909 | D:15     | an iron dragon changed into a quicksilver dragon
 29909 | D:15     | Noticed a quicksilver dragon (glowing shapeshifter)
 29915 | D:15     | a quicksilver dragon changed into a stone giant
 29921 | D:14     | Reached **** piety under Jiyva
 29972 | D:14     | Learned a level 7 spell: Summon Hydra
 30173 | D:14     | Noticed Agnes
 30181 | D:14     | Killed Agnes
 30225 | D:14     | Found a runed translucent door.
 30225 | D:14     | Found a shimmering altar of Xom.
 30225 | D:14     | Identified the +7 rapier of Doom {chaos, Fly Str+4}
 30225 | D:14     | Noticed Qemniozi&#x27;s ghost (journeyman GrBe)
 30251 | D:14     | Killed Qemniozi&#x27;s ghost
 30333 | D:14     | Noticed Josephine
 30339 | D:14     | Killed Josephine
 30446 | D:14     | Identified the +3 scimitar &quot;Ogreslayer&quot; {vamp, rPois}
 30809 | Spider:1 | Entered Level 1 of the Spider Nest
 30813 | Spider:1 | Noticed an emperor scorpion
 30829 | Spider:1 | Killed an emperor scorpion
 31095 | Spider:1 | Noticed Nikola
 31105 | Spider:1 | Killed Nikola
 31169 | Spider:1 | Reached XP level 16. HP: 109/109 MP: 25/25
 31276 | Spider:1 | Reached ***** piety under Jiyva
 31478 | Spider:1 | Lost mutation: You passively map a large area around you.
                  | [Jiyva&#x27;s grace]
 31478 | Spider:1 | Gained mutation: You have a small jelly attached to you
                  | that may absorb projectiles. [Jiyva&#x27;s grace]
 31478 | Spider:1 | Gained mutation: One of your tentacles bears a spike.
                  | [Jiyva&#x27;s grace]
 31478 | Spider:1 | Gained mutation: One of your tentacles bears a nasty spike.
                  | [Jiyva&#x27;s grace]
 31478 | Spider:1 | Gained mutation: One of your tentacles bears a large
                  | vicious spike. [Jiyva&#x27;s grace]
 31581 | Spider:1 | Noticed Asterion
 31602 | Spider:1 | Killed Asterion
 32457 | Spider:2 | Reached skill level 10 in Transmutations
 32457 | Spider:2 | Reached skill level 10 in Earth Magic
 32507 | Spider:2 | Learned a level 5 spell: Irradiate
 32702 | Spider:2 | Reached skill level 1 in Conjurations
 33488 | Spider:3 | Reached XP level 17. HP: 115/115 MP: 26/28
 33538 | Spider:3 | Gained mutation: You are clumsy. (Dex -2) [mutagenic glow]
 33973 | Spider:4 | Entered Level 4 of the Spider Nest
 34185 | Spider:4 | Reached skill level 15 in Unarmed Combat
 34252 | Spider:4 | Lost mutation: One of your tentacles bears a large vicious
                  | spike. [Jiyva&#x27;s grace]
 34252 | Spider:4 | Lost mutation: You passively map the area around you.
                  | [Jiyva&#x27;s grace]
 34252 | Spider:4 | Lost mutation: You have a small jelly attached to you that
                  | may absorb projectiles. [Jiyva&#x27;s grace]
 34252 | Spider:4 | Gained mutation: You have a pair of antennae on your head.
                  | [Jiyva&#x27;s grace]
 34252 | Spider:4 | Gained mutation: You have a pair of large antennae on your
                  | head. (SInv) [Jiyva&#x27;s grace]
 34252 | Spider:4 | Gained mutation: Your melee attacks may engulf your foes in
                  | ooze. [Jiyva&#x27;s grace]
 34252 | Spider:4 | Gained mutation: You are resistant to electric shocks.
                  | (rElec) [Jiyva&#x27;s grace]
 34753 | Spider:4 | Reached skill level 5 in Conjurations
 34769 | Spider:4 | Noticed Bai Suzhen
 34804 | Spider:3 | Killed Bai Suzhen
 35059 | Spider:4 | Got a gossamer rune of Zot
 35172 | Spider:4 | Reached XP level 18. HP: 120/120 MP: 31/31
 35407 | Swamp:1  | Entered Level 1 of the Swamp
 35574 | Swamp:1  | You fall into a shaft and drop 1 floor!
 35574 | Swamp:2  | Reached ****** piety under Jiyva
 35759 | Swamp:2  | Reached XP level 19. HP: 126/126 MP: 23/32
 35816 | Swamp:2  | Reached skill level 10 in Spellcasting
 36174 | Swamp:1  | Lost mutation: You have a pair of large antennae on your
                  | head. (SInv) [Jiyva&#x27;s grace]
 36174 | Swamp:1  | Lost mutation: One of your tentacles bears a nasty spike.
                  | [Jiyva&#x27;s grace]
 36174 | Swamp:1  | Lost mutation: You are clumsy. (Dex -2) [Jiyva&#x27;s grace]
 36174 | Swamp:1  | Lost mutation: You are resistant to electric shocks.
                  | (rElec) [Jiyva&#x27;s grace]
 36174 | Swamp:1  | Lost mutation: Your melee attacks may engulf your foes in
                  | ooze. [Jiyva&#x27;s grace]
 36174 | Swamp:1  | Gained mutation: You have a small jelly attached to you
                  | that senses nearby items. [Jiyva&#x27;s grace]
 36174 | Swamp:1  | Gained mutation: You are strong-willed. (Will+) [Jiyva&#x27;s
                  | grace]
 36174 | Swamp:1  | Gained mutation: You are highly strong-willed. (Will++)
                  | [Jiyva&#x27;s grace]
 36174 | Swamp:1  | Gained mutation: You are extremely strong-willed. (Will+++)
                  | [Jiyva&#x27;s grace]
 36537 | Swamp:2  | Learned a level 9 spell: Dragon&#x27;s Call
 36631 | Swamp:3  | Found a shadowy altar of Dithmenos.
 36778 | Swamp:3  | Found a transporter.
 36780 | Swamp:3  | Noticed Louise
 36787 | Swamp:3  | Killed Louise
 36797 | Swamp:3  | Found a bloodstained altar of Trog.
 36800 | Swamp:3  | Noticed daffy&#x27;s ghost (adept DsVM)
 36812 | Swamp:3  | Killed daffy&#x27;s ghost
 36844 | Swamp:3  | Found a transporter.
 37200 | Swamp:4  | Entered Level 4 of the Swamp
 37510 | Swamp:4  | Got a decaying rune of Zot
 37685 | Swamp:4  | Noticed Roxanne
 37687 | Swamp:4  | Lost mutation: You are extremely strong-willed. (Will+++)
                  | [Jiyva&#x27;s grace]
 37687 | Swamp:4  | Lost mutation: You passively map a small area around you.
                  | [Jiyva&#x27;s grace]
 37687 | Swamp:4  | Lost mutation: You have a small jelly attached to you that
                  | senses nearby items. [Jiyva&#x27;s grace]
 37687 | Swamp:4  | Gained mutation: You are agile. (Dex +4, Str/Int -1)
                  | [Jiyva&#x27;s grace]
 37687 | Swamp:4  | Gained mutation: You are very agile. (Dex +8, Str/Int -2)
                  | [Jiyva&#x27;s grace]
 37687 | Swamp:4  | Gained mutation: Your muscles are strong. (Str +4, Int/Dex
                  | -1) [Jiyva&#x27;s grace]
 37687 | Swamp:4  | Gained mutation: Your muscles are very strong. (Str +8,
                  | Int/Dex -2) [Jiyva&#x27;s grace]
 37695 | Swamp:4  | Killed Roxanne
 37996 | Elf:1    | Entered Level 1 of the Elven Halls
 38412 | Elf:1    | Reached skill level 10 in Summonings
 38457 | Elf:1    | Found a frozen archway.
 38469 | IceCv    | Entered an ice cave
 38552 | IceCv    | Found a viscous altar of Jiyva.
 39151 | Elf:2    | Paralysed by an air elemental for 1 turns
 39243 | Elf:2    | Reached XP level 20. HP: 132/132 MP: 30/34
 39277 | Elf:2    | Gained mutation: Potions are less effective at restoring
                  | your health. [mutagenic glow]
 39405 | Elf:2    | Found Vale&#x27;s General Store.
 39511 | Elf:2    | Paralysed by an air elemental for 1 turns
 39632 | Elf:2    | Found a runed translucent gate.
 39632 | Elf:2    | Found a runed translucent gate.
 39636 | Elf:2    | Found a runed translucent gate.
 39796 | Elf:3    | Entered Level 3 of the Elven Halls
 39850 | Elf:3    | Found Xaxohyn&#x27;s Assorted Antiques.
 39880 | Elf:3    | Bought a scroll of blinking for 232 gold pieces
 39880 | Elf:3    | Bought a shiny kite shield for 232 gold pieces
 39896 | Elf:3    | Found Afalaziq&#x27;s Magic Scroll Emporium.
 39920 | Elf:3    | Bought a scroll of butterflies for 48 gold pieces
 39920 | Elf:3    | Bought a scroll of butterflies for 48 gold pieces
 39920 | Elf:3    | Bought a scroll of fog for 48 gold pieces
 39920 | Elf:3    | Bought a scroll of immolation for 48 gold pieces
 39920 | Elf:3    | Bought a scroll of vulnerability for 48 gold pieces
 39920 | Elf:3    | Found Geraisif&#x27;s Antique Weapon Emporium.
 39928 | Elf:3    | Learned a level 4 spell: Summon Ice Beast
 40080 | Elf:3    | Lost mutation: One of your tentacles bears a spike.
                  | [Jiyva&#x27;s grace]
 40080 | Elf:3    | Lost mutation: You are highly strong-willed. (Will++)
                  | [Jiyva&#x27;s grace]
 40080 | Elf:3    | Lost mutation: Your muscles are very strong. (Str +8,
                  | Int/Dex -2) [Jiyva&#x27;s grace]
 40080 | Elf:3    | Gained mutation: You passively map a small area around you.
                  | [Jiyva&#x27;s grace]
 40080 | Elf:3    | Gained mutation: You passively map the area around you.
                  | [Jiyva&#x27;s grace]
 40080 | Elf:3    | Gained mutation: You passively map a large area around you.
                  | [Jiyva&#x27;s grace]
 40080 | Elf:3    | Gained mutation: Your body has grown eyes which may confuse
                  | attackers. (Acc +3) [Jiyva&#x27;s grace]
 40337 | Elf:3    | Identified the +9 dagger &quot;Xoeff&quot; {elec, rF++ Int-2 Dex+2
                  | Stlth+}
 40352 | Elf:3    | Identified the ring &quot;Wattegop&quot; {rElec rCorr}
 40425 | Elf:3    | Identified the +1 spear &quot;Reranothu&quot; {chaos, +Blink Fly rF+
                  | Str+3}
 40723 | Elf:3    | Identified the staff of poison &quot;Loezoi&quot; {rPois rCorr Str-4
                  | Int+3 Dex+5}
 40737 | Elf:3    | Learned a level 5 spell: Summon Mana Viper
 40745 | Elf:3    | Identified the staff of cold &quot;Noga&quot; {rPois rC+ rN+ Int-2}
 40748 | Elf:3    | Identified the staff of cold &quot;Ylugeimi&quot; {+Blink rF- rC+
                  | Int+5}
 40750 | Elf:3    | Got the Verses on Execration and the Union
 40751 | Elf:3    | Identified the +9 sling of Nunwot Mecof {speed, Str+2}
 40754 | Elf:3    | Identified the staff of fire &quot;Zeclaer&quot; {Drain rElec rF+ rN+
                  | Dex+4}
 41143 | Vaults:1 | Entered Level 1 of the Vaults
 41644 | Vaults:1 | Reached XP level 21. HP: 137/137 MP: 35/35
 41849 | Vaults:1 | Lost mutation: You are very agile. (Dex +8, Str/Int -2)
                  | [Jiyva&#x27;s grace]
 41849 | Vaults:1 | Lost mutation: Your muscles are strong. (Str +4, Int/Dex
                  | -1) [Jiyva&#x27;s grace]
 41849 | Vaults:1 | Gained mutation: Your muscles are strong. (Str +4, Int/Dex
                  | -1) [Jiyva&#x27;s grace]
 41849 | Vaults:1 | Gained mutation: Your muscles are very strong. (Str +8,
                  | Int/Dex -2) [Jiyva&#x27;s grace]
 41849 | Vaults:1 | Gained mutation: You are partially covered in iridescent
                  | scales. (AC +2) [Jiyva&#x27;s grace]
 41849 | Vaults:1 | Gained mutation: You are mostly covered in iridescent
                  | scales. (AC +4) [Jiyva&#x27;s grace]
 41878 | Vaults:1 | Reached skill level 15 in Summonings
 42134 | Vaults:1 | Found a gateway to a bazaar.
 42377 | Bazaar   | Entered a bazaar
 42401 | Bazaar   | Found Volekk&#x27;s Weapon Shoppe.
 42402 | Bazaar   | Found Bonoimp&#x27;s Magic Scroll Emporium.
 42410 | Bazaar   | Found Soh Vutz&#x27;s Distillery.
 42418 | Bazaar   | Found Noodav&#x27;s Antique Weapon Boutique.
 42440 | Bazaar   | Bought a scroll of fear for 28 gold pieces
 42440 | Bazaar   | Bought a scroll of magic mapping for 52 gold pieces
 42440 | Bazaar   | Bought a scroll of teleportation for 21 gold pieces
 42440 | Bazaar   | Bought a scroll of magic mapping for 52 gold pieces
 42447 | Bazaar   | Bought a potion of mutation for 88 gold pieces
 42447 | Bazaar   | Bought a potion of magic for 88 gold pieces
 42447 | Bazaar   | Bought a potion of curing for 33 gold pieces
 42447 | Bazaar   | Bought a potion of mutation for 88 gold pieces
 42447 | Bazaar   | Bought a potion of mutation for 88 gold pieces
 42447 | Bazaar   | Bought 2 potions of haste for 220 gold pieces
 42447 | Bazaar   | Bought a potion of haste for 110 gold pieces
 42447 | Bazaar   | Bought a potion of resistance for 110 gold pieces
 42447 | Bazaar   | Bought a potion of might for 44 gold pieces
 42851 | Vaults:2 | Lost mutation: You are mostly covered in iridescent scales.
                  | (AC +4) [Jiyva&#x27;s grace]
 42851 | Vaults:2 | Lost mutation: You are agile. (Dex +4, Str/Int -1) [Jiyva&#x27;s
                  | grace]
 42851 | Vaults:2 | Lost mutation: You are strong-willed. (Will+) [Jiyva&#x27;s
                  | grace]
 42851 | Vaults:2 | Gained mutation: Your flesh is heat resistant. (rF+)
                  | [Jiyva&#x27;s grace]
 42851 | Vaults:2 | Gained mutation: Your flesh is very heat resistant. (rF++)
                  | [Jiyva&#x27;s grace]
 42851 | Vaults:2 | Gained mutation: Your flesh is almost immune to the effects
                  | of heat. (rF+++) [Jiyva&#x27;s grace]
 42851 | Vaults:2 | Gained mutation: Your pliable body absorbs attacks. (AC +2,
                  | EV +2) [Jiyva&#x27;s grace]
 43429 | Vaults:2 | Learned a level 5 spell: Yara&#x27;s Violent Unravelling
 43594 | Vaults:3 | Gained mutation: You do not regenerate when monsters are
                  | visible. [you]
 43607 | Vaults:3 | Reached skill level 1 in Hexes
 43715 | Vaults:3 | Found a staircase to the Crypt.
 43841 | Vaults:3 | You fall into a shaft and drop 1 floor!
 43992 | Vaults:4 | Noticed a dread lich
 44187 | Vaults:4 | Lost mutation: You are partially covered in iridescent
                  | scales. (AC +2) [Jiyva&#x27;s grace]
 44187 | Vaults:4 | Lost mutation: You passively map a large area around you.
                  | [Jiyva&#x27;s grace]
 44187 | Vaults:4 | Lost mutation: You do not regenerate when monsters are
                  | visible. [Jiyva&#x27;s grace]
 44187 | Vaults:4 | Lost mutation: Potions are less effective at restoring your
                  | health. [Jiyva&#x27;s grace]
 44187 | Vaults:4 | Gained mutation: Your system is resistant to poisons.
                  | (rPois) [Jiyva&#x27;s grace]
 44187 | Vaults:4 | Gained mutation: One of your tentacles bears a spike.
                  | [Jiyva&#x27;s grace]
 44187 | Vaults:4 | Gained mutation: One of your tentacles bears a nasty spike.
                  | [Jiyva&#x27;s grace]
 44187 | Vaults:4 | Gained mutation: One of your tentacles bears a large
                  | vicious spike. [Jiyva&#x27;s grace]
 44264 | Vaults:3 | Identified the +8 scimitar &quot;Zarra&quot; {venom, rElec Str+4}
 44305 | Vaults:3 | Reached XP level 22. HP: 140/140 MP: 37/37
 44597 | Vaults:3 | Was placed under penance by Jiyva
 44597 | Vaults:3 | Gained mutation: You are clumsy. (Dex -2) [you]
 44841 | Vaults:4 | Was forgiven by Jiyva
 44920 | Vaults:4 | Killed a dread lich
 45521 | Vaults:4 | Reached skill level 5 in Hexes
 45534 | Vaults:4 | Learned a level 3 spell: Frozen Ramparts
 45984 | Slime:1  | Entered Level 1 of the Pits of Slime
 46012 | Slime:5  | Entered Level 5 of the Pits of Slime
 46188 | Slime:5  | Found a viscous altar of Jiyva.
 46192 | Slime:5  | Identified the +9 falchion &quot;Utehoext&quot; {speed, rPois Int+4}
 46199 | Slime:5  | Identified the staff of air &quot;Itruopye&quot; {rElec rF+ rN+ Str+5
                  | Int-2}
 46203 | Slime:5  | Identified the +1 pair of gloves &quot;Jeinneuqae&quot; {+Blink rElec
                  | rC++ Int-3}
 46211 | Slime:5  | Got a slimy rune of Zot
 46213 | Slime:5  | Identified the +3 ring mail &quot;Yquzoar&quot; {Str+3}
 46225 | Slime:5  | Identified the amulet of Opsibyede {RegenMP Str+2 Int+3
                  | Dex+3}
 46382 | Slime:5  | Noticed the Royal Jelly
 46681 | Depths:1 | Entered Level 1 of the Depths
 46698 | Depths:1 | Found a one-way gateway to a ziggurat.
 46699 | Depths:1 | Noticed Saint Roka
 46715 | Depths:1 | Killed Saint Roka
 46873 | Depths:1 | Found a gateway to Hell.
 47006 | Depths:1 | Found a one-way gate leading to the halls of Pandemonium.
 47436 | Depths:2 | Noticed a golden dragon
 47440 | Depths:2 | Noticed a golden dragon
 47445 | Depths:2 | Killed a golden dragon
 47454 | Depths:2 | Killed a golden dragon
 47515 | Depths:2 | Found a runed translucent door.
 47522 | Depths:2 | Found a runed translucent door.
 47543 | Depths:2 | Found a runed translucent door.
 47558 | Depths:2 | Found a runed translucent door.
 47578 | Depths:2 | Got the Spellbook of the Gastropod
 47713 | Depths:2 | Noticed a juggernaut
 47720 | Depths:2 | Killed a juggernaut
 47775 | Depths:2 | Found Xiruite&#x27;s Assorted Antiques.
 47785 | Depths:2 | Bought a scroll of butterflies for 120 gold pieces
 47785 | Depths:2 | Bought a shiny marble ring for 150 gold pieces
 47785 | Depths:2 | Bought a scroll of teleportation for 90 gold pieces
 47785 | Depths:2 | Bought a scroll of teleportation for 90 gold pieces
 47800 | Depths:2 | Lost mutation: One of your tentacles bears a large vicious
                  | spike. [Jiyva&#x27;s grace]
 47800 | Depths:2 | Lost mutation: Your flesh is almost immune to the effects
                  | of heat. (rF+++) [Jiyva&#x27;s grace]
 47800 | Depths:2 | Lost mutation: You passively map the area around you.
                  | [Jiyva&#x27;s grace]
 47800 | Depths:2 | Lost mutation: Your pliable body absorbs attacks. (AC +2,
                  | EV +2) [Jiyva&#x27;s grace]
 47800 | Depths:2 | Lost mutation: You are clumsy. (Dex -2) [Jiyva&#x27;s grace]
 47800 | Depths:2 | Gained mutation: You are agile. (Dex +4, Str/Int -1)
                  | [Jiyva&#x27;s grace]
 47800 | Depths:2 | Gained mutation: You are very agile. (Dex +8, Str/Int -2)
                  | [Jiyva&#x27;s grace]
 47800 | Depths:2 | Gained mutation: You are partially covered in iridescent
                  | scales. (AC +2) [Jiyva&#x27;s grace]
 47951 | Depths:2 | Identified the orb of Jutiolud {guile, rC+}
 48565 | Depths:2 | Reached XP level 23. HP: 148/148 MP: 37/40
 48680 | Depths:3 | Noticed Vv
 48695 | Depths:3 | Killed Vv
 48983 | Depths:3 | Identified the +1 spear of the Valley of Death {drain, rF-
                  | rC+ Int+4 Stlth+}
 48983 | Depths:3 | Noticed a royal mummy
 49113 | Depths:3 | Noticed Sojobo
 49120 | Depths:3 | Killed Sojobo
 49335 | Depths:3 | Found a one-way gate to the infinite horrors of the Abyss.
 49559 | Depths:3 | Killed a royal mummy
 49661 | Depths:4 | Entered Level 4 of the Depths
 49811 | Depths:4 | Noticed a golden dragon
 49819 | Depths:4 | Killed a golden dragon
 49911 | Depths:4 | Identified the ring &quot;Qahewyt&quot; {rF+ SInv}
 49946 | Depths:4 | Found a gate to the Realm of Zot.
 50126 | Depths:4 | Noticed a golden dragon
 50139 | Depths:4 | Killed a golden dragon
 50186 | Depths:4 | Reached XP level 24. HP: 154/154 MP: 41/41
 50248 | Depths:4 | Lost mutation: You have a pair of antennae on your head.
                  | [Jiyva&#x27;s grace]
 50248 | Depths:4 | Lost mutation: You have a pair of small antennae on your
                  | head. [Jiyva&#x27;s grace]
 50248 | Depths:4 | Lost mutation: You are very agile. (Dex +8, Str/Int -2)
                  | [Jiyva&#x27;s grace]
 50248 | Depths:4 | Lost mutation: Your flesh is very heat resistant. (rF++)
                  | [Jiyva&#x27;s grace]
 50248 | Depths:4 | Lost mutation: Your muscles are very strong. (Str +8,
                  | Int/Dex -2) [Jiyva&#x27;s grace]
 50248 | Depths:4 | Gained mutation: You are mostly covered in iridescent
                  | scales. (AC +4) [Jiyva&#x27;s grace]
 50248 | Depths:4 | Gained mutation: You are completely covered in iridescent
                  | scales. (AC +6) [Jiyva&#x27;s grace]
 50248 | Depths:4 | Gained mutation: Your melee attacks may engulf your foes in
                  | ooze. [Jiyva&#x27;s grace]
 50248 | Depths:4 | Gained mutation: You possess an exceptional clarity of
                  | mind. [Jiyva&#x27;s grace]
 50756 | Depths:4 | Learned a level 6 spell: Summon Cactus Giant
 50800 | Zot:1    | Entered Level 1 of the Realm of Zot
 51171 | Zot:1    | You fall into a shaft and drop 1 floor!
 51371 | Zot:1    | Identified the +9 great sword of Doom {venom, Str-3 Int+5}
 51703 | Zot:2    | Noticed a curse toe
 51709 | Zot:2    | Killed a curse toe
 51991 | Zot:2    | Lost mutation: You are completely covered in iridescent
                  | scales. (AC +6) [Jiyva&#x27;s grace]
 51991 | Zot:2    | Lost mutation: Your flesh is heat resistant. (rF+) [Jiyva&#x27;s
                  | grace]
 51991 | Zot:2    | Lost mutation: You passively map a small area around you.
                  | [Jiyva&#x27;s grace]
 51991 | Zot:2    | Lost mutation: Your system is resistant to poisons. (rPois)
                  | [Jiyva&#x27;s grace]
 51991 | Zot:2    | Lost mutation: Your melee attacks may engulf your foes in
                  | ooze. [Jiyva&#x27;s grace]
 51991 | Zot:2    | Gained mutation: You are completely covered in iridescent
                  | scales. (AC +6) [Jiyva&#x27;s grace]
 51991 | Zot:2    | Gained mutation: You are covered in fur. (AC +1) [Jiyva&#x27;s
                  | grace]
 51991 | Zot:2    | Gained mutation: You are covered in thick fur. (AC +2)
                  | [Jiyva&#x27;s grace]
 51991 | Zot:2    | Gained mutation: Your thick and shaggy fur keeps you warm.
                  | (AC +3, rC+) [Jiyva&#x27;s grace]
 52099 | Zot:2    | Reached skill level 15 in Spellcasting
 52887 | Zot:3    | Reached XP level 25. HP: 150/159 MP: 42/42
 53785 | Zot:4    | Noticed a Killer Klown
 53796 | Zot:4    | Killed a Killer Klown
 54215 | Zot:4    | Lost mutation: One of your tentacles bears a nasty spike.
                  | [Jiyva&#x27;s grace]
 54215 | Zot:4    | Lost mutation: You possess an exceptional clarity of mind.
                  | [Jiyva&#x27;s grace]
 54215 | Zot:4    | Lost mutation: Your thick and shaggy fur keeps you warm.
                  | (AC +3, rC+) [Jiyva&#x27;s grace]
 54215 | Zot:4    | Lost mutation: Your muscles are strong. (Str +4, Int/Dex
                  | -1) [Jiyva&#x27;s grace]
 54215 | Zot:4    | Gained mutation: You are covered in slimy tendrils that may
                  | disarm your opponents. [Jiyva&#x27;s grace]
 54215 | Zot:4    | Gained mutation: You have hidden genetic potential.
                  | [Jiyva&#x27;s grace]
 54215 | Zot:4    | Gained mutation: You have great hidden genetic potential.
                  | [Jiyva&#x27;s grace]
 54215 | Zot:4    | Gained mutation: You have a pair of small antennae on your
                  | head. [Jiyva&#x27;s grace]
 54524 | Zot:4    | Found a transporter.
 54633 | Zot:4    | Found a transporter.
 54789 | Zot:4    | Identified the ring of Balance {rPois EV+5 Str+8 Dex-5}
 54798 | Zot:4    | Identified the ring &quot;Rasothih&quot; {rF+ Will+ rCorr}
 54839 | Zot:5    | Entered Level 5 of the Realm of Zot
 54935 | Zot:5    | Found a runed translucent door.
 54935 | Zot:5    | Found a shimmering altar of Xom.
 54935 | Zot:5    | Noticed Muroag&#x27;s ghost (veteran DgBr)
 54965 | Zot:5    | Killed Muroag&#x27;s ghost
 55357 | Zot:5    | Noticed an orb of fire
 55359 | Zot:5    | Gained mutation: Your magical capacity is low. (-10% MP)
                  | [an orb of fire]
 55369 | Zot:5    | Gained mutation: Your body sometimes deteriorates upon
                  | taking damage. [an orb of fire]
 55370 | Zot:5    | Killed an orb of fire
 55419 | Zot:5    | Noticed a Killer Klown
 55428 | Zot:5    | Killed a Killer Klown
 55431 | Zot:5    | Noticed an orb of fire
 55439 | Zot:5    | Noticed an orb of fire
 55451 | Zot:5    | Killed an orb of fire
 55451 | Zot:5    | Noticed a Killer Klown
 55452 | Zot:5    | Noticed an orb of fire
 55456 | Zot:5    | Noticed an orb of fire
 55464 | Zot:5    | Noticed an orb of fire
 55464 | Zot:5    | Killed an orb of fire
 55465 | Zot:5    | Noticed an orb of fire
 55467 | Zot:5    | Noticed an orb of fire
 55471 | Zot:5    | Noticed an ancient lich
 55472 | Zot:5    | Gained mutation: You occasionally lose the ability to drink
                  | potions when taking damage. [an orb of fire]
 55481 | Zot:4    | Killed an orb of fire
 55482 | Zot:4    | Reached XP level 26. HP: 165/165 MP: 30/37
 55565 | Zot:5    | Noticed a dread lich
 55572 | Zot:5    | Killed a dread lich
 55576 | Zot:5    | Killed an orb of fire
 55630 | Zot:5    | Gained mutation: You sometimes lose the ability to drink
                  | potions when taking damage. [an orb of fire]
 55635 | Zot:5    | Killed an orb of fire
 55637 | Zot:5    | Noticed an ancient lich
 55651 | Zot:5    | Killed an ancient lich
 55665 | Zot:5    | Killed an orb of fire
 55813 | Zot:5    | Gained mutation: You are frail. (-10% HP) [an orb of fire]
 55814 | Zot:5    | Gained mutation: You occasionally lose the ability to read
                  | scrolls when taking damage. [an orb of fire]
 55816 | Zot:5    | Killed an orb of fire
 55823 | Zot:5    | Noticed a Killer Klown
 55830 | Zot:5    | Killed a Killer Klown
 55895 | Zot:5    | Killed a Killer Klown
 55897 | Zot:5    | Killed an ancient lich
 56037 | Zot:5    | Lost mutation: You are frail. (-10% HP) [hidden potential]
 56086 | Zot:5    | Got the Orb of Zot
 56584 | D:8      | Noticed Rogo the pandemonium lord
 56755 | D:$      | Escaped with the Orb!

Illustrated notes

Levels and vault maps discovered:
D:1:      mrwooster_arrival_arrow, layout_basic
D:2:      layout_basic, minmay_misc_feat_diagonals, columned_hall_lemuel,
          hangedman_decor_clover_reticule
D:3:      layout_loops_cross, cheibrodos_sewer_entry_bend, minmay_puff
D:4:      layout_basic, kennysheep_little_box, nicolae_ossuary_entry_giza
D:5:      layout_loops_ring, nicolae_overflow_hidden_temple
D:6:      layout_gridville, mainiacjoe_overflow_catch_the_wave,
          minmay_temple_entry_sparse_star
D:7:      layout_layer_cave, mainiacjoe_overflow_tiny_flanked
D:8:      layout_cave_pods, nemelex_spade_bored_becter, fedhas_altar_3,
          kennysheep_mini_moat
D:9:      layout_roguey, yredelemnul_forgotten_temple_becter,
          cheibriados_altar_1, serial_shops, nicolae_diamond_shop,
          kennysheep_generic_room_6
D:10:     layout_rooms, orc_0_dummy
D:11:     layout_long_grid, lair_entry_dummy, ashenzari_altar_1
D:12:     layout_rooms, uniq_sonja
D:13:     layout_roguey, erik_vaults_1
D:14:     layout_roguey, ebering_ghost_xom, serial_bayou_lagoon_a, uniq_agnes,
          uniq_josephine
D:15:     hangedman_depths_entry_try_elsewhere_first, layout_long_grid,
          nicolae_triple_integral
Temple:   nicolae_temple_slightly_damp_pantheon
Lair:1:   dreamdust_isle_of_ice, layout_long_grid, nicolae_quartered_pool_super,
          uniq_gastronok
Lair:2:   layout_gridlike, spider_nest_entry_web_field, ldierk_geyser,
          serial_bayou_pond_b, infiniplex_staircase_pool
Lair:3:   layout_loops_ring, nicolae_swamp_entry_spooky, basic_altar
Lair:4:   layout_gridlike
Lair:5:   wormcave, layout_loops_ring, hangedman_lair_in_review, slime_entry_1,
          worms_lemuel
Swamp:1:  layout_basic_swamp, evilmike_swamp_ruin_rubble_1, swamp_pool4
Swamp:2:  layout_basic_swamp, evilmike_swamp_ruin_rubble_2,
          nzn_swamp_blast_mining
Swamp:3:  layout_basic_swamp, gammafunk_ghost_wrathful_warriors, basic_altar,
          swamp_pool4, uniq_louise
Swamp:4:  swamp, layout_basic_swamp, uniq_roxanne
Spider:1: layout_spider_delve, uniq_nikola, uniq_asterion
Spider:2: layout_spider_delve, nicolae_spider_cling_halls,
          hangedman_spider_tarantella_strand
Spider:3: layout_spider_delve, nicolae_spider_scorpion_nest
Spider:4: hellmonk_spider_rune_bug_friends, uniq_bai_suzhen
Slime:1:  layout_caves
Slime:2:  layout_caves
Slime:3:  layout_caves
Slime:4:  layout_caves
Slime:5
Orc:1:    layout_caves, gammafunk_ghost_necromancy, uniq_harold
Orc:2:    st_orc_open, layout_diamond_mine
Elf:1:    layout_loops_corners, portal_ice_cave_entry_frozen_things,
          hangedman_elven_crosses_minicolossus
Elf:2:    elven_hall_of_blades_hangedman_original [nicolae_blade_little_rooms],
          layout_geoelf_diagonals, serial_shops, shop
Elf:3:    minmay_elf_hall_curves, layout_gridlike, serial_shops, shop,
          minmay_shop_star
Vaults:1: hangedman_vaults_stretched_pinwheel, nicolae_vaults_network_quincunx
          [nicolae_vaults_network_quincunx_subvault,
          nicolae_vaults_network_quincunx_subvault,
          nicolae_vaults_network_quincunx_subvault,
          nicolae_vaults_network_quincunx_subvault,
          nicolae_vaults_network_quincunx_subvault],
          vaults_standard_mumra_lines, hangedman_vaults_slice,
          nicolae_vaults_puzzle_piece, ontoclasm_vaults_twist,
          vaults_mumra_minichess, vaults_mumra_chevron, nicolae_vaults_big_ls,
          vaults_room_large_hall, ontoclasm_vaults_ring_square,
          grunt_vaults_hallway_long, grunt_vaults_hallway_short,
          nicolae_vaults_asterisk, vaults_room_stairs_pillars,
          layout_vaults_omnibox, serial_shops, bzr_entry_dummy
Vaults:2: v_misc_25, v_misc_1, vaults_room_fours, nicolae_vaults_what_the_h,
          vaults_room_hallway, layout_vaults_chaotic_city
Vaults:3: vaults_standard_mumra_x, minmay_crypt_entry_simple_round, v_misc_27,
          nicolae_vaults_bisected_slash, ontoclasm_vaults_spin,
          grunt_vaults_focal, ontoclasm_vaults_bender, ontoclasm_vaults_pinch,
          vaults_mumra_hex, grunt_vaults_twisty, v_misc_32, layout_vaults_ring
Vaults:4: v_rooms_3, nicolae_vaults_network_periphery, nicolae_vaults_network_s,
          vaults_room_door_ring, v_misc_3, v_misc_28,
          nicolae_vaults_specimen_jars, vaults_room_corners,
          vaults_dpeg_encased_lava, nicolae_vaults_little_squares_4,
          layout_vaults_quadrants
Depths:1: layout_gridville, enter_ziggurat_b, reono_crystal_passage, hell_entry,
          rand_demon_pan_entry_8, dk_noncrumbling_4, lemuel_flame_loot_1,
          uniq_saint_roka
Depths:2: impenetrable_vault, layout_gridlike, hangedman_decor_points,
          pf_coc_iceberg, serial_shops, nicolae_shop_crystal, pan_entry,
          infiniplex_staircase_x, serial_bayou_shore_a
Depths:3: lemuel_minitomb, layout_cave_shapes, serial_sigils,
          serial_sigils_hangedman_clutch, serial_sigils_hangedman_gnaw,
          serial_sigils_hangedman_gut, serial_sigils_hangedman_snap,
          serial_sigils_hangedman_etch, serial_sigils_hangedman_scratch,
          hell_entry, abyss_entry, uniq_vv, uniq_sojobo
Depths:4: lemuel_castle_with_subvaults [lemuel_castle_interior_carwin_1],
          layout_cave_shapes, rand_demon_pan_entry_7, hangedman_geh_valley,
          chequers_serial_rivers_micro_e, serial_bayou_pond_c
Zot:1:    layout_onion_interference, st_single_dragon_hoard_4
Zot:2:    layout_concentric_octagons
Zot:3:    infiniplex_zot_generator, layout_cathedral_of_symmetry
Zot:4:    gammafunk_its_a_trap, layout_gridlike, grunt_megastairs_2
Zot:5:    layout_cathedral_of_symmetry, ebering_ghost_xom

Skill      XL: |  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 |
---------------+-------------------------------------------------------------------------------+-----
Dodging        |     1     2                       7 10                                        | 10.2
Unarmed Combat |        4     5  6  7  9 10             11 12 14 16    19 20       21 22 23 25 | 25.0
Shields        |           1  2           5  9 10                                              | 10.2
Ice Magic      |                 1  3  5  8                                                    |  8.0
Summonings     |                             3  7                      10 14 17 19 20 22 24 25 | 25.0
Fighting       |                                8 10                                           | 10.5
Evocations     |                                   5 10                                        | 10.3
Spellcasting   |                                         5  6  7  9    10    11 13 14 15       | 15.2
Transmutations |                                         6  8 10                               | 10.0
Earth Magic    |                                         6  8 10                               | 10.0
Conjurations   |                                               2  5                            |  5.0
Stealth        |                                                  7                            |  7.2
Hexes          |                                                              3  5             |  5.0
Fire Magic     |                                                                               |  3.0

Action                     |  1- 3 |  4- 6 |  7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total
---------------------------+-------+-------+-------+-------+-------+-------+-------+-------+-------++-------
  Melee: Unarmed           |    57 |   158 |   250 |   326 |   762 |   499 |   768 |   640 |   240 ||  3700
         Constrict         |    16 |    33 |    56 |    33 |    63 |   128 |   119 |    85 |    23 ||   556
         Tentacles         |    11 |    32 |    55 |    93 |   264 |   144 |   212 |   230 |    78 ||  1119
         Punch             |     1 |     9 |    11 |    30 |    88 |    71 |   127 |   148 |    50 ||   535
         Kick              |       |       |       |       |       |   220 |   153 |   368 |   130 ||   871
   Cast: Scorch            |     1 |     5 |    14 |    33 |    31 |     6 |       |       |       ||    90
         Frozen Ramparts   |       |       |    27 |    51 |    81 |    24 |    11 |     6 |     2 ||   202
         Ozocubu&#x27;s Armour  |       |       |    22 |    49 |    67 |       |       |       |       ||   138
         Call Canine Famil |       |       |       |    29 |    67 |    28 |    20 |       |       ||   144
         Blink             |       |       |       |       |     1 |       |       |       |       ||     1
         Statue Form       |       |       |       |       |    34 |    68 |   105 |    85 |    45 ||   337
         Irradiate         |       |       |       |       |       |     9 |    11 |    11 |       ||    31
         Summon Hydra      |       |       |       |       |       |       |    77 |    46 |     8 ||   131
         Summon Ice Beast  |       |       |       |       |       |       |     4 |       |       ||     4
         Summon Mana Viper |       |       |       |       |       |       |     6 |     5 |     1 ||    12
         Yara&#x27;s Violent Un |       |       |       |       |       |       |     2 |    17 |     1 ||    20
         Dragon&#x27;s Call     |       |       |       |       |       |       |       |    20 |    25 ||    45
         Summon Cactus Gia |       |       |       |       |       |       |       |     2 |       ||     2
 Invoke: Fiery Armour      |     1 |     2 |     5 |     3 |       |       |       |       |       ||    11
         Foxfire Swarm     |       |       |       |     2 |       |       |       |       |       ||     2
         Rising Flame      |       |       |       |     1 |       |       |       |       |       ||     1
Ability: End Transformatio |       |       |       |       |       |     1 |       |     1 |     1 ||     3
  Evoke: Wand              |       |       |     6 |    17 |     3 |     4 |       |       |       ||    30
         Condenser vane    |       |       |       |     2 |     2 |     1 |       |       |       ||     5
         Box of beasts     |       |       |       |       |       |     1 |       |       |       ||     1
    Use: Scroll            |     4 |    10 |     9 |    10 |    12 |     4 |     5 |     8 |     8 ||    70
         Potion            |       |     1 |     1 |     9 |     9 |     1 |       |     2 |     5 ||    28
   Stab: Sleeping          |     6 |     8 |     2 |     1 |       |       |     7 |       |       ||    24
         Invisible         |       |       |       |     2 |       |       |       |       |       ||     2
         Distracted        |       |       |       |     1 |     1 |       |     6 |    11 |     7 ||    26
         Confused          |       |       |       |       |       |       |     4 |     5 |       ||     9
 Armour: Skin              |     5 |    13 |    41 |   105 |   280 |   521 |   518 |   565 |   139 ||  2187
  Dodge: Dodged            |    35 |    86 |   108 |   142 |   491 |   529 |   657 |   641 |   222 ||  2911
  Block: Buckler           |     1 |    26 |    40 |   142 |   352 |    69 |       |       |       ||   630
         Kite shield       |       |       |       |       |       |   542 |   800 |   727 |   194 ||  2263

Table legend: (Time is in decaauts)
 A = Elapsed time spent in this place.
 B = Non-inter-level travel time spent in this place.
 C = Inter-level travel time spent in this place.
 D = Time resting spent in this place.
 E = Time spent auto-exploring this place.
 F = Levels seen in this place.
 G = Mean time per level.
                   A        B        C        D        E      F       G
               +--------+--------+--------+--------+--------+-----+--------+
         Total |  66312 |  61342 |   4970 |   6447 |  40868 |  56 | 1184.1 |
       Dungeon |  17512 |  16006 |   1506 |   1186 |  12256 |  15 | 1167.5 |
        Temple |    176 |    176 |      0 |    174 |      0 |   1 |  176.0 |
          Lair |  12984 |  11885 |   1099 |   3356 |   6679 |   5 | 2596.8 |
         Swamp |   3379 |   3212 |    167 |     65 |   2103 |   4 |  844.8 |
   Spider Nest |   6014 |   5627 |    387 |    899 |   2937 |   4 | 1503.5 |
    Slime Pits |    515 |    431 |     84 |     78 |    333 |   5 |  103.0 |
  Orcish Mines |   2091 |   1879 |    212 |    107 |   1009 |   2 | 1045.5 |
   Elven Halls |   3823 |   3616 |    207 |     20 |   2608 |   3 | 1274.3 |
        Vaults |   6045 |   5653 |    392 |      0 |   4346 |   4 | 1511.2 |
        Depths |   5674 |   5267 |    407 |    112 |   3755 |   4 | 1418.5 |
           Zot |   7066 |   6559 |    507 |    385 |   4230 |   5 | 1413.2 |
        Bazaar |    106 |    106 |      0 |      0 |     47 |   1 |  106.0 |
         Sewer |    268 |    268 |      0 |      0 |    145 |   1 |  268.0 |
       Ossuary |    384 |    384 |      0 |     38 |    211 |   1 |  384.0 |
      Ice Cave |    269 |    269 |      0 |     24 |    205 |   1 |  269.0 |
               +--------+--------+--------+--------+--------+-----+--------+

Top non-repeatable levels by time:
  Lair:5: 3991 daAuts
  Lair:3: 2373 daAuts
  Lair:1: 2345 daAuts
  Lair:4: 2216 daAuts
  Lair:2: 2057 daAuts
Spider:1: 1837 daAuts
   Zot:3: 1813 daAuts
Vaults:1: 1699 daAuts
Spider:3: 1694 daAuts
   Zot:4: 1667 daAuts
Vaults:4: 1635 daAuts
Depths:4: 1594 daAuts
Depths:2: 1572 daAuts
     D:9: 1547 daAuts
   Elf:3: 1540 daAuts
&lt;/pre&gt;

&lt;/div&gt;</description>
	<category>games</category><category>dcss</category>
	<link>https://benleskey.com/blog/opca_win</link>
	<guid isPermaLink="true">https://benleskey.com/blog/opca_win</guid>
	<pubDate>Tue, 28 Mar 2023 12:00:00 +0000</pubDate>
</item>
<item>
	<title>Erik Otto #5: Gaining allies</title>
	<description>&lt;div&gt;&lt;ol class=&quot;toc&quot;&gt;&lt;/ol&gt;

&lt;h2 id=&quot;exploration&quot;&gt;Exploration&lt;/h2&gt;

&lt;p&gt;Before any high-level raiding, Erik wants more allies and resources. There is no more postal service or Amazon, so he goes exploring with Alejandro Quick.&lt;/p&gt;

&lt;img src=&quot;https://benleskey.com/blog/../cdda_images/erik/5/exploring.png&quot; alt=&quot;&quot;&gt;

&lt;p&gt;Up around the big city should be rich pickings.&lt;/p&gt;

&lt;img src=&quot;https://benleskey.com/blog/../cdda_images/erik/5/turret%20car.png&quot; alt=&quot;&quot;&gt;

&lt;p&gt;There&#x27;s an armored car along the side of the road with two turrets mounted on top. Erik and Alejandro pull over beside it and strip out the turrets for later.&lt;/p&gt;

&lt;p class=&quot;meta&quot;&gt;These turret mounts are the first step in a fully-automated laser defense system mounted on top of a vehicle. Such defenses would make raiding cities almost a breeze.&lt;/p&gt;

&lt;img src=&quot;https://benleskey.com/blog/../cdda_images/erik/5/battle.png&quot; alt=&quot;&quot;&gt;

&lt;p&gt;Erik and Alejandro tear through a horde of zombies with 5.56 NATO rounds as they raid another evacuation shelter.&lt;/p&gt;

&lt;img src=&quot;https://benleskey.com/blog/../cdda_images/erik/5/southwick.png&quot; alt=&quot;&quot;&gt;

&lt;p&gt;Reading a map they found on one of the zombie&#x27;s body, Erik learns about another city to the north-east. This&#x27;s one&#x27;s smaller, but no less dense.&lt;/p&gt;

&lt;img src=&quot;https://benleskey.com/blog/../cdda_images/erik/5/tower.png&quot; alt=&quot;&quot;&gt;

&lt;p&gt;Erik climbs a radio tower to survey the surrounding area. There&#x27;s plenty of useful stores in the city, and some interesting features in the countryside.&lt;/p&gt;

&lt;img src=&quot;https://benleskey.com/blog/../cdda_images/erik/5/bunker.png&quot; alt=&quot;&quot;&gt;

&lt;p&gt;He and Alejandro come across a survivor&#x27;s bunker surrounded by spiked pits. They don&#x27;t have any way to get across, so they leave it, but maybe there was something good in there, or even a survivor!&lt;/p&gt;

&lt;h2 id=&quot;gertha&quot;&gt;Gertha&lt;/h2&gt;

&lt;img src=&quot;https://benleskey.com/blog/../cdda_images/erik/5/scavenger.png&quot; alt=&quot;&quot;&gt;

&lt;p&gt;As they drive across a field, they come across a survivor: a scavenger. She&#x27;s tough-looking, and Erik decides to recruit her into the cult.&lt;/p&gt;

&lt;img src=&quot;https://benleskey.com/blog/../cdda_images/erik/5/yay.png&quot; alt=&quot;&quot;&gt;

&lt;p&gt;She accepts! Gertha Solano joins the team!&lt;/p&gt;

&lt;img src=&quot;https://benleskey.com/blog/../cdda_images/erik/5/gertha%20abilities.png&quot; alt=&quot;&quot;&gt;

&lt;p class=&quot;meta&quot;&gt;Gertha is a solid combat character. She has good melee skills, and amazing ranged skills, plus the excellent &lt;em&gt;Fast Learner&lt;/em&gt; trait which will help greatly in improving combat and non-combat skills.&lt;/p&gt;

&lt;img src=&quot;https://benleskey.com/blog/../cdda_images/erik/5/gertha%20camp.png&quot; alt=&quot;&quot;&gt;

&lt;p&gt;Gertha packs up her makeshift camp and joins them in the back of the truck as they head to base to get Gertha geared up and settled in.&lt;/p&gt;

&lt;img src=&quot;https://benleskey.com/blog/../cdda_images/erik/5/gertha%20inv.png&quot; alt=&quot;&quot;&gt;

&lt;p&gt;Gertha inheirits Erik&#x27;s position of primary explorer, and gets decked out with gear and weapons. Unlike Erik, she doesn&#x27;t care about fashion, so she sticks on a sturdy duster and Kevlar vest to be ready for any combat.&lt;/p&gt;

&lt;img src=&quot;https://benleskey.com/blog/../cdda_images/erik/5/faction%20camp.png&quot; alt=&quot;&quot;&gt;

&lt;p&gt;With three people in the cult now, Erik decides to set up a camp outside the bunker.&lt;/p&gt;

&lt;p class=&quot;meta&quot;&gt;
	The faction camp system lets NPCs embark on longer tasks, fetch resources, and craft items. It takes a &lt;em&gt;lot&lt;/em&gt; of resources to get faction camps up and running, so for now there&#x27;s just a tent for some shelter. Alejandro Quick can chop logs from the forest, for example, while the others are out exploring.
&lt;/p&gt;

&lt;img src=&quot;https://benleskey.com/blog/../cdda_images/erik/5/gun%20basement.png&quot; alt=&quot;&quot;&gt;

&lt;p&gt;On an exploration trip in one of the Southwick houses, Gertha finds a gun basement with plenty of guns and ammunition. She uses a heavy crowbar to smash apart the ammunition safes.&lt;/p&gt;

&lt;p&gt;Later, Erik drives them to the refugee center, where they learn about some kind of scientific hub left after the apocalypse.&lt;/p&gt;

&lt;img src=&quot;https://benleskey.com/blog/../cdda_images/erik/5/hub01.png&quot; alt=&quot;&quot;&gt;

&lt;p&gt;It&#x27;s very far to the south, but the refugee leader wants them to deliver a packet of data.&lt;/p&gt;

&lt;img src=&quot;https://benleskey.com/blog/../cdda_images/erik/5/bandits.png&quot; alt=&quot;&quot;&gt;

&lt;p&gt;Before that, Gertha takes their sniper rifle between the pickup seats and takes out a camp of bandits from range.&lt;/p&gt;

&lt;img src=&quot;https://benleskey.com/blog/../cdda_images/erik/5/dead%20bandits.png&quot; alt=&quot;&quot;&gt;

&lt;p&gt;Those bandits weren&#x27;t even dangerous. Not since Gertha had a rifle that powerful.&lt;/p&gt;

&lt;img src=&quot;https://benleskey.com/blog/../cdda_images/erik/5/person%20spotted.png&quot; alt=&quot;&quot;&gt;

&lt;h2 id=&quot;kathy&quot;&gt;Kathy&lt;/h2&gt;

&lt;p&gt;While driving down toward the scientific hub, they spot signs of life in a little swamp shack.&lt;/p&gt;

&lt;img src=&quot;https://benleskey.com/blog/../cdda_images/erik/5/kathy.png&quot; alt=&quot;&quot;&gt;

&lt;p&gt;It&#x27;s another person! Kathy Burroughs, another survivor, agrees to join the gang. She&#x27;s in excellent physical condition, even stronger than Gertha, so she&#x27;ll be a valuable asset on the exploration team.&lt;/p&gt;

&lt;img src=&quot;https://benleskey.com/blog/../cdda_images/erik/5/raiding%20cabin.png&quot; alt=&quot;&quot;&gt;

&lt;p&gt;While raiding a bandit cabin, Gertha engages in close quarters rifle combat. She hides out of sign, training her aim on doorways, and when a hapless bandit charges out she guns him down with no more than a squeeze of her trigger.&lt;/p&gt;

&lt;img src=&quot;https://benleskey.com/blog/../cdda_images/erik/5/hub01_map.png&quot; alt=&quot;&quot;&gt;

&lt;p&gt;Finally they reach the scientific hub, Hub 01.&lt;/p&gt;

&lt;img src=&quot;https://benleskey.com/blog/../cdda_images/erik/5/intercom.png&quot; alt=&quot;&quot;&gt;

&lt;p&gt;There&#x27;s an intercom in the main building, but nobody alive upstairs. After some back-and-forth with the person on the other side of the intercom, Erik gets enough favor to begin accepting mercenary missions and traiding.&lt;/p&gt;

&lt;img src=&quot;https://benleskey.com/blog/../cdda_images/erik/5/intercom%20trade.png&quot; alt=&quot;&quot;&gt;

&lt;p&gt;Hub 01 trades good books, armor, weapons, and scientific items.&lt;/p&gt;

&lt;h2 id=&quot;domenic&quot;&gt;Domenic&lt;/h2&gt;

&lt;img src=&quot;https://benleskey.com/blog/../cdda_images/erik/5/domenic.png&quot; alt=&quot;&quot;&gt;

&lt;p&gt;Hearing cries of help from a cabin on an exploration trip, Gertha and Kathy fight through a horde of zombies to rescue Domenic Driver. He agrees to join their group without Erik even present. The cult is growing.&lt;/p&gt;

&lt;img src=&quot;https://benleskey.com/blog/../cdda_images/erik/5/domenic%20stats.png&quot; alt=&quot;&quot;&gt;

&lt;p&gt;Domenic is not very strong, but he&#x27;s an unarmed combat master. In the future, perhaps, he can teach the rest of them. For now he&#x27;ll be stuck on camp duty after getting geared up.&lt;/p&gt;

&lt;h2 id=&quot;turret&quot;&gt;Laser turret&lt;/h2&gt;

&lt;p&gt;One of the Hub 01 missions left the group with an &lt;em&gt;hm12 dazzle rifle&lt;/em&gt;, a weak but cheap laser weapon that damages even robots. Erik wants to mount it on the pickup truck with automatic targetting, so he reads plenty of books to design a turret and turret controller system.&lt;/p&gt;

&lt;img src=&quot;https://benleskey.com/blog/../cdda_images/erik/5/getting%20bots.png&quot; alt=&quot;&quot;&gt;

&lt;p&gt;They also retrive some broken riot control turrets that Erik shot up earlier, to strip them for parts and AI cores.&lt;/p&gt;

&lt;img src=&quot;https://benleskey.com/blog/../cdda_images/erik/5/installed%20turret.png&quot; alt=&quot;&quot;&gt;

&lt;p&gt;Finally Erik installs the automated laser turret on the pickup truck. This will target and destroy anything hostile it sees, and greatly improves the teams offensive and defensive power.&lt;/p&gt;

&lt;img src=&quot;https://benleskey.com/blog/../cdda_images/erik/5/lab%20target.png&quot; alt=&quot;&quot;&gt;

&lt;p&gt;Next stop: a top-secret scientific lab sitting in the middle of a giant ant nest to the north-west.&lt;/p&gt;
&lt;/div&gt;</description>
	<category>games</category><category>letsplay</category><category>cdda</category><category>cdda_erik</category>
	<link>https://benleskey.com/blog/cdda_erik_5</link>
	<guid isPermaLink="true">https://benleskey.com/blog/cdda_erik_5</guid>
	<pubDate>Tue, 14 Feb 2023 12:00:00 +0000</pubDate>
</item>_
	</channel>
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